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------- Additional comments from c...@openoffice.org Wed Jan 12 22:23:26 +0000 
2011 -------
CL: Some small corrections. While AW is right with his conclusion, DirectX and
OpenGL

(a) can paint offscreen
(b) support AA
(c) could paint PolyPolygons and fat lines using Shaders

But all this comes at a cost and printing is the main reason why we
still need a fast and quality software renderer.

For printing it would be so much easer if there was an accepted standard cross
platform vector format like PDF on the Macs.

One short term solution for Windows platforms only would be to replace gdi+ with
direct draw (*) which is the new Windows 7 only rendering API for vector
graphics. GDI+ is dead slow so at least for Windows 7 users this should ease the
pain with not a lot of work.

Has any one compared the rendering speed on mac? I'm curious how the Quartz
rendering compares to XRender and GDI+

(*) direct draw is not the 2d rendering api available in old Direct X versions,
its a new interface introduced by microsoft for Windows 7

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