On Fri, Jan 23, 2015 at 12:34 PM, Johannes Berg <jberg...@gmail.com> wrote:

> Did you forget a NOT there? Did you mean "No, the number of heartbeat
> messages per seconds are NOT influenced by how many actors you watch."?
>

Indeed, thanks!


>
> Increasing akka.remote.system-message-buffer-size to 10000 did solve the
> problem for the load I'm pushing at the system now.
>
> On Friday, January 23, 2015 at 1:06:44 PM UTC+2, Patrik Nordwall wrote:
>>
>>
>>
>> On Fri, Jan 23, 2015 at 10:12 AM, Caoyuan <dcao...@gmail.com> wrote:
>>
>> As per our experience on spray-socketio project, too many remote actor
>> watching will cause the cluster quarantined very quickly.
>>
>> The default heartbeat interval for remote watching is:
>>
>> akka.remote {
>>
>>    watch-failure-detector {
>>
>>      heartbeat-interval = 1 s
>>
>>      threshold = 10.0
>>
>>      acceptable-heartbeat-pause = 10 s
>>
>>      unreachable-nodes-reaper-interval = 1s
>>
>>      expected-response-after = 3 s
>>
>>    }
>>
>> }
>>
>> i.e, 1 second. Thus, when "I do use deathwatch on remote actors and the
>> amount of deatchwatches I have is linear to the load", the amount of
>> heartbeats that is sent per seconds could be mass.
>>
>>
>> No, the number of heartbeat messages per seconds are influenced by how
>> many actors you watch. The heartbeats are for monitoring the connection
>> between two nodes.
>>
>> Also, note that akka.remote.watch-failure-detector is not used between
>> nodes in the same cluster. That is akka.cluster.failure-detector
>>
>>
>>
>> You can try to increase the 'heartbeat-interval' to 10, 20, 30, or even
>> 300... seconds to see if it can resolve your problem. But remember that
>> 'akka.remote.heartbeat-interval' is a globe setting, so the better way
>> is to write a custom heartbeat based remote death watching.
>>
>> /Caoyuan
>>
>> On Fri, Jan 23, 2015 at 3:39 PM, Johannes Berg <jber...@gmail.com> wrote:
>>
>> Thanks for the answers, this really explains a lot. I will go back to my
>> abyss and rethink some things. See below some answers/comments.
>>
>> On Thursday, January 22, 2015 at 6:31:01 PM UTC+2, drewhk wrote:
>>
>> Hi Johannes,
>>
>> On Thu, Jan 22, 2015 at 4:53 PM, Johannes Berg <jber...@gmail.com> wrote:
>>
>>
>> I will try that but it seems that will only help to a certain point and
>> when I push the load further it will hit it again.
>>
>>
>> There is no system message traffic between two Akka systems by default,
>> to have a system send system messages to another you either need to use
>> remote deployment or deathwatch on remote actors. Which one are you using?
>> What is the scenario?
>>
>>
>> I do use deathwatch on remote actors and the amount of deatchwatches I
>> have is linear to the load I put on the system so that explains increased
>> number of system messages based on load then I guess.
>>
>>
>>
>> The main issue is that whatever is the rate of system message delivery we
>> *cannot* backpressure remote deployment or how many watched remote actors
>> die. For any delivery buffer there is a large enough "mass actor extinction
>> event" that will just fill it up. You can increase the buffer size though
>> up to that point where you expect that a burst maximum is present (for
>> example you know the peak number of remote watched actors and the peak rate
>> of them dying).
>>
>>
>> Thinking about these features more closely I can see that these things
>> may require acked delivery but I would have expected something that grows
>> indefinately until outofmem like unbounded inboxes. It's not apparent from
>> the documentation about deathwatching that you need to consider some buffer
>> size if you are watching very many actors that may be created or die at a
>> very fast rate (maybe a note about this could be added to the docs?). A
>> quick glance at the feature you don't expect it to be limited by anything
>> else than normal actor message sending and receiving. Furthermore I
>> wouldn't have expected a buffer overflow due to deathwatching would cause a
>> node to get quarantined and removed from the cluster, instead I would
>> expect some deatchwatching to fail to work correctly. Causing the node to
>> go down in case of a buffer overflow seems a bit dangerous considering ddos
>> attacks even though it maybe makes the system behave more consistently.
