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Ship it! Looks good. I didn't realize that it was separate from the regular debug. Less risk of it getting lost in the noise but might miss EngineController context. So I agree with matej's suggestion. Ship this one already though. - Bart Cerneels On Sept. 12, 2012, 11:35 a.m., Harald Sitter wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://git.reviewboard.kde.org/r/106431/ > ----------------------------------------------------------- > > (Updated Sept. 12, 2012, 11:35 a.m.) > > > Review request for Amarok. > > > Description > ------- > > add new argument to activate audio (phonon) debugging > > it simply injects the appropriate phonon 4.6+ environment variables in > main.cpp > > this is very helpful as 99% of all phonon bug reports get a first comment > that asks the reporter to get an actual phonon relevant debug log, by making > this simpler we can help reporters get relevant data quicker and since it is > visually exposed they may even provide initial report logs with phonon debug > active thus making bug triage twice as fast > > > Diffs > ----- > > src/App.cpp 9b8bbe51e6fb93aef2e528b57ad3f5056f09c85a > src/main.cpp 4a48233ece598c90c6dd080473ec23a91ab2fe05 > > Diff: http://git.reviewboard.kde.org/r/106431/diff/ > > > Testing > ------- > > [x] start with --debug-audio > [x] start with --debug > [x] start with --debug --debug-audio > [x] start without any argument > > > Thanks, > > Harald Sitter > >
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