While this is not on the immediate horizon, I think we are ready to put the pieces together for pattern assignment.  I think we now understand the form this has to take, and the constraints around it.

Just as we were successfully able to unify pattern variables with locals*, I would like to be able to unify pattern assignment with assignment.

A pattern assignment takes the form:

    P = e

where P is a pattern with at least one binding variable that is total (perhaps with remainder) on the type of e.  (If P has some remainder on the type of e, then the assignment will throw NPE or ICCE.)  All bindings in P are in scope and DA for the remainder of the block in which P appears, just as with local variable declaration.

Pattern assignment should work in all of the following contexts:

 - Assignment statements: P = e
 - foreach-loops: for (P : e) { ... }
 - (optional) try-with-resources: try (P = e) { ... }
 - (optional) method formals: void m(Point(var x, var y) p) { ... }
 - (optional) lambda formals: (Point(var x, var y) p) -> { ... }

(And I'm sure I forgot some.)

Minimally, we have to align the semantics of local variable declaration with assignment with that of pattern matching; `T t = e` should have the same semantics whether we view it as a local declaration plus assignment, or a pattern match.  This means that we have to, minimally, align the assignment-context conversions in JLS 5.  (If we wish to support patterns in method/lambda formals, we also have to align the method-invocation context conversions.)

Early in the game, we explored supporting partial patterns in pattern assignment, such as:

    let P = e
    else { ... }

where the `else` clause must either complete abruptly, or assign to all bindings declared in `P`.  (It wasn't until we unified pattern variables with locals that there was an obvious way to specify the latter.)  While this construct is sound, it is in tension with other uses of pattern assignment:

 - (syntactic) Its pretty hard to imagine an `else` clause without introducing the assignment with some sort of keyword, such as `let`, but this limits its usefulness in other contexts such as method parameter declarations;  - (pragmatic) It just doesn't add very much value; if the else throws, it is no less verbose than an if-else.

The remaining case where this construct helps is when we want to assign default values:

    let Point(var x, var y) = aPoint
    else { x = y = 0; }
    // can use x, y here either way

But, I think we can get there another way, by letting patterns bind to existing variables somehow (we want something like this for the analogue of super-delegation and similar in pattern declarations anyway.)  I won't paint that bikeshed here, except to suggest that the let-else construct seems to be a losing price-performance proposition.

I suspect the right time to formalize pattern assignment is when we formalize deconstructor declarations (probably next round). In the meantime, we should:

 - gather a complete list of contexts where pattern assignment makes sense;
 - nail down semantics of primitive type patterns (see earlier mail);
 - think about how to align the conversion rules in JLS 5 to align with existing usage.




*the only remaining difference between pattern variables and locals is that pattern variables have a more interestingly-shaped scope (and perhaps in the future, pattern variables may have multiple declaration points in the presence of OR patterns / merging via ORing of boolean expressions)

Reply via email to