So, here's another aspect of switches rehabilitation, this time in terms
of syntactic rewrites. By way of analogy with lambdas, there's a
sequence of
x -> e // parens elided in unary lambda
is-shorthand-for
(x) -> e // types elided
is-shorthand-for
(var x) -> e // explicit request for inference
is-shorthand-for
(<actual type> x) -> e // explicit types
That is, there is a canonical (lowest) form, and the various shorthands
form a chain of embeddings. The chain shape reduces cognitive load on
the user, because instead of thinking "there are seven forms of lambda",
they can instead think there is single canonical form, with progressive
options for leaving things out / mushing things together.
We get more of a funnel with the syntax of switch:
case L, J, K -> X;
is-shorthand-for
case L, J, K: yield X; // expression switch, X is an expression
case L, J, K: X; // expression switch, X is a block
case L, J, K: X; break; // statement switch
and
case L, J, K: X;
is-shorthand-for
case L:
case J:
case K:
X;
On 5/17/2021 5:36 PM, Brian Goetz wrote:
This is a good time to look at the progress we've made with switch.
When we started looking at extending switch to support pattern
matching (four years ago!) we identified a lot of challenges deriving
from switch's C legacy, some of which is summarized here:
http://cr.openjdk.java.net/~briangoetz/amber/switch-rehab.html
We had two primary driving goals for improving switch: switches as
expressions, and switches with patterns as labels. In turn, these
pushed on a number of other uncomfortable aspects of switch: fall
through, totality, scoping, and null handling.
Initially, we were unsure we would be able to rehabilitate switch to
support these new requirements without being forever bogged down by
the mistakes of the past. Bit by bit, we have chipped away at the
negative aspects of switch, while respecting the existing code that
depends on those aspects. I think where we've landed is, in many
ways, better than we could have initially hoped for.
Throughout this exercise, there were periodic calls for "just toss it
and invent something new" (which we sometimes called "snitch",
shorthand for "new switch"*), and no shortage of people's attempts to
design their ideal switch construct. We resisted this line of attack,
because we believed having two similar-but-different constructs living
side by side would be more annoying (and confusing) to users than a
rehabilitated, albeit more complex, construct.
The first round of improvements came with expression switches. This
was the easy batch, because it didn't materially change the set of
questions we could ask with switch, just the form in which we asked
the question. This brought the following improvements:
- Switches as expressions. Many existing switch statements are in
reality modeling expressions, in a more roundabout and less safe way.
Expressing it directly is simpler and less error-prone.
- Checked totality. The compiler enforces that a switch expression
is exhaustive (because, expressions must be total). In the case of
enum switches, a switch that covers all the cases needs no default
clause, and the compiler inserts an extra case to catch novel values
and throw (ICCE) on them. (Eventually the same will be true for
switches on sealed classes as well.)
- A fallthrough-free option. Switches now give us a choice between
two styles of _switch blocks_, the old willy-nilly style, and the new
single-consequent (arrow) style. Switches that choose arrow-style
need not reason about fallthrough.
Unfortunately, it also brought a new asymmetry; switch expressions
must be total (and you get enhanced type checking for this), but
switch statements cannot be. This is a shame, since the improved type
checking for totality is one of the best things about the improvements
in switch, as a switch that is total by virtue of actually covering
all the cases acts as a tripwire against new enum constants /
permitted subtypes being added later, rather than papering it over
with a catch-all. We explored several ways to explicitly add back
totality checking, but this always felt like a hack, and requires the
programmer to remember to ask for this checking.
Our resolution here offers a path to true healing with minimal user
impact, by (temporarily) carving out the semantic space of old
statement switches. A "legacy switch" is a statement switch on a
numeric primitive or its box, enum, or string, and which contains no
pattern labels (i.e., a statement switch that is valid today.) Like
expression switches, we will require non-legacy statement switches to
be exhaustive, and warn on non-exhaustive legacy switches. (To make
the warning go away, just insert a "default: " or "default: break" at
the bottom of the switch; not painful.) After some time, we should be
able to make this warning an error, which again is easy to mitigate
with a single line. In the end, all switch constructs will be total
and type-checked for exhaustiveness, and once done, the notion of
"legacy switch" can be garbage-collected.
Looking ahead to patterns in switch, we have several legacy
considerations to navigate:
- Fallthrough and bindings. While fallthrough is not inherently
problematic (though the choice of fallthrough-by-default was
unfortunate), if a case label introduces a pattern variable, then
fallthrough to another case (at least one that doesn't introduce the
same pattern variable with the same type) makes little sense, and such
fallthrough has been outlawed.
- Scoping. The block of a switch is one big scope, rather than each
case label group being its own scope. (Again, one might call this a
historical error, since there's little good that comes from this.)
With case labels introducing variable declarations, this could have
been a big problem, if one case polluted later cases (forcing users to
pick unique names for each binding in a switch statement), but flow
scopoing solves that one.
- Nulls. In Java 1.0, switching over reference types was not
permitted, so we didn't have to worry about this. In Java 5,
autoboxing and enums meant we could switch over some reference types,
but for all of these, null was a "silly" value so we didn't care about
NPEing on null. In Java 7, when we added string switch, we could have
conceivably allowed `case null`, but instead chose to follow the
precedent set by Java 5. But once we introduce switches over any
type, with richer patterns, eagerly NPEing on null becomes much more
problematic. We've navigated this by say that switches can NPE on
null if they have no nullable cases; nullable cases are those that
explicitly say "null", and total patterns (which always come last
since they dominate all others.) The old rule of "switches throw on
null" becomes "switches throw on null, except when they say 'case
null' or the bottom case is total." Default continues to mean what it
always did -- "anything not already matched, except null."
The new treatment of null actually would have fallen out of the
decisions on totality, had we not gotten there already via another
path. Our notion of totality accounts for "remainder", which includes
things like novel subclasses of sealed types that did not exist at
compile time, which it would not be reasonable to ask users to write
code to deal with, and null fits into this treatment as well. We type
check that a switch is sufficiently total, and then insert extra code
to catch "silly" values that are not otherwise handled, including
null, and throw. (This also enables DA analysis to truly trust switch
totality.)
Where we land is a single unified switch construct that can be either
a statement or an expression; that can use either old-style flow
(colon) or the more constrained flow style (arrow); whose case labels
can be constant, patterns (including guarded patterns), or a mix of
the two; which can accept the legacy null-hostility behavior, or can
override it by explicitly using nullable case labels; and which are
almost always type checked for totality (with some temporary, legacy
exceptions.) Fallthough is basically unchanged; you can get
fallthrough when using the old-style flow, but becomes less important
as fallthrough is (mostly) nonsensical in the presence of pattern
cases with bindings, and the compiler prevents this misuse. The
distinction between "legacy" switches and pattern switches is
temporary, with a path to getting to "all switches are total" over time.
I think we've done a remarkable job at rehabilitating this monster.
*Someone actually suggested using the syntax "new switch", on the
basis that new was already a keyword. Would not have aged well.