>>
>>
>>
>>
>>
>> I hit this within a minute after I put on the load which is a bit
>> annoying to me. I'm fine with it becoming unreachable as long as I can get
>> it back to reachable when it has crunched through the load.
>>
>>
>> That means a higher buffer size. If there is no sysmsg buffer size that
>> can absorb your load then you have to rethink your remote deployment/watch
>> strategy (whichever feature you use).
>>
>>
>> Now that I know what's causing the increasing rate of system messages I
>> certainly will rethink my deatchwatch stategy and/or limiting the load
>> based on the configured buffer size.
>>
>>
>>
>>
>> Will it still buffer up system messages even though it's unreachable?
>>
>>
>> After quarantine there is no system message delivery, everything is
>> dropped. There is no recovery from quarantine that is its purpose. If there
>> is any lost system message between two systems (and here they are dropped
>> due to the buffer being full) then they are in an undefined state,
>> especially with remote deployment, so they quarantine each other.
>>
>>
>> After quarantine I understand there's no system message delivery, but
>> when it's just unreachable it buffers them up, right? I think there should
>> be a note about this in the documentation about deathwatching and remote
>> deployment what buffer may need tweaking and what can happen if the buffer
>> is overflown.
>>
>>
>>
>>
>> At what rate are system messages typically sent?
>>
>>
>> They are sent at the rate you are remote deploying or watching actors
>> remotely or at the rate remote watched actors die. On the wire it depends,
>> and user messages share the same TCP connection with the system messages
>> which might also reduce available throughput.
>>
>> You can tune the dispather of remoting by adding more threads to it, you
>> might also increase the netty threadpool: http://doc.akka.io
>> /docs/akka/2.3.9/general/configuration.html#akka-remote
>>
>> You might want to set the system-message-ack-piggyback-timeout setting
>> to a lower value, like 100ms.
>>
>> -Endre
>>
>>
>> As it is now it's easy to take down the system before you have any chance
>> of spinning up new nodes.
>>
>>
>> On Thursday, January 22, 2015 at 5:32:33 PM UTC+2, Patrik Nordwall wrote:
>>
>> You can try to increase akka.remote.system-message-buffer-size config
>> setting. Default is 1000.
>> /Patrik
>>
>> On Thu, Jan 22, 2015 at 3:41 PM, Johannes Berg <jber...@gmail.com> wrote:
>>
>> Thanks for the tip for what to look for, my logs are huge so it's a bit
>> of a jungle. Anyway I found this:
>>
>> 10:34:23.701UTC ERROR[system-akka.actor.default-dispatcher-2] Remoting -
>> Association to [akka.tcp://system@ip2:port2] with UID [-1637388952]
>> irrecoverably failed. Quarantining address.
>> akka.remote.ResendBufferCapacityReachedException: Resend buffer capacity
>> of [1000] has been reached.
