Hey All; As shaun is alluding to, to make this mod work with AQ, it  
will actually need to be rewritten.

   AQ is itself, a mod of Quake.  Quake can only run one mod at a  
time.  So, in essence, any mod you'd like to run needs to have the  
access features of AQ or any others you'd like to have, written into  
it, and then the mod needs to be compiled and installed.

   What I did to create JQ, was to start with the AQ code itself, and  
learn about Quake C.  (this is the language the game code is written  
in)  Then I hand coded all of the features into the AQ mod and  
compiled it.  That creates the spprogs.dat and qwprogs.dat files which  
the game engine runs.

   It's possible to paste in code, however, one needs a knowledge of  
Quake C (QC) in order for this to work.  this is actual coding; it's  
not just changing out files here and there.  <smile>

   So, this is doable, however it's way non-trivial.  <smile>  It's  
awesome that there's an interest though, as there needs to be more  
mods in my opinion, and I'd love to see the community keep growing!…

   As far as learning about QC, there are lots of mod source code  
online as well as accompanying tutorials for much of it.  I've also  
made the complete source code for many of the JQ versions available on  
the tbrn site when it was up.   Andre, are ya out there?

   Not sure what the current url is for the modgirl site.

   Anyway, I hope this explains a bit and I hope you'll consider  
giving this a shot.  It's a time commitment but it's well worth doing  
in my opinion!…

Smiles,

Cara  :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn

On Apr 1, 2009, at 7:13 AM, Matheus wrote:

hey all.
some monts ago, i found a mod for quake 1, called super duper quake.
it adds allot of fun to the game, for example, monsters of the
singleplayer can join deathmatch, there are many new weapons, more types
of deathmatch including light saber duel,...
what i'm wondering, if it's possible to add this mod into audioquake
without doing many modifications to it, or if that's not possible?
i'm really interested in this mod, but don't know if this is possible.
i'm downloading it now, and will try to see what i can do, how the files
are and compare it with the other mods that are in audioquake, but if
someone knows how to make it playable, please tell me.
thanks so much and best regards
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