Hi list

again I have a little Problem with ldl, for those who are whanting to help me, i'll post the code here:

<map name='sitting cat' style='base'>

<room id='hall' sice='xlarge'>
<con type='door' target='hall_alcove_w' wall='w' pos='t' elevtype='plat' />
<con type='door' target='hall_alcove_e' wall='e' pos='t' elevtype='plat' />
<con type='door' target='connection' wall='s' />
<con wall='n' type='door' target='head' />
</room>

<room id='head' size='big' >
<item pos='ne' type='ambient_thunder' />
<item pos='n' type='ambient_thunder' />
<item pos='nw' type='ambient_thunder' />
<item type='info_player_deathmatch' pos='c' />
</room>

<room id='hall_alcove_w' size='med' >
<item type='info_player_deathmatch' pos='c' />
<item type='item_artifact_invulnerability' pos='c' />
</room>

<room id='hall_alcove_e' size='med' >
<item type='info_player_deathmatch' pos='c' />
<item type='item_artifact_invulnerability' pos='c' />
</room>

<room id='connection' size='small large small' >
<con wall='s' type='door' target='hall2' />
<item pos='c' type='ambient_drone' />
<item pos='c' type='item_spikes' />
<item pos='c' type='item_spikes' />
<item pos='c' type='item_spikes' />
<item pos='c' type='item_spikes' />
<item pos='n' type='item_artifact_super_damage' />
<item pos='s' type='item_artifact_super_damage' />
</room>

<room id='hall2' sice='vlarge xlarge xlarge'>
<con type='door' wall='s' pos='bl' target='sniper1' />
<con type='door' wall='s' pos='br' target='sniper2' />
<con type='door' wall='s' pos='t' target='sniper3' elevtype='plat' />
</room>

<room id='sniper1' size='small big med'>
<item type='info_player_deathmatch' pos='s' />
<item type='ambient_drip' pos='n' />
<item type='item_health' pos='s' />
<item type='item_health' pos='s' />
</room>

<room id='sniper2' size='small big med'>
<item type='info_player_deathmatch' pos='s' />
<item type='ambient_drip' pos='n' />
<item type='item_health' pos='s' />
<item type='item_health' pos='s' />
</room>

<room id='sniper3' size='small big med' >
<item type='info_player_deathmatch' pos='s' />
<item type='ambient_flouro_buzz' pos='n' />
<item type='ambient_suck_wind' pos='s' />
<item type='item_health' pos='s' />
<item type='item_health' pos='s' />
</room>

</map>

Problems:

1. The rooms havent't the sice specified in the xml
2. Items aren't there where i put them.
3. Sounds don't play where they should.
4. some doors are much to small to fit through, and the played character isn't long as fat as I *g*
5. Player is unable to moove when respawning in one of the sniper corridors.

Who can help? Again i please you to work more on ldl, it still needs improvement and debugging, in its current state its not able to express whats in my mind

Regards

Richard
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