>>     at akka.remote.AckedSendBuffer.buffer(AckedDelivery.scala:121)
>> ~[akka-remote_2.11-2.3.9.jar:na]
>>     at akka.remote.ReliableDeliverySupervisor.akka$remote$ReliableD
>> eliverySupervisor$$tryBuffer(Endpoint.scala:388)
>> ~[akka-remote_2.11-2.3.9.jar:na]
>>     at akka.remote.ReliableDeliverySupervisor.akka$remote$ReliableD
>> eliverySupervisor$$handleSend(Endpoint.scala:372)
>> ~[akka-remote_2.11-2.3.9.jar:na]
>>     at akka.remote.ReliableDeliverySupervisor$$anonfun$receive$1.ap
>> plyOrElse(Endpoint.scala:279) ~[akka-remote_2.11-2.3.9.jar:na]
>>     at akka.actor.Actor$class.aroundReceive(Actor.scala:465)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.remote.ReliableDeliverySupervisor.aroundReceive(Endpoin
>> t.scala:188) ~[akka-remote_2.11-2.3.9.jar:na]
>>     at akka.actor.ActorCell.receiveMessage(ActorCell.scala:516)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.actor.ActorCell.invoke(ActorCell.scala:487)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.dispatch.Mailbox.processMailbox(Mailbox.scala:254)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.dispatch.Mailbox.run(Mailbox.scala:221)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.dispatch.Mailbox.exec(Mailbox.scala:231)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at scala.concurrent.forkjoin.ForkJoinTask.doExec(ForkJoinTask.java:260)
>> ~[scala-library-2.11.5.jar:na]
>>     at scala.concurrent.forkjoin.ForkJoinPool$WorkQueue.pollAndExec
>> All(ForkJoinPool.java:1253) ~[scala-library-2.11.5.jar:na]
>>     at scala.concurrent.forkjoin.ForkJoinPool$WorkQueue.runTask(For
>> kJoinPool.java:1346) ~[scala-library-2.11.5.jar:na]
>>     at 
>> scala.concurrent.forkjoin.ForkJoinPool.runWorker(ForkJoinPool.java:1979)
>> [scala-library-2.11.5.jar:na]
>>     at 
>> scala.concurrent.forkjoin.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:107)
>> [scala-library-2.11.5.jar:na]
>>
>> Where ip2 and port2 is the same as in my previous post, and this happened
>> on a node (ip3:port3) which also had high load.
>>
>> After this the ip2:port2 node started to print:
>> 10:34:24.234UTC WARN [system-akka.actor.default-dispatcher-2] Remoting -
>> Tried to associate with unreachable remote address 
>> [akka.tcp://system@ip3:port3].
>> Address is now gated for 5000 ms, all messages to this address will be
>> delivered to dead letters. Reason: The remote system has quarantined this
>> system. No further associations to the remote system are possible until
>> this system is restarted.
>>
>> On ip3:port3 I also later see:
>> 10:34:25.180UTC ERROR[system-akka.actor.default-dispatcher-2] Remoting -
>> Association to [akka.tcp://system@ip2:port2] with UID [-1637388952]
>> irrecoverably failed. Quarantining address.
>> java.lang.IllegalStateException: Error encountered while processing
>> system message acknowledgement buffer: [3 {0, 1, 2, 3}] ack: ACK[2114, {}]
>>     at akka.remote.ReliableDeliverySupervisor$$anonfun$receive$1.ap
>> plyOrElse(Endpoint.scala:287) ~[akka-remote_2.11-2.3.9.jar:na]
>>     at akka.actor.Actor$class.aroundReceive(Actor.scala:465)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.remote.ReliableDeliverySupervisor.aroundReceive(Endpoin
>> t.scala:188) ~[akka-remote_2.11-2.3.9.jar:na]
>>     at akka.actor.ActorCell.receiveMessage(ActorCell.scala:516)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.actor.ActorCell.invoke(ActorCell.scala:487)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.dispatch.Mailbox.processMailbox(Mailbox.scala:254)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.dispatch.Mailbox.run(Mailbox.scala:221)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at akka.dispatch.Mailbox.exec(Mailbox.scala:231)
>> ~[akka-actor_2.11-2.3.9.jar:na]
>>     at scala.concurrent.forkjoin.ForkJoinTask.doExec(ForkJoinTask.java:260)
>> ~[scala-library-2.11.5.jar:na]
>>     at scala.concurrent.forkjoin.ForkJoinPool$WorkQueue.pollAndExec
>> All(ForkJoinPool.java:1253) ~[scala-library-2.11.5.jar:na]
>>     at scala.concurrent.forkjoin.ForkJoinPool$WorkQueue.runTask(For
>> kJoinPool.java:1346) ~[scala-library-2.11.5.jar:na]
>>     at 
>> scala.concurrent.forkjoin.ForkJoinPool.runWorker(ForkJoinPool.java:1979)
>> [scala-library-2.11.5.jar:na]
>>     at 
>> scala.concurrent.forkjoin.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:107)
>> [scala-library-2.11.5.jar:na]
>> Caused by: java.lang.IllegalArgumentException: Highest SEQ so far was 3
>> but cumulative ACK is 2114
>>     at akka.remote.AckedSendBuffer.acknowledge(AckedDelivery.scala:103)
>> ~[akka-remote_2.11-2.3.9.jar:na]
>>     at akka.remote.ReliableDeliverySupervisor$$anonfun$receive$1.ap
>> plyOrElse(Endpoint.scala:283) ~[akka-remote_2.11-2.3.9.jar:na]
>>     ... 12 common frames omitted
>>
>>
>> Maybe this explains something? What should I do about this?
