Hi Dave, If you just add "get" functions for what you need from amdgpu objects, that should be fine.
Marek On Mon, Jul 17, 2017 at 11:00 PM, Dave Airlie <airl...@gmail.com> wrote: > On 18 July 2017 at 03:02, Christian König <deathsim...@vodafone.de> wrote: >> Am 17.07.2017 um 05:36 schrieb Dave Airlie: >>>> >>>> I can take a look at it, I just won't have time until next week most >>>> likely. >>> >>> I've taken a look, and it's seemingly more complicated than I'm >>> expecting I'd want to land in Mesa before 17.2 ships, I'd really >>> prefer to just push the new libdrm_amdgpu api from this patch. If I >>> have to port all the current radv code to the new API, I'll most >>> definitely get something wrong. >>> >>> Adding the new API so far looks like >>> https://cgit.freedesktop.org/~airlied/drm/log/?h=drm-amdgpu-cs-submit-raw >>> >>> >>> https://cgit.freedesktop.org/~airlied/drm/commit/?h=drm-amdgpu-cs-submit-raw&id=e7f85d0ca617fa41e72624780c9035df132e23c4 >>> being the API, and whether it should take a uint32_t context id or >>> context handle left as an open question in the last patch in the >>> series. >> >> >> I would stick with the context handle, as far as I can see there isn't any >> value in using the uint32_t for this. >> >> We just want to be able to send arbitrary chunks down into the kernel >> without libdrm_amdgpu involvement and/or the associated overhead of the >> extra loop and the semaphore handling. >> >> So your "amdgpu/cs: add new raw cs submission interface just taking chunks" >> patch looks fine to me as far as I can tell. >> >> As far as I can see the "amdgpu: refactor semaphore handling" patch is >> actually incorrect. We must hole the mutex while sending the CS down to the >> kernel, or otherwise "context->last_seq" won't be accurate. >> >>> However to hook this into radv or radeonsi will take a bit of >>> rewriting of a lot of code that is probably a bit more fragile than >>> I'd like for this sort of surgery at this point. >> >> >> Again, I can move over the existing Mesa stuff if you like. >> >>> I'd actually suspect if we do want to proceed with this type of >>> interface, we might be better doing it all in common mesa code, and >>> maybe bypassing libdrm_amdgpu altogether, which I suppose the API I've >>> written here is mostly already doing. >> >> >> I want to stick with the other interfaces for now. No need to make it more >> complicated than it already is. >> >> Only the CS stuff is the most performance critical and thing we have right >> now. > > As I suspected this plan is full of traps. > > So with the raw cs api I posted (using amdgpu_bo_list_handle instead), I ran > into two places the abstraction cuts me. > > CC winsys/amdgpu/radv_amdgpu_cs.lo > winsys/amdgpu/radv_amdgpu_cs.c: In function ‘radv_amdgpu_cs_submit’: > winsys/amdgpu/radv_amdgpu_cs.c:1173:63: error: dereferencing pointer > to incomplete type ‘struct amdgpu_bo’ > chunk_data[i].fence_data.handle = request->fence_info.handle->handle; > ^~ > winsys/amdgpu/radv_amdgpu_cs.c:1193:31: error: dereferencing pointer > to incomplete type ‘struct amdgpu_context’ > dep->ctx_id = info->context->id; > > In order to do user fence chunk I need the actual bo handle not the > amdgpu wrapped one, we don't have an accessor method for that. > > In order to do the dependencies chunks, I need a context id. > > Now I suppose I can add chunk creation helpers to libdrm, but it does > seems like it breaks the future proof interface if we can't access the > details of a bunch of objects we want to pass through to the kernel > API. > > Dave. > _______________________________________________ > dri-devel mailing list > dri-de...@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/dri-devel _______________________________________________ amd-gfx mailing list amd-gfx@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/amd-gfx