On Tue, 16 Jan 2024 17:10:18 +0100 Xaver Hugl <xaver.h...@gmail.com> wrote:
> My plan is to require support for IN_FENCE_FD at least. If the driver > doesn't > allow tearing with that, then tearing just doesn't happen. That's an excellent point. I think this is important enough in its own right, that it should be called out in the patch series. Is it important enough to be special-cased, e.g. to be always allowed with async commits? Now that I think of it, if userspace needs to wait for the in-fence itself before kicking KMS async, that would defeat much of the async's point, right? And cases where in-fence is not necessary are so rare they might not even exist? So if driver/hardware cannot do IN_FENCE_FD with async, is there any use of supporting async to begin with? > For overlay planes though, it depends on how the compositor prioritizes > things. > If the compositor prioritizes overlay planes and would like to do tearing > if possible, > then this patch works. Ok, I can see that. > If the compositor prioritizes tearing and would like to do overlay planes > if possible, > it would have to know that switching to synchronous commits for a single > frame, > setting up the overlay planes and then switching back to async commits > works, and > that can't be figured out with TEST_ONLY commits. I had to ponder a bit why. So I guess the synchronous commit in between is because driver/hardware may not be able to enable/disable extra planes in async, so you need a synchronous commit to set them up, but afterwards updates can tear. The comment about Intel needing one more synchronous commit when switching from sync to async updates comes to mind as well, would that be a problem? > So I think having a CAP or immutable plane property to signal that async > commits > with overlay and/or cursor planes is supported would be useful. Async cursor planes a good point, particularly moving them around. I'm not too informed about the prior/on-going efforts to allow cursor movement more often than refresh rate, I recall something about amending atomic commits? How would these interact? I suppose the kernel still prevents any new async commit while a previous commit is not finished, so amending commits would still be necessary for cursor plane motion? Or would it, if you time "big commits" to finish quickly and then spam async "cursor commits" in the mean time? Thanks, pq > Am Di., 16. Jan. 2024 um 14:35 Uhr schrieb André Almeida < > andrealm...@igalia.com>: > > > + Joshua > > > > Em 16/01/2024 10:14, Pekka Paalanen escreveu: > > > On Tue, 16 Jan 2024 08:50:59 -0300 > > > André Almeida <andrealm...@igalia.com> wrote: > > > > > >> Hi Pekka, > > >> > > >> Em 16/01/2024 06:45, Pekka Paalanen escreveu: > > >>> On Tue, 16 Jan 2024 01:51:57 -0300 > > >>> André Almeida <andrealm...@igalia.com> wrote: > > >>> > > >>>> Hi, > > >>>> > > >>>> AMD hardware can do more on the async flip path than just the primary > > plane, so > > >>>> to lift up the current restrictions, this patchset allows drivers to > > write their > > >>>> own check for planes for async flips. > > >>> > > >>> Hi, > > >>> > > >>> what's the userspace story for this, how could userspace know it could > > do more? > > >>> What kind of userspace would take advantage of this and in what > > situations? > > >>> > > >>> Or is this not meant for generic userspace? > > >> > > >> Sorry, I forgot to document this. So the idea is that userspace will > > >> query what they can do here with DRM_MODE_ATOMIC_TEST_ONLY calls, > > >> instead of having capabilities for each prop. > > > > > > That's the theory, but do you have a practical example? > > > > > > What other planes and props would one want change in some specific use > > > case? > > > > > > Is it just "all or nothing", or would there be room to choose and pick > > > which props you change and which you don't based on what the driver > > > supports? If the latter, then relying on TEST_ONLY might be yet another > > > combinatorial explosion to iterate through. > > > > > > > That's a good question, maybe Simon, Xaver or Joshua can share how they > > were planning to use this on Gamescope or Kwin. > > > > > > > > Thanks, > > > pq > > > > > >>>> I'm not sure if adding something new to drm_plane_funcs is the right > > way to do, > > >>>> because if we want to expand the other object types (crtc, connector) > > we would > > >>>> need to add their own drm_XXX_funcs, so feedbacks are welcome! > > >>>> > > >>>> André > > >>>> > > >>>> André Almeida (2): > > >>>> drm/atomic: Allow drivers to write their own plane check for async > > >>>> flips > > >>>> drm/amdgpu: Implement check_async_props for planes > > >>>> > > >>>> .../amd/display/amdgpu_dm/amdgpu_dm_plane.c | 30 +++++++++ > > >>>> drivers/gpu/drm/drm_atomic_uapi.c | 62 > > ++++++++++++++----- > > >>>> include/drm/drm_atomic_uapi.h | 12 ++++ > > >>>> include/drm/drm_plane.h | 5 ++ > > >>>> 4 files changed, 92 insertions(+), 17 deletions(-) > > >>>> > > >>> > > > > >
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