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------- Additional comments from a...@openoffice.org Wed Apr  8 16:51:41 +0000 
2009 -------
AW: I took the time and experimented a little bit with adaptions to concrete
display resolution. In parallell to Non-AAed necessities (polygons with less
than 2.5 pixels LineWidth need a fallback paint to Hairline) and for other
reasons (performance) i added something similar to the VCL renderer.
In cases of LineWidths between ]0.0 .. 3.0] it is possible to not use the
prepared line geometry, but to paint repeatedly AAed hairlines. This gives a
similar, but cheaper visualisation.
I experimented around and use thee steps now:
]0.0 .. 1.0] -> single hairline
]1.0 .. 2.0] -> 2x2, dynamic line distance
]2.0 .. 3.0] -> cross in a 3x3 (no edge points) , dynamic line distance
This needs 1, 4 or 5 hairline polygon paints, respectively. It is faster, but
with more than 5 hairline paints, it's getting slow again (as said, AA per se is
slow, don't expect wonders here). But it optimizes performance (even for
HW-accelerated systems) and fixes the most common case: The office without zoom
and objects (e.g. FontWork) with thin (but not hair-) lines. Need to check this
change under WIN32 and solaris, too, but maybe a good alternative and a 3.1
candidate. It's also not too risky.

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