>>
>> On Thursday, January 22, 2015 at 4:05:52 PM UTC+2, Patrik Nordwall wrote:
>>
>> If it's quarantined it will be removed from cluster. Please include the
>> log entry that says that it is quarantined, if any.
>>
>> /Patrik
>>
>> 22 jan 2015 kl. 14:56 skrev Viktor Klang <viktor...@gmail.com>:
>>
>> Endre, could it be due to pending-to-send system message overflow?
>>
>> On Thu, Jan 22, 2015 at 11:45 AM, Johannes Berg <jber...@gmail.com>
>> wrote:
>>
>> Okay, I increased the load further and now I see the same problem again.
>> It seems to just have gotten a bit better in that it doesn't happen as
>> fast, but with enough load it happens.
>>
>> To re-iterate, I have Akka 2.3.9 on all (8) nodes and
>> auto-down-unreachable-after = off on all nodes and I don't do any manual
>> downing anywhere, still the leader log prints this:
>>
>> 2015-01-22 10:35:37 +0000 - [INFO] - from Cluster(akka://system) in
>> system-akka.actor.default-dispatcher-2
>> Cluster Node [akka.tcp://system@ip1:port1] - Leader is removing
>> unreachable node [akka.tcp://system@ip2:port2]
>>
>> and the node(s) under load is(are) removed from the cluster
>> (quarantined). How is this possible?
>>
>> On Wednesday, January 21, 2015 at 5:53:06 PM UTC+2, drewhk wrote:
>>
>> Hi Johannes,
>>
>> See the milestone here: https://github.com/akka/
>> akka/issues?q=milestone%3A2.3.9+is%3Aclosed
>>
>> The tickets cross reference the PRs, too, so you can look at the code
>> changes. The issue that probably hit you is https://github.com/akka/akk
>> a/issues/16623 which manifested as system message delivery errors on
>> some systems, but actually was caused by accidentally duplicated internal
>> actors (a regression).
>>
>> -Endre
>>
>> On Wed, Jan 21, 2015 at 4:47 PM, Johannes Berg <jber...@gmail.com> wrote:
>>
>> Upgrading to 2.3.9 does indeed seem to solve my problem. At least I
>> haven't experienced them yet.
>>
>> Now I'm curious what the fixes were, is there somewhere a change summary
>> between versions or where is it listed what bugs have been fixed in which
>> versions?
>>
>> On Wednesday, January 21, 2015 at 11:31:02 AM UTC+2, drewhk wrote:
>>
>> Hi Johannes,
>>
>> We just released 2.3.9 with important bugfixes. I recommend to update and
>> see if the problem is still persisting.
>>
>> -Endre
>>
>> On Wed, Jan 21, 2015 at 10:29 AM, Johannes Berg <jber...@gmail.com>
>> wrote:
>>
>> Many connections seem to be formed in the case when the node has been
>> marked down for unreachability even though it's still alive and it tries to
>> connect back into the cluster. The removed node prints:
>>
>> "Address is now gated for 5000 ms, all messages to this address will be
>> delivered to dead letters. Reason: The remote system has quarantined this
>> system. No further associations to the remote system are possible until
>> this system is restarted."
>>
>> It doesn't seem to close the connections properly even though it opens
>> new ones continously.
>>
>> Anyway that's a separate issue that I'm not that concerned about right
>> now, I've now realized I don't want to use automatic downing instead I
>> would like to allow nodes to go unreachable and come back to reachable even
>> if it takes quite some time and manually stopping the process and downing
>> the node in case of an actual crash.
