On 2024-05-21 13:32, Mario Limonciello wrote:
On 5/21/2024 12:27, Leo Li wrote:
On 2024-05-21 12:21, Mario Limonciello wrote:
On 5/21/2024 11:14, Xaver Hugl wrote:
Am Di., 21. Mai 2024 um 16:00 Uhr schrieb Mario Limonciello
<mario.limoncie...@amd.com>:
On 5/21/2024 08:43, Simon Ser wrote:
This makes sense to me in general. I like the fact that it's simple and
vendor-neutral.
Do we want to hardcode "panel" in the name? Are we sure that this will
ever only apply to panels?
Do we want to use a name which reflects the intent, rather than the
mechanism? In other words, something like "color fidelity" = "preferred"
maybe? (I don't know, just throwing ideas around.)
In that vein, how about:
"power saving policy"
--> "power saving"
--> "color fidelity"
It's not just about colors though, is it? The compositor might want to
disable it to increase the backlight brightness in bright
environments, so "color fidelity" doesn't really sound right
Either of these better?
"power saving policy"
--> "power saving"
--> "accuracy"
"power saving policy"
--> "allowed"
--> "forbidden"
Or any other idea?
Another consideration in addition to accuracy is latency.
I suppose a compositor may want to disable features such as PSR for use-cases
requiring low latency. Touch and stylus input are some examples.
I wonder if flags would work better than enums? A compositor can set something
like `REQUIRE_ACCURACY & REQUIRE_LOW_LATENCY`, for example.
I thought we had said the PSR latency issue discussed at the hackfest was likely
just a bug and that nominally it won't matter?
Ah, either my memory failed, or I failed to clarify. Let me fix that below.
If it really will matter enough then yeah I think you're right that flags would
be better. More drivers would probably want to opt into the property for the
purpose of turning off PSR/PSR2/panel replay as well then.
Latency technically shouldn't be a problem for Panel Replay, but is a problem
for PSR/PSR2 due to their design. At least it is a problem for amdgpu, not sure
about other drivers.
FWIU, in short, when a panel (DPRX) goes into self-refresh, it's clock can drift
from the gpu (DPTX). Since there's no resync mechanism in PSR/PSR2, it is
possible for the panel to lag behind by 1-frame-time(ms) for a noticeable period
of time. Panel replay has a resync mechanism, so it theoretically can resync
within 1 frame.
Since, fwict, replay panels are still rare, I think it'll be nice for
compositors that care about latency to have the option to temporarily disable
PSR/PSR2.
- Leo
- Leo
Would be nice to add documentation for the property in the "standard
connector properties" section.
Ack.