Alex, what you've got looks good; all I can think of at the moment  
is to try placing the \ symbol in quotation marks and see if that helps.
   Sometimes the bind command needs that.  -Not sure why…

Smiles,

CQ  :)


On Jul 14, 2008, at 8:11 AM, alex wallis wrote:

> Hi. could you please advise me how i can set the \ key to fire and  
> release
> the grapple?
> as i searched the archives and tried the code given out earlier this  
> year
> and it didn't work.
> the code i used was
> alias +Grapple "impulse 24"
> alias -Grapple "impulse 25"
> bind BACKSLASH "+Grapple"
>
> i've tried using the simble \ and writing the word BACKSLASH in the  
> write
> place with no luck.
> any help would be welcome.
> ----- Original Message -----
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Sunday, July 13, 2008 1:15 AM
> Subject: Re: [AGRIP-discuss] more information about problems with jedy
> quakemod
>
>
>   Alex, sorry, but JQ is not a single player mod.  You're running
> into a bug which came up for me in 2006, which is an issue with the
> ZQuake engine where it's not allotting enough resources to support the
> added requirements of the JQ mod.  You should find that it works in DM
> mode because monsters and other entities which require extra resources
> are not loaded.
>
>   My apologies and this problem will definitely get some attention as
> soon as I am able to completely track it down.  I believe I've been
> able to isolate it but need to take care of a few more pressing
> matters with JQ as it relates to the newest version of AQ first.
>
>   My apologies for the inconvenience!…
>
> Smiles,
>
> Cara  :)
>
>
> On Jul 12, 2008, at 7:09 AM, alex wallis wrote:
>
>> hi list. sorry if this comes to the list twice.
>> but i didn't get a post aknolidgement so i sent it again.
>>
>> here is what my previous post sent.
>>
>> Hi list.
>>
>> ok i've got a console log of the problems i've been having when i
>> try to run jedy quake locally.
>>
>> does anyone have any ideas on how to solv this?
>>
>> the output is as follows. it doesn't matter what map i try to run
>> with the mod, the output is always the same, and this only happens
>> when i play a local
>> game. i'm running the latest audio quake and jedy quake versions.
>>
>> ]map e4m1
>> CALL1      462(precache_sound)precache_sound()
>> agrip\../qw/items.qc : item_artifact_super_damage
>> <NO FUNCTION>
>> PF_precache_sound: overflow
>>
>> ===========================
>> Host_Error: Program error
>> ===========================
>> _______________________________________________
>> AGRIP-discuss mailing list
>> [email protected]
>> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>
> ---
> View my Online Portfolio at:
> http://www.onemodelplace.com/CaraQuinn
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss

---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn

_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss

Reply via email to