At Mon, 01 Sep 2003 14:19:22 -0400, Manuel Jander wrote: > > Hi, > > This may sound crazy, but i'm reverse engineering the A3d engine of the > Aureal Vortex Cards. The hardware interface is pretty simple, and i > guess that at least some filtering and reflection rendering can be done > in hardware with the information i was able to gather until now. > > The hardest part in my opinion is the userland API. I looked at some A3D > examples, and i really liked that API a lot. Its just like OpenGL, but > its audio instead of light what you get. Is there any effort to > integrate 3D capabilities into the ALSA scheme ? any extended feature > IOCTL, or somewhat like that ?
no. > I only know about the creative labs > OpenAL implementation, but AFAIK, thats just a tweaked OSS driver, aand > its not designed to be used with other soundcards that are not made by > Crippled Labs. Any comments ? the linux version of open-al supports only two-speaker mode. EAX on sb live is supported only on windows. but i think the API itself of open-al is enough generic. the implementation of 3d things on alsa-lib would be too much, IMO. if a hardware supports 3d effects, they can be likely implemented on the ALSA control API, so that the upper-library can treat them generally. Takashi ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel