On 2024-07-09 5:30, 周春明(日月) wrote:
> 
> 
> 
> 
> 
> 
> ------------------------------------------------------------------
> 发件人:Felix Kuehling <felix.kuehl...@amd.com>
> 发送时间:2024年7月9日(星期二) 06:40
> 收件人:周春明(日月) <riyue....@alibaba-inc.com>; Tvrtko Ursulin 
> <tursu...@ursulin.net>; dri-de...@lists.freedesktop.org 
> <dri-de...@lists.freedesktop.org>; amd-gfx@lists.freedesktop.org 
> <amd-gfx@lists.freedesktop.org>; Dave Airlie <airl...@redhat.com>; Daniel 
> Vetter <dan...@ffwll.ch>; criu <c...@openvz.org>
> 抄 送:"Errabolu, Ramesh" <ramesh.errab...@amd.com>; "Christian König" 
> <christian.koe...@amd.com>
> 主 题:Re: Re:Proposal to add CRIU support to DRM render nodes
> 
> 
> On 2024-07-08 2:51, 周春明(日月) wrote:
>>
>> Hi Felix,
>>
>> When I learn CRIU you introduced in 
>> https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu 
>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu> 
>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu> 
>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu>> , 
>> there is a sentence
>> "ROCm manages memory in the form of buffer objects (BOs). We are also 
>> working on a new memory management API that will be based on virtual address 
>> ranges...",
>> Out of curious, how about "new memory management based on virtual address 
>> ranges"? Any introduction for that?
> 
>>Hi David,
> 
>>This refers to the SVM API that has been in the upstream driver for a while 
>>now: 
>>https://elixir.bootlin.com/linux/v6.9.8/source/include/uapi/linux/kfd_ioctl.h#L732
>> 
>><https://elixir.bootlin.com/linux/v6.9.8/source/include/uapi/linux/kfd_ioctl.h#L732>
> 
> [David] Can all ROCm runtime memory management switch to use svm apis? No 
> need BOs any more?

I had thought about that when I started working on SVM years ago. But I came to 
the conclusion that we need to use BOs for VRAM to support DMABuf exports and 
imports to support P2P and IPC features.

