Ken, cool beans on your work so far! I'll spend a little time this week looking over my own code / the AGRIP code to refamiliarize myself but I believe the wall scrape code is in that same file where you modded the slope sounds?… This is just a guess, and as I said, I'll have a look this week.
Have a great evening!… Smiles, Cara :) On Jan 12, 2009, at 7:38 AM, Ken wrote: > Hello all, > I'm working on a new mod for Quake--actually I hope it will be taken > as a > new foundational version so to speak. First, the mod has the up and > down > slopes, like in Kara's mod. It also will come with some new wall > scraping, > warning and touch sounds. I need to know how to make the wall > scrape sound > come from the direction of the scrape. I assigned it to self.owner > instead > of self, but I got the haven't assign sound to client message. I've > only > been doing this for about three days, so please forgive if this > should be > obvious. Also, I'd like to have the snap mod as in Kara's game so I > can use > the mouse and be able to snap back to the normal directions easily. > I've > actually gotten pretty good with the mouse and, with the flick of > the wrist, > can turn 180 degrees although I also have bound the 180 degree turn > to the > enter key, but that snap to cardinal degrees would be great. Also, > as I > mentioned ages ago, (before my brother broke my last computer,) I > bound the > shift key to a +KeyChanger alias which, amongst other things, > centers the > view when shooting and makes mouse2 back you up instead of moving you > forward. I'll be putting that file in with the mod. I would also > eventually like to change the way the detection sounds are played-- > playing > them consecutively or randomly within a given time instead of having > their > times start all at once. That way, if you're touching two walls, > you can > hear exactly where they are. > Already, with this mod in place as it is so far, I zoomed through > castle of > the damned in less than five minutes--without hitting the secret > areas, but > that's still excellent for me since I usually get lost and wander > through it > for hours without getting anywhere. > I don't intend anything complex here--just some simple mods to make > vanilla > quake more accessible--though I think a capture the flag game is in > order > if I can learn Quake C. > Thanks in advance for the help. > Ken Downey > DreamTechInteractive > > ----- Original Message ----- > From: "Matthew Tylee Atkinson" <[email protected]> > To: "AGRIP User and Developer discussion list" > <[email protected]> > Sent: Sunday, December 14, 2008 12:49 PM > Subject: [AGRIP-discuss] Request for your LDL files > > >> Some of you said that you had made some levels with LDL; I would >> really appreciate it if you could email me the XML files you have >> written so that I might be able to use them in a demonstration of >> LDL. If you are OK with this, please send me the maps you make. I >> would like to ask again closer to the time that I will need to >> demonstrate LDL (March) but as the list is busy now I thought I'd ask >> if anyone has any maps already. >> >> Over the Christmas holidays, if I"m lucky, I hope to get some time to >> implement water in LDL. I will at least try to fix any bugs you have >> found -- if you report them :-). The best way to report bugs would >> be >> to go to https://launchpad.net/ldl and use the "report a bug" option. >> There is also an option for you to ask a question if you're having >> problems and, finally, you could register a blueprint (improvement >> request) by visiting https://blueprints.launchpad.net/ldl/+addspec . >> >> All this business of links has made me think... should I make a page >> on agrip.org.uk that gives direct links to the pages of interest on >> Launchpad -- i.e. the page that lets you report a bug, ask a question >> and make a blueprint for each AGRIP project/ It might save you some >> navigation time (even though we picked Launchpad because it was >> relatively accessible). >> >> best regards, >> >> >> -- >> Matthew Tylee Atkinson >> http://mta.agrip.org.uk/ >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
