Sorry, correction to the message above: The server didn't seem to mind the alias commands.
On 21/12/2010, Elliott Barnes <[email protected]> wrote: > Hi everyone. > I've now managed to fully get the server up-and-running. As Chris > suggested, the reason the server wouldn't open the pak files is > becaused they were capatalised (stupid if you ask me, but I guess > that's just Linux for ya). > I've now got a final question. The server is runnign fine, however > whenever I launch it, I get the following message: > Unknown command "1". > As far as I can tell, I don't actually have any numbers which don't > have commands assigned to them. I've pasted my Server.cfg file below, > can you guys take a look and let me know if you notice anything? > I've taken out all of the setinfo commands, as well as the aliase's > and bindings (interestingly, the server didn't seem to find the > aliases, anyone know why?) > > Cheers. > > // AudioQuake Server Config File > > // Please edit this file to customise your server. There are four main > // sections. You must edit the first section and you'll probably want to > at > // least read through the other three to ensure they're to your liking. > You > // will probably want to edit the last line of the file; after all the > options > // have been set, the map specifed there is opened. > > // We strongly recommend that you read the fine manual, by the way :-)! > > // Depending on the speed of your 'net connection, you may need to alter > some > // settings. This config file was created for 512k ADSL with an upstream > of > // 256k (the standard upstream rate around here is half of the downstream). > > > // Section 1: Things you definitely need to change > > // Set the server's name... > hostname "The Fragfest" > // The e-mail address of the server administrator... > serverinfo admin "[email protected]" > // If you have a server-related web site, you can advertise it here.. > serverinfo url "http://www.elliottb.net/" > // Password for remote administration of the server... > rcon_password mypasswd > > > // Section 2: Gameplay Settings > > // Game mode commands. You can use any supported game mode command > // here, including coop, deathmatch and teamplay. > deathmatch 3 > // Are clients allowed to add/remove bots? > // default for allowing bots (toggle) is 1 (on). > serverinfo bots_clientcontrol 1 > // The skill level of bots in your own personal games. There are three > skill > // levels: > // 0 - bots stand still when attacking, > // 1 - they follow their enemy linearly when attacking, > // 2 - bots will strafe about their enemy when attacking. > // allowed values: 0 1 2 > // default for bot skill (mode) is 1. > serverinfo bots_skill 1 > // Use bot padding in coop, dm and teamdm games? > // Bot padding is where a number of bots are spawned to fill in for > players. > // They will be replaced as players connect. You MUST specify the number > of > // teams and their names in the next section if you enable this or the game > // will not know how you want to distribute bots. > // Entering 0 disables this option. > // default for number of client spaces to pad with bots is 4. > serverinfo bots_padclients 2 > // Map Rotation > // For each map the server could be running, specify the next one. Make > the > // last map refer back to the first (defined on last line of this fiel) and > // you've got a circular map rotation (which is ideal). > // NOTE: If you want the server to start on a map other than the default, > // you'll need to edit the last line of this file. > > localinfo agdm01 square > localinfo square frontier > localinfo frontier totaldestruction > localinfo totaldestruction dwang4m8 > localinfo dwang4m8 4-level > localinfo 4-level arena > localinfo arena barn > localinfo barn kings1 > localinfo kings1 agdm01 > > // Same Level? Uncomment this to stop the server from chainging to the next > // map in the rotation... > //samelevel 2 > // Set game limits... > timelimit 20 > fraglimit 50 > // Spectators > maxspectators 2 > // Is the game pausable by players? > // (It is highly recommended to keep this disabled.) > pausable 0 > > > // Section 3: Further admin settings, you might like to change > > // Depending on your Internet connection speed, you'll probably want to > alter > // this setting... > maxclients 10 > // The number of teams in team games. This option assists the game when > you > // want bots to pad out client slots. It also allows you to force specific > // team names to be used even if you aren't using the bot padding feature. > // Use the ag_team[1234]name variables to set the team names you want to > use. > // default value for number of teams is 2. > serverinfo ag_numteams 2 > // Set team 1's name. > // default for team 1's name (string) is red. > serverinfo ag_team1name red > // Set team 2's name. > // default for team 2's name (string) is blue. > serverinfo ag_team2name blue > // Set team 3's name. > // default for team 3's name (string) is green. > serverinfo ag_team3name yellow > // Set team 4's name. > // default