I have some fairly non-standard requirements for a persistence plugin
for a long-running lo-event-rate simulation - I can assume a shared
filesystem, the event rates will be low (10/sec max) and I'd like to use
the persistence files with external tools to analyse the event stream
from outside of the emulation. I'm considering using JSON in flatfiles
as the format, by writing my own persistence plugins. I haven't been
able to find such a plugin, does anyone know of one, and if not are
there any caveats I should particularly be aware of, other than the
usual atomicity/asynchronous ones?
Thanks,
--
Alan Burlison
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