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------- Additional comments from [EMAIL PROTECTED] Wed Jan 3 07:03:41 -0800 2007 ------- AW: Buffering is not possible without flickering ATM what is not good. I will change CompleteRedraw() to internally use three redraw steps which are: SdrPaintWindow* BeginCompleteRedraw(OutputDevice* pOut); void DoCompleteRedraw(SdrPaintWindow& rPaintWindow, const Region& rReg, USHORT nPaintMode = 0, ::sdr::contact::ViewObjectContactRedirector* pRedirector = 0); void EndCompleteRedraw(SdrPaintWindow& rPaintWindow, const Region& rReg); It will then be possible to use the single steps for own paints, e.g in this case. Also needed: a boolean flag on SdrPaintWindow to mark it as temporary a method to get the target OutDev from PaintWindow (with looking for buffered) adding SetBufferedOutputAllowed and SetBufferedOverlayAllowed true for GraphCtrlView changing repaint to use 1st step, then erase and paint bitmap, then 2nd and 3rd step Testing... --------------------------------------------------------------------- Please do not reply to this automatically generated notification from Issue Tracker. Please log onto the website and enter your comments. http://qa.openoffice.org/issue_handling/project_issues.html#notification --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]