Alex, what you've got looks good; all I can think of at the moment is to try placing the \ symbol in quotation marks and see if that helps. Sometimes the bind command needs that. -Not sure why…
Smiles, CQ :) On Jul 14, 2008, at 8:11 AM, alex wallis wrote: > Hi. could you please advise me how i can set the \ key to fire and > release > the grapple? > as i searched the archives and tried the code given out earlier this > year > and it didn't work. > the code i used was > alias +Grapple "impulse 24" > alias -Grapple "impulse 25" > bind BACKSLASH "+Grapple" > > i've tried using the simble \ and writing the word BACKSLASH in the > write > place with no luck. > any help would be welcome. > ----- Original Message ----- > From: "Cara Quinn" <[EMAIL PROTECTED]> > To: "AGRIP User and Developer discussion list" > <[email protected]> > Sent: Sunday, July 13, 2008 1:15 AM > Subject: Re: [AGRIP-discuss] more information about problems with jedy > quakemod > > > Alex, sorry, but JQ is not a single player mod. You're running > into a bug which came up for me in 2006, which is an issue with the > ZQuake engine where it's not allotting enough resources to support the > added requirements of the JQ mod. You should find that it works in DM > mode because monsters and other entities which require extra resources > are not loaded. > > My apologies and this problem will definitely get some attention as > soon as I am able to completely track it down. I believe I've been > able to isolate it but need to take care of a few more pressing > matters with JQ as it relates to the newest version of AQ first. > > My apologies for the inconvenience!… > > Smiles, > > Cara :) > > > On Jul 12, 2008, at 7:09 AM, alex wallis wrote: > >> hi list. sorry if this comes to the list twice. >> but i didn't get a post aknolidgement so i sent it again. >> >> here is what my previous post sent. >> >> Hi list. >> >> ok i've got a console log of the problems i've been having when i >> try to run jedy quake locally. >> >> does anyone have any ideas on how to solv this? >> >> the output is as follows. it doesn't matter what map i try to run >> with the mod, the output is always the same, and this only happens >> when i play a local >> game. i'm running the latest audio quake and jedy quake versions. >> >> ]map e4m1 >> CALL1 462(precache_sound)precache_sound() >> agrip\../qw/items.qc : item_artifact_super_damage >> <NO FUNCTION> >> PF_precache_sound: overflow >> >> =========================== >> Host_Error: Program error >> =========================== >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > > --- > View my Online Portfolio at: > http://www.onemodelplace.com/CaraQuinn > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
