@ayush
I am giving overall design ...
class shape
{
  public:
  virtual void display()=0;
};
class triangle :public shape
{
  public:
  void dispaly()
  {}
};

class circle: public shape
{  public:
    void dispaly()
   {}
 }

void main()
{
  shape *bptr;
  triangle tr;
  circle ci;
   ....
   .....
  if(character input=='t')
    bptr=&tr;
  else
    bptr=&ci;

   bptr->display();

}
With regards,

Praveen Raj
DCE-IT 3rd yr
9999735993
praveen0...@gmail.com

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