take this approach

fill array of snakes starting position in snake[num_snake]

for each snake[i] , take the end of snake and fill in some other array
take random number gen and fill these arrays-->
e.g. end_snake[i] = ran(start_snake[i]-10) // so that snake does not
end up in same row

same logic for ladders

after filling check snake start/end /ladder start/end are not
coinciding

after that u need to make dice object and again ran will come to
rescue :)

now current pos of board can be controlled using player color and
board array
incr /decr  using dice move and snake start/end, ladder start/end
array





On Sep 15, 2:38 am, Minotauraus <anike...@gmail.com> wrote:
> And please stop posting the same thing twice. It's been happening for
> the past couple of days at least.
>
> @Question:
> I think you can use graphs and flood fill algo for this. Every
> possible move can be represented with an edge. Flood fill will help
> you figure out possible moves from you current position.
>
> What do you think?
>
> On Sep 14, 2:51 am, ankur aggarwal <ankur.mast....@gmail.com> wrote:
>
>
>
> > @bittuu
> > write your algo then code....
>
> > On Tue, Sep 14, 2010 at 1:36 PM, bittu <shashank7andr...@gmail.com> wrote:
> > > #include<stdlib.h>
> > > #include<stdio.h>
> > > #include<math.h>
> > > #include<conio.h>
>
> > > int turn, square;
> > > long game, totalgames;
> > > int seed;
> > > int chutehit[10], ladderhit[9];
> > > float RunningTurnTotal;
> > > float average;
>
> > > char reply;
>
> > > void ChuteStats()
> > > {printf("Chute and Ladder Statistics:\n\n");
>
> > > printf("Chute0: %d     Ladder0: %d\n", chutehit[0], ladderhit[0]);
> > > printf("Chute1: %d     Ladder1: %d\n", chutehit[1], ladderhit[1]);
> > > printf("Chute2: %d     Ladder2: %d\n", chutehit[2], ladderhit[2]);
> > > printf("Chute3: %d     Ladder3: %d\n", chutehit[3], ladderhit[3]);
> > > printf("Chute4: %d     Ladder4: %d\n", chutehit[4], ladderhit[4]);
> > > printf("Chute5: %d     Ladder5: %d\n", chutehit[5], ladderhit[5]);
> > > printf("Chute6: %d     Ladder6: %d\n", chutehit[6], ladderhit[6]);
> > > printf("Chute7: %d     Ladder7: %d\n", chutehit[7], ladderhit[7]);
> > > printf("Chute8: %d     Ladder8: %d\n", chutehit[8], ladderhit[8]);
> > > printf("Chute9: %d                \n", chutehit[9]);
> > > }
>
> > > int main()
> > > {
> > > printf("Welcome to the Chutes and Ladders simulation \n");
> > > printf("...\n");
> > > srand(1);
>
> > > //printf("How many games would you like me to run? __ ");
> > > //scanf("%i",&totalgames);
> > > ///printf("\n You have chosen to run %i games... thank you! \n",
> > > totalgames);
>
> > > totalgames+=2;
> > > RunningTurnTotal=0.0;
> > >            game=1;
> > >        do{
>
> > >        turn=0;
> > >                square=0;                             /** Reset game **/
> > >         do                                           /** Begin game loop
> > > **/
>
> > >                {
> > >            ++turn;
> > >            RunningTurnTotal = RunningTurnTotal + 1;
>
> > >            square = square + 1 + rand()%6;       /** Spin and move
> > > **/
>
> > >                printf("square =%d \n",square);
>
> > >                if (square == 1) {square=23; ++ladderhit[0];} /** Ladders?
> > > **/
> > >                if (square == 4) {square=14; ++ladderhit[1];}
> > >                if (square == 9) {square=31; ++ladderhit[2];}
> > >                if (square == 21) {square=42; ++ladderhit[3];}
> > >                if (square == 28) {square=84; ++ladderhit[4];}
> > >                if (square == 36) {square=44; ++ladderhit[5];}
> > >                if (square == 51) {square=67; ++ladderhit[6];}
> > >                if (square == 71) {square=91; ++ladderhit[7];}
> > >                if (square == 80) {square=100;++ladderhit[8];}/// so when 
> > > 80
> > > comes raech to our goal exit
>
> > >                if (square == 98) {square=78; ++chutehit[0];} /** Chutes ?
> > > **/
> > >                if (square == 95) {square=75; ++chutehit[1];}
> > >                if (square == 93) {square=73; ++chutehit[2];}
> > >                if (square == 87) {square=24; ++chutehit[3];}
> > >                if (square == 62) {square=19; ++chutehit[4];}
> > >                if (square == 64) {square=60; ++chutehit[5];}
> > >                if (square == 56) {square=53; ++chutehit[6];}
> > >                if (square == 49) {square=11; ++chutehit[7];}
> > >                if (square == 48) {square=26; ++chutehit[8];}
> > >                if (square == 16) {square=6; ++chutehit[9];}
>
> > >       } while (square<100);//terminate if random no. is > 100
>
> > >       printf("\n\n Game over after %d turns\n", turn);
> > >       printf("\nSimulation complete... beginning statistical
> > > analysis...\n\n");
> > >      printf("Total number of games played: %d \n", game);
> > >      printf("Total number of turns: %f \n", RunningTurnTotal);
> > >      average = RunningTurnTotal / game;
> > >      printf("Avg number of turns per game: %f \n", average);
> > >      printf("\n");
> > >      ChuteStats();
> > >      printf("\n");
>
> > >         ++game;
> > >         printf("\n\n Would you like to run the simulation again?
> > > (1=Yes)...");
> > >         scanf("%i",&reply);
> > >         if(reply==1)//e.g. reply==1
> > >         totalgames+=1;
> > >         else
> > >         exit(0);// exit
>
> > >  } while (game<totalgames);
>
> > > getch();
> > > }
>
> > >  ///////////////////////////////O(N^2) solution  Does solution exits
> > > in O(n) or (nlogn)..????? reply me sum1 git dis..
> > > //i will post analysis of dsi program later   i m solving usig OOPS
> > > (Java) to represnt everything as object
> > > //right me if i m wrong or hw we can improve dis alog.
>
> > > Regards
> > > Shashank Mani " Don't Be Evil u Can Earn While U Learn"
> > > BIT Mesra-2010
> > > 09166674831
>
> > > --
> > > You received this message because you are subscribed to the Google Groups
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> > > .
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>
> > --
>
> > With Regards
> > Ankur Aggarwal
> > +91-7838289304
>
> > Software Engineer
> > Slideshare
> > Delhi
> > INDIA.- Hide quoted text -
>
> - Show quoted text -

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