All right, what if I'd use messages instead of a callback (The players 
handle their position by themselves)?

In this case I want the selected players to be kicked out of the room so I 
could send ExecuteOnPlayersByPosition(position, LeaveRoom) to every single 
player and they would handle it like this:

case ExecuteOnPlayersByPosition(pos, msg) if pos == this.position => {
  self ! msg
}
case LeaveRoom => ... // Leave room

What if I had more than one condition? What's the alternative to a 
 "ExecuteOnCoolPlayersByPositionAndName(...)" message?

Cheers!

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