Gerard Beekmans wrote:
The next bit of code I'd like to test out would be the client sending a
command to the server which the server will execute. That shouldn't be
hard I don't think.
Looks good. :) Except, for the sake of accuracy, you're missing some
includes:
client.c needs:
#include <unistd.h>
#include <string.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
server.c needs:
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>
Turning on -Wall and -pedantic shows some warnings without those.
As far as executing, I suppose you could just have the server pass
whatever text it receives from the client (except if it's in a special
format) to a system call. Of course, eventually we'd want to figure out
some authentication.
--
JH
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