for team 4's name (string) is yellow. > serverinfo ag_team4name green > // Allow players to download skins, models, sounds and maps. This is off > by > // default, but if you have a fast (>512k DSL) connection, you might want > to > // disable it. > allow_download_skins 1 > allow_download_models 1 > allow_download_sounds 1 > allow_download_maps 1 > // Tell the server to advertise with AGRIP's master server (this is highly > // recommended, as it will allow others to connect to your server easily). > //setmaster agrip.org.uk > // The next line enables stats logging and lets us know that stats are > // available for collection by our master server. It is highly recommended > // to keep this line here as it will allow you to contribute to the > AudioQuake > // world-wide stats. However, if this is a newbie-specific server or > you're > // running a LAN party and have your own stats server, you can comment out > or > // change this line. To comment it out, put // at the start. > //fraglogfile ; serverinfo fraglogging ON > > > // Section 4: Things you don't need to change > > // Activate some protection against mallicious players... > floodprot 4 8 30 > floodprotmsg "You have activated the flood protection and will be > silenced for 30 seconds" > > > // Finally: opening a map... > // Now that all the options have been set, we can start the server on > our chosen map. > map agdm01 > > // Commands and variables specific to this MOD... > > // set your player name here > // you may replace Padawan with whatever you'd like > > > > // Incendiary Grenades > // 0 is off > // 1 is on > // default is off > > > > // This setting allows the total number of bots in a game to be set > independantly of the bot padding > // by Derek London > // set this as desired > > serverinfo num_bots 4 > > // prevention of accidental suicide > // 0 can accidentally suicide > 1 cannot accidentally suicide with rockets, grenades, blasters, or > backpacks > > serverinfo antisuicide 0 > > // new bot aiming by Bryan Smart > // Thanks to Bryan, this variable allows the bots aim to be adjusted > for just the right amount of challenge to a player > // it does this by defining an area around the player where a bot will > aim at random > // the larger the value, the larger the target area > // and thusly, the less accurate the bots aiming becomes > // 0 is perfect aim > // any value greater than 0 reduces the bots accuracy > // default is 200 > > serverinfo bots_targetarea 200 > > // bots force powers > // 0 bots do not use force powers > // 1 bots use force powers > // default is 1 > > serverinfo bots_force 1 > > // new bot skill levels > // these are independant of the standard agrip skill levels > // 0 is slightly more difficult than the original agrip skills > // 1 adds close range attacking with new weapons > // 2 adds medium range > // 3 adds long range > // default is 1 > > serverinfo bots_newskill 3 > > // lag time of bots switching weapons and firing > // 0 is off or no lag time > // 1 is on > // default is on > > serverinfo bots_switchtime 1 > > // Enables wind sounds when suspended from the grappling hook / flying > with the Jet Pack > // 1 wind sounds are turned on instead of usual drop sounds > // 0 usual drop hazard sounds > > > // Enables Saber Wall Hit sounds > // 0 off > // 1 on > > > // enables Direction of Slopes > > > // enables leaving of unwanted weapons > // rather than automatically taking them when you walk over them > // 0 is off - weapons will be picked up automatically > // 1 is on - weapons will be left > > > > // enables silencer > // 0 is off > // 1 is on > > > > // enables ESR announcing direction of entities > // 1 allows a player to hear if their adversary is facing them > // or is turned away from them - I.E. cannot see them > // 0 - enemies will sound as usual > > > > // Enables Audio Cross Hair > // 1 is on > // 0 is off > // when on, allows for more accurate targetting > > > > // enables Vampire Grapple > // 0 is traditional grappling hook > // 1 is vampire grapple > // 2 is electro grapple > > > > > > On 15/12/2010, tony seth <[email protected]> wrote: >> and me too please? >> >> -- >> Email services provided by the System Access Mobile Network. Visit >> www.serotek.com to learn more about accessibility anywhere. >> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >> > > > -- > Elliott. > > Contact Info: > > Skype: > bigboy11111 > MSN/Windows Live: > [email protected] > Website: > http://www.elliottbarnes.net/ > Twitter: > http://www.twitter.com/elliott94 > Live Journal: > http://elliott94.livejournal.com/ > Last.fm Profile: > http://www.last.fm/user/elliottbarnes > Facebook: > http://facebook.com/elliott94 > -- Elliott. Contact Info: Skype: bigboy11111 MSN/Windows Live: [email protected] Website: http://www.elliottbarnes.net/ Twitter: http://www.twitter.com/elliott94 Live Journal: http://elliott94.livejournal.com/ Last.fm Profile: http://www.last.fm/user/elliottbarnes Facebook: http://facebook.com/elliott94 _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
