I have some fairly non-standard requirements for a persistence plugin for a long-running lo-event-rate simulation - I can assume a shared filesystem, the event rates will be low (10/sec max) and I'd like to use the persistence files with external tools to analyse the event stream from outside of the emulation. I'm considering using JSON in flatfiles as the format, by writing my own persistence plugins. I haven't been able to find such a plugin, does anyone know of one, and if not are there any caveats I should particularly be aware of, other than the usual atomicity/asynchronous ones?

Thanks,

--
Alan Burlison
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