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http://www.openoffice.org/issues/show_bug.cgi?id=98314


User aw changed the following:

                What    |Old value                 |New value
================================================================================
                  Status|STARTED                   |RESOLVED
--------------------------------------------------------------------------------
              Resolution|                          |FIXED
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------- Additional comments from a...@openoffice.org Thu Feb  5 12:26:15 +0000 
2009 -------
AW: Discussed with IHA. We agreed that it will not make sense to emulate the old
errors from the old 3D engine, thus not emulating the factor 5.0 error. Main
goal is to have the textures on all objects in the same size. This is done now.
The relative size of the texture depends on the same settings as in 2D: The
texture's logical sie and the object size. Problem is more that the object sizes
in 2D and 3D are different, thus the textures will be mapped different. If the
bject sizes were the same, the mapping would be the same, too.
In 3D a third factor will apply: The texture mapping which is given in another
coordinate system (normally called u, v). This is by default mapped to (0,0 ..
1,1) on the 3d object. It is possible to use this texture coordinate mapping to
achieve the same mapping with different object sizes in 2D and 3D, but this will
not be part of this task.

Checked in needed changes, done.

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