Hi there,

I have some things to tell you. Firstly, my server runes now for about
a week, and thouggh everything is correctly setted up! I mean, the
configs are well installed, there is a script that restarts the server
in case of crash, I have for the moment, 3 good admins that help me,
in addition to my server master... So, that was for the server! Of
course, there are some things I still have to order, for example the
map list... some people really dislike darkness for example, but other
find it really nice, like me... I think the bigest problem in this is
that in Andre's pack, that lots of people use, hall the nav systems
are dictivated. People don't know how to use it, and in a map that is
bit more complicated, there are fastly lost... Dunno, but I think it
would be a good idea to redistribute the default pack with enabled
navs, but I am working on this! smiles

The second thing is that I rebuilded the map HOSE. I made it with LDL,
and encountred lots of problems, the main is that I saw that when I
run the map in JQ mod, everything got turned from 90 degres. For
example, if I want to locate a health box to the North, I had to write
East in my xml file... But it is not important, at least for such a
simple map structure... But it shows there is a problem with big sizes
in LDL. I rebuilded the map because both on Andre and mine server, it
makes it crash after a piece of time. I saw the error in my log, but
don't understand it very well... suppose it will be easier when I'll
have finished with reading the source code, which is bit longg :p .
The strange thing I don't understand, in addition to the 90 degres
turning, it is the 270 degrees turning on non jediquake mode! lol
you'll say... yes, it is so! If I run the map on JQ, as I've actually
builded it it works properly, and in normal AQ game, it got turned
from 180 degrees more... But it is a JQ map, and dunno for you, but
for me JQ is a very big and important part of AQ itself, so it is not
so important...

The thirth thing I think to, that's about JQ devlopment. I contacted
Cara Quinn, which I think, does not read and write here anymore... She
answered me, and we'll probably work together to make a new version of
JQ, which I hope, will contain at least bugs corrections, and why not,
new stuffs!

Now, a question for the experimented programmers or server masters...
My server works. Yes, but I read my log file each morning... It runes,
but there always appear quentities of errors in it! I don't understand
how they come... I have lots of warnings, the most are for xxx
overflow. I also have such an error:
SZ_GetSpace: overfloaded for PlayerName
My question is simply, is that dangerous? And at hall, what is that? lol
Oh and another thing of the same style... If players connect to my
server, they can play properly, but there is a strange message on each
connexion, which says:
PlayerName WARNING: no player/eyes module detected.
The players got not disconnected, but it appears each time somebody
connects, me included.

Well, sorry for the long message, but I have one more little
question... Simply, I see that planetquake.com has been removed from
the Internet. Does somebody have a backup of the server and client
commands lists? Because I'll really enjoy of reading such a list... Of
course it is possible to understand each function in the sources, but
it is bit easier to read a normal documentation! lol

So, bye hall, have a nice day! And don't forget, here you can go:
connect aq.krisspace.net

Smiles,
Christoff
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