>>
>> Consequently I've put
>>
>> auto-down-unreachable-after = off
>>
>> in the config. Now I have the problem that nodes still are removed, this
>> is from the leader node log:
>>
>> 08:50:14.087UTC INFO [system-akka.actor.default-dispatcher-4]
>> Cluster(akka://system) - Cluster Node [akka.tcp://system@ip1:port1] -
>> Leader is removing unreachable node [akka.tcp://system@ip2:port2]
>>
>> I can understand my node is marked unreachable beause it's under heavy
>> load but I don't understand what could cause it to be removed. I'm not
>> doing any manual downing and have the auto-down to off, what else could
>> trigger the removal?
>>
>> Using the akka-cluster script I can see that the node has most other
>> nodes marked as unreachable (including the leader) and that it has another
>> leader than other nodes.
>>
>> My test system consists of 8 nodes.
>>
>> About the unreachability I'm not having long GC pauses and not sending
>> large blobs, but I'm sending very many smaller messages as fast as I can.
>> If I just hammer it fast enough it will end up unreachable which I can
>> except, but I need to get it back to reachable.
>>
>> On Thursday, December 11, 2014 at 11:22:41 AM UTC+2, Björn Antonsson
>> wrote:
>>
>> Hi Johannes,
>>
>> On 9 December 2014 at 15:29:53, Johannes Berg (jber...@gmail.com) wrote:
>>
>> Hi! I'm doing some load tests in our system and getting problems that
>> some of my nodes are marked as unreachable even though the processes are
>> up. I'm seeing it going a few times from reachable to unreachable and back
>> a few times before staying unreachable saying connection gated for 5000ms
>> and staying silently that way.
>>
>> Looking at the connections made to one of the seed nodes I see that I
>> have several hundreds of connections from other nodes except the failing
>> ones. Is this normal? There are several (hundreds) just between two nodes.
>> When are connections formed between cluster nodes and when are they taken
>> down?
>>
>>
>> Several hundred connections between two nodes seems very wrong. There
>> should only be one connection between two nodes that communicate over akka
>> remoting or are part of a cluster. How many nodes do you have in your
>> cluster?
>>
>> If you are using cluster aware routers then there should be one
>> connection between the router node and the rooutee nodes (can be the same
>> connection that is used for the cluster communication).
>>
>> The connections between the nodes don't get torn down, they stay open,
>> but they are reused for all remoting communication between the nodes.
>>
>> Also is there some limit on how many connections a node with default
>> settings will accept?
>>
>> We have auto-down-unreachable-after = 10s set in our config, does this
>> mean if the node is busy and doesn't respond in 10 seconds it becomes
>> unreachable?
>>
>> Is there any reason why it would stay unreachable and not re-try to join
>> the cluster?
>>
>>
>> The auto down, setting is actually just what it says. I the node is
>> considered unreachable for 10 seconds, it will be moved to DOWN and won't
>> be able to come back into the cluster. The different states of the cluster
>> and the settings are explained in the documentation.
>>
>> http://doc.akka.io/docs/akka/2.3.7/common/cluster.html
>> http://doc.akka.io/docs/akka/2.3.7/scala/cluster-usage.html
>>
>> If you are having problems with nodes becoming unreachable then you could
>> check if you are doing one of these things:
>> 1) sending to large blobs as messages, that effectively block out the
>> heart beats going over the same connection
>> 2) having long GC pauses that trigger the failure detector since nodes
>> don't reply to heartbeats
>>
>> B/
>>
>> We are using Akka 2.3.6 and using cluster aware routers quite much with a
>> lot of remote messages going around.
>>
>> Anyone that can shed some light on this or that can point me at some
>> documentation about these things?
>> --
>> >>>>>>>>>> Read the docs: http://akka.io/docs/
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>> --
>> Björn Antonsson
>> Typesafe <http://typesafe.com/> – Reactive Apps on the JVM
>> twitter: @bantonsson <http://twitter.com/#!/bantonsson>
>>
>>  --
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-- 

Patrik Nordwall
Typesafe <http://typesafe.com/> -  Reactive apps on the JVM
Twitter: @patriknw

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