Dijkstra's algorithm is a dynamic programming algorithm. no matter
which path is first discovered, the relax operation (if the new path
is shorter update the path to the node, step 3) will find the correct
answer in the end. The smallest distance criteria, which selects the
next current node (step 5) ensures that an already visited node can
not be relaxed (no shorter path to there). One big mistake is,
terminating the algorithm when the destination node is reached. The
first path discovered is not necessarily the correct solution. Your
problem in particular is that, you are choosing the smallest distance
node only from the path you are discovering. So lets trace this
algorithm.

Assume that vertices are letters from bottom to up, left to right; A,
B, C, D, E, F

A -> B,C (discovered costs 7, 4) A is marked as visited
C -> E (discovered cost is 13) C is marked as visited
Remember that we choose the smallest distance to initial node. one of
the nodes B or E (costs: 7 or 13)
B -> D (discovered, cost 9)  B is marked as visited
D-> F (discovered, cost 10) D is marked as visited
-------- We should nt stop here, we still have unvisited node E. In
this example E does not relax the path to F, but it should be checked
in general or the solution may not be minimal.
E -> F (already discovered, its current cost is 10, since 14 is not
smaller, no relax operation)

All nodes are visited, we are done. Output the path A -> B -> D -> F



On Oct 6, 5:47 pm, ligerdave <david.c...@gmail.com> wrote:
> so i was reading <a href="http://en.wikipedia.org/wiki/
> Dijkstra's_algorithm">wiki</a> on dijkstra's algorithm for finding
> shortest path. i dont think article specifically define the
> requirements of the graph in order to make the algorithm working
> properly.(unless i missed something?)
>
> for instance, in the graph below, the shortest path from 1to1 should
> be 1>7>2>1. however, by following dijkstra's, you would get 1>4>9>1
> because compared to 7, 4 is smallest among all direct vertices.
>
>     1
>   /   \
> 2      9
> |        |
> 7      4
>   \   /
>     1
>
> anyone knows the requirements, especially the ration of #of edges to
> #of vertices?

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