On 2017年04月20日 20:58, Christian König wrote:
Am 20.04.2017 um 14:43 schrieb Alex Deucher:
On Wed, Apr 19, 2017 at 11:47 PM, Chunming Zhou <david1.z...@amd.com>
wrote:
Change-Id: Icdf2486a2d1116e71dc8958cda679a4a83838489
Signed-off-by: Chunming Zhou <david1.z...@amd.com>
---
drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
index d74a406..8f201a3 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
@@ -65,7 +65,7 @@
#define KMS_DRIVER_PATCHLEVEL 0
int amdgpu_vram_limit = 0;
-int amdgpu_gart_size = -1; /* auto */
+int amdgpu_gart_size = 3072; /* 3GB by default */
This breaks the auto setting. Please add a global define for gtt size
(e.g., AMDGPU_DEFAULT_GTT_SIZE_MB) and switch the gmc modules to use
that rather than the hardcoded 1024ULL.
I think this change isn't necessary any more.
Looks like I've found and fixed the root cause of the issue with
"drm/amdgpu: fix amdgpu_ttm_bo_eviction_valuable".
Please test that patch if your test case now works without any
additional changes.
the result is same, since game needs more than 2GB memory totally.
Regards,
David Zhou
Christian.
Alex
int amdgpu_moverate = -1; /* auto */
int amdgpu_benchmarking = 0;
int amdgpu_testing = 0;
--
1.9.1
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