>Just a note to say I have successfully integrated >MesaGL support into my realtime FX looping software >(aka 'Techno Primitives'). A project page is coming >soon. Currently supported is: > >-Full duplex low-latency I/O using JACK
Awesome! The rest of the list of features is just as fantastic. I can't wait to try this out! >.. X errors 'unexpected async reply..', which I >suspect comes from X calls not being thread safe. Am >I right? Definitely. > So I modified the code again to open two >separate connections to the X server (XOpenDisplay >x2). One for the GL visuals, one for the keyboard. >This seemed to work. Then I used >pthread_setschedpriority(...) to set my keyboard >thread to SCHED_FIFO, which also worked. I was a >little concerned, because the keyboard thread calls >classes that allocate memory through the "new >operator"... but it seems to work. thats OK, though i would be suprised if you really need SCHED_FIFO for the keyboard thread. still, it could be useful. the thing to recall is that X is not running SCHED_FIFO, so you've already got a built-in latency sucker there. the thing about SCHED_FIFO is that it doesn't mean "real time" per se. it means "when i'm ready to run, i get control till i say otherwise (unless another high-priority SCHED_FIFO thread is ready)". the fact that you do some non-realtime stuff within it doesn't hurt too much at all. >Is this a good idea? Should control-source threads run >at the same priority as audio processing threads? I i would say generally a little lower than the audio processing threads. some people like to run MIDI threads at a higher priority. BTW, JACK will probably gain a SCHED_FIFO watchdog thread at some point, ensuring that your SCHED_FIFO threads can't runaway with the processor. Wow. This sounds really, really, really cool. Any clues on when we might be able to see a snapshot? --p _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel