We're going to use cluster sharding to route messages to the appropriate 
actors on the servers in a cluster.  We'll have many actors that will be 
sending messages via the ShardRegion actor, and were thinking originally 
we'd inject that actor as a dependency into the actors that need it as we 
do other dependencies (e.g., an event bus).

But since ClusterSharding.shardRegion() returns an ActorRef, presumably 
that could become stale (if the ShardRegion actor was restarted) and hence 
wouldn't make sense as an injected dependency.  The alternatives I can 
think of are 1) obtaining the ShardRegion's ActorSelection and passing that 
as the dependency, or 2) passing in the shard entry name and calling 
ClusterSharding.shardRegion()  every time to get the current ActorRef.  Of 
these, 1) is definitely cleaner as it doesn't couple the dependent actors 
to ClusterSharding at all.

Am I right in assuming that the performance overhead of 1) and 2) are 
comparable, and negligible in the grand scheme of things, compared to 
sending directly to the ActorRef?

thx,
Chris

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