Classes:

Board -- Final class
 attributes being -- array of 100 positions:

Snake -- array of snakes to be used
  attributes: start_pos, end_pos

Ladder -- array of ladders to be used
   attributs: start_pos, end_pos

since both Snake & Ladder have similar attributes.. we can have a common 
generic class.. "PositionChanges" -- give some meaningful name here..
  and.. each of the derived class should have an attributes saying that if 
its Snake, Ladder. 

The Dice can be some static method which returns a random value from 2 - 12

Finally.. 

Player class will have a thing to move.
-- Thing_kind
-- thing_color
-- item_position -- posisiton on the board. 

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