Thanks to some great help from folk on the cx_Freeze mailing list, I now have the beginnings of a build system that will run across Mac and Windows. Currently only the "freezing" process, where the game files are turned into an executable for your platform (either an .app bundle on the Mac or .exe on Windows) is working across both platforms. This means that to build AQ you still need to have run a build on a Mac, or have got yourself an AudioQuake.app from our Dropbox experimental folder, or from someone else. I'm working on porting the whole build system to Python, including the downloading of support files such as sounds and maps, so it'll work the same across platforms.
For now you can find some build instructions at: https://github.com/matatk/agrip/blob/master/audioquake/BUILD.md Cheers, Matthew -- You received this message because you are subscribed to the Google Groups "AGRIP Project" group. To unsubscribe from this group and stop receiving emails from it, send an email to agrip-project+unsubscr...@googlegroups.com. To post to this group, send an email to agrip-project@googlegroups.com. To view this discussion on the web, visit https://groups.google.com/d/msgid/agrip-project/16ed193e-0bdf-40fc-9cc8-1b79eca73081%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.