Perhaps this helps:

bash-2.05b# cat /proc/asound/card0/codec97#0/ac97#0-0
0-0/0: Realtek ALC650 rev 3

Capabilities     :
DAC resolution   : 20-bit
ADC resolution   : 18-bit
3D enhancement   : Realtek 3D Stereo Enhancement

Current setup
Mic gain         : +0dB [+0dB]
POP path         : pre 3D
Sim. stereo      : off
3D enhancement   : off
Loudness         : off
Mono output      : MIX
Mic select       : Mic1
ADC/DAC loopback : off
Extended ID      : codec=0 rev=1 LDAC SDAC CDAC DSA=0 SPDIF DRA VRA
Extended status  : SPCV LDAC SDAC CDAC SPDIF=3/4 VRA
PCM front DAC    : 48000Hz
PCM Surr DAC     : 48000Hz
PCM LFE DAC      : 48000Hz
PCM ADC          : 22050Hz
SPDIF Control    : Consumer PCM Category=0x2 Generation=1 Rate=48kHz
SPDIF In Status  : Not Locked

As I mailed, the error is still present in lastest alsa release
1.0.1. Any news? I got no response if this is taken as bug report or just being ignored.


bye,

Prakash

Prakash K. Cheemplavam wrote:
Hi all,

I am using nforce2 with intel8x0 compiled into 2.6.1-rc1-mm1 based kernel.

if you just start quake3 then you will have no sound. If you apply the famous cat "bla direct" > /bla/pcm/bla (and the other disable for capture), then sound reappears. Ok. But as soon as I load a map (except the very first one) quake will "soft freeze" ie you will hear a portion of sound getting repeated and quake3 as such seems to be frozen. But you can simple kill it and the rest of the system is not affected. I then compiled debug into alsa and got this assert error in the "soft freeze":

ALSA sound/core/pcm_lib.c:61: BUG? (runtime->silence_filled <= runtime->buffer_size) (called from c030c7ad)

(I got this error with alsa0.9.8, which can be provoked if you set soundspeed to something high in the quake config, setting it to 0 quake works with alsa 0.9.8, but not with latest alsa)

I treid setting the other alsa-oss options (read in the alsa Documentation about alsa-oss) , as well, but didn't help. I noticed that the "whole-frag" option didn't appear, even if I cat it into the proc setting. might that be the problem? I looked into the source and this option isn't there, so docs are not up to date.



So, I have an idea, what is wrong with alsa1.x. When using alsa 0.9.8:

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x46a0c000 dma buffer
No background file.


and quake3 works. Whereas with alsa1.x speed is set to 48000, no matter what I set in the config file. Furthermore *if* I set sndspeed to 48000 then quake3 hangs also with alsa 0.9.8.


So my conclusion: There is something wrong with alsa resampler. This also can be seen in other instances and reports users have filed in. I hope this gets fixed soon.


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