On 2017年05月17日 09:18, Michel Dänzer wrote:
On 16/05/17 06:25 PM, Chunming Zhou wrote:
Change-Id: I8eb6d7f558da05510e429d3bf1d48c8cec6c1977
Signed-off-by: Chunming Zhou <david1.z...@amd.com>
---
drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c | 3 +++
include/uapi/drm/amdgpu_drm.h | 1 +
2 files changed, 4 insertions(+)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
index bca1fb5..f3e7525 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
@@ -2547,6 +2547,9 @@ int amdgpu_vm_ioctl(struct drm_device *dev, void *data,
struct drm_file *filp)
case AMDGPU_VM_OP_UNRESERVE_VMID:
amdgpu_vm_free_reserved_vmid(adev, &fpriv->vm, AMDGPU_GFXHUB);
break;
+ case AMDGPU_VM_OP_RESET:
+ fpriv->vram_lost_counter =
atomic_read(&adev->vram_lost_counter);
+ break;
How do you envision the UMDs using this? I can mostly think of them
calling this ioctl when a context is created or destroyed. But that
would also allow any other remaining contexts using the same DRM file
descriptor to use all ioctls again. So, I think there needs to be a
vram_lost_counter in struct amdgpu_ctx instead of in struct amdgpu_fpriv.
struct amdgpu_fpriv for vram_lost_counter is proper place, especially
for ioctl return value.
if you need to reset ctx one by one, we can mark all contexts of that
vm, and then reset by userspace.
But then I'm not sure this ioctl will be useful... I guess the UMD could
try re-uploading the contents of crucial BOs (shader code, resource
descriptors etc.) for an existing context and then call this ioctl. How
about the GPUVM page tables? Will the kernel driver automatically
re-generate those as needed, or will the UMD also need to e.g. destroy
and re-create the VM mappings for all BOs before calling this ioctl?
VM page table will recover by vm shadow BOs.
It's hard to be sure whether that's workable for the UMD without at
least a working prototype...
Totally agree, if you can help to do this in userspace, I'd like to
support you from kernel side, or Christian.
Thanks,
David Zhou
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