Regards,
  Felix


> 
> Thanks,
> -David
> 
> Regards,
>   Felix
> 
> 
>>
>> Thanks,
>> -David
>>
>>     ------------------------------------------------------------------
>>     发件人:Felix Kuehling <felix.kuehl...@amd.com>
>>     发送时间:2024年5月3日(星期五) 22:44
>>     收件人:Tvrtko Ursulin <tursu...@ursulin.net>; 
>> dri-de...@lists.freedesktop.org <dri-de...@lists.freedesktop.org>; 
>> amd-gfx@lists.freedesktop.org <amd-gfx@lists.freedesktop.org>; Dave Airlie 
>> <airl...@redhat.com>; Daniel Vetter <dan...@ffwll.ch>; criu <c...@openvz.org>
>>     抄 送:"Errabolu, Ramesh" <ramesh.errab...@amd.com>; "Christian König" 
>> <christian.koe...@amd.com>
>>     主 题:Re: Proposal to add CRIU support to DRM render nodes
>>
>>
>>
>>     On 2024-04-16 10:04, Tvrtko Ursulin wrote:
>>     >
>>     > On 01/04/2024 18:58, Felix Kuehling wrote:
>>     >>
>>     >> On 2024-04-01 12:56, Tvrtko Ursulin wrote:
>>     >>>
>>     >>> On 01/04/2024 17:37, Felix Kuehling wrote:
>>     >>>> On 2024-04-01 11:09, Tvrtko Ursulin wrote:
>>     >>>>>
>>     >>>>> On 28/03/2024 20:42, Felix Kuehling wrote:
>>     >>>>>>
>>     >>>>>> On 2024-03-28 12:03, Tvrtko Ursulin wrote:
>>     >>>>>>>
>>     >>>>>>> Hi Felix,
>>     >>>>>>>
>>     >>>>>>> I had one more thought while browsing around the amdgpu CRIU 
>> plugin. It appears it relies on the KFD support being compiled in and 
>> /dev/kfd present, correct? AFAICT at least, it relies on that to figure out 
>> the amdgpu DRM node.
>>     >>>>>>>
>>     >>>>>>> In would be probably good to consider designing things without 
>> that dependency. So that checkpointing an application which does not use 
>> /dev/kfd is possible. Or if the kernel does not even have the KFD support 
>> compiled in.
>>     >>>>>>
>>     >>>>>> Yeah, if we want to support graphics apps that don't use KFD, we 
>> should definitely do that. Currently we get a lot of topology information 
>> from KFD, not even from the /dev/kfd device but from the sysfs nodes exposed 
>> by KFD. We'd need to get GPU device info from the render nodes instead. And 
>> if KFD is available, we may need to integrate both sources of information.
>>     >>>>>>
>>     >>>>>>
>>     >>>>>>>
>>     >>>>>>> It could perhaps mean no more than adding some GPU discovery 
>> code into CRIU. Which shuold be flexible enough to account for things like 
>> re-assigned minor numbers due driver reload.
>>     >>>>>>
>>     >>>>>> Do you mean adding GPU discovery to the core CRIU, or to the 
>> plugin. I was thinking this is still part of the plugin.
>>     >>>>>
>>     >>>>> Yes I agree. I was only thinking about adding some DRM device 
>> discovery code in a more decoupled fashion from the current plugin, for both 
>> the reason discussed above (decoupling a bit from reliance on kfd sysfs), 
>> and then also if/when a new DRM driver might want to implement this the code 
>> could be move to some common plugin area.
>>     >>>>>
>>     >>>>> I am not sure how feasible that would be though. The "gpu id" 
>> concept and it's matching in the current kernel code and CRIU plugin - is 
>> that value tied to the physical GPU instance or how it works?
>>     >>>>
>>     >>>> The concept of the GPU ID is that it's stable while the system is 
>> up, even when devices get added and removed dynamically. It was baked into 
>> the API early on, but I don't think we ever fully validated device hot plug. 
>> I think the closest we're getting is with our latest MI GPUs and dynamic 
>> partition mode change.
>>     >>>
>>     >>> Doesn't it read the saved gpu id from the image file while doing 
>> restore and tries to open the render node to match it? Maybe I am misreading 
>> the code.. But if it does, does it imply that in practice it could be stable 
>> across reboots? Or that it is not possible to restore to a different 
>> instance of maybe the same GPU model installed in a system?
>>     >>
>>     >> Ah, the idea is, that when you restore on a different system, you may 
>> get different GPU IDs. Or you may checkpoint an app running on GPU 1 but 
>> restore it on GPU 2 on the same system. That's why we need to translate GPU 
>> IDs in restored applications. User mode still uses the old GPU IDs, but the 
>> kernel mode driver translates them to the actual GPU IDs of the GPUs that 
>> the process was restored on.
>>     >
>>     > I see.. I think. Normal flow is ppd->user_gpu_id set during client 
>> init, but for restored clients it gets overriden during restore so that any 
>> further ioctls can actually not instantly fail.
>>     >
>>     > And then in amdgpu_plugin_restore_file, when it is opening the render 
>> node, it relies on the kfd topology to have filled in (more or less) the 
>> target_gpu_id corresponding to the render node gpu id of the target GPU - 
>> the one associated with the new kfd gpu_id?
>>
>>     Yes.
>>
>>     >
>>     > I am digging into this because I am trying to see if some part of GPU 
>> discovery could somehow be decoupled.. to offer you to work on at least that 
>> until you start to tackle the main body of the feature. But it looks 
>> properly tangled up.
>>
>>     OK. Most of the interesting plugin code should be in 
>> amdgpu_plugin_topology.c. It currently has some pretty complicated logic to 
>> find a set of devices that matches the topology in the checkpoint, including 
>> shader ISA versions, numbers of compute units, memory sizes, firmware 
>> versions and IO-Links between GPUs. This was originally done to support P2P 
>> with XGMI links. I'm not sure we ever updated it to properly support PCIe 
>> P2P.
>>
>>
>>     >
>>     > Do you have any suggestions with what I could help with? Maybe 
>> developing some sort of drm device enumeration library if you see a way that 
>> would be useful in decoupling the device discovery from kfd. We would need 
>> to define what sort of information you would need to be queryable from it.
>>
>>     Maybe. I think a lot of device information is available with some amdgpu 
>> info-ioctl. It may not cover all the things we're checking in the KFD 
>> topology, though.
>>
>>     >
>>     >>>> This also highlights another aspect on those spatially partitioned 
>> GPUs. GPU IDs identify device partitions, not devices. Similarly, each 
>> partition has its own render node, and the KFD topology info in sysfs points 
>> to the render-minor number corresponding to each GPU ID.
>>     >>>
>>     >>> I am not familiar with this. This is not SR-IOV but some other kind 
>> of partitioning? Would you have any links where I could read more?
>>     >>
>>     >> Right, the bare-metal driver can partition a PF spatially without 
>> SRIOV. SRIOV can also use spatial partitioning and expose each partition 
>> through its own VF, but that's not useful for bare metal. Spatial 
>> partitioning is new in MI300. There is some high-level info in this 
>> whitepaper: 
>> https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf
>>  
>> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>
>>  
>> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>
>>  
>> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>>.
>>     >
>>     > From the outside (userspace) this looks simply like multiple DRM 
>> render nodes or how exactly?
>>
>>     Yes, that's correct. Each partition has its own render node and its own 
>> node in the KFD topology.
>>
>>     Regards,
>>       Felix
>>
>>     >
>>     > Regards,
>>     >
>>     > Tvrtko
>>     >
>>     >>
>>     >> Regards,
>>     >>    Felix
>>     >>
>>     >>
>>     >>>
>>     >>> Regards,
>>     >>>
>>     >>> Tvrtko
>>     >>>
>>     >>>>>>> Otherwise I am eagerly awaiting to hear more about the design 
>> specifics around dma-buf handling. And also seeing how to extend to other 
>> DRM related anonymous fds.
>>     >>>>>>
>>     >>>>>> I've been pretty far under-water lately. I hope I'll find time to 
>> work on this more, but it's probably going to be at least a few weeks.
>>     >>>>>
>>     >>>>> Got it.
>>     >>>>>
>>     >>>>> Regards,
>>     >>>>>
>>     >>>>> Tvrtko
>>     >>>>>
>>     >>>>>>
>>     >>>>>> Regards,
>>     >>>>>>    Felix
>>     >>>>>>
>>     >>>>>>
>>     >>>>>>>
>>     >>>>>>> Regards,
>>     >>>>>>>
>>     >>>>>>> Tvrtko
>>     >>>>>>>
>>     >>>>>>> On 15/03/2024 18:36, Tvrtko Ursulin wrote:
>>     >>>>>>>>
>>     >>>>>>>> On 15/03/2024 02:33, Felix Kuehling wrote:
>>     >>>>>>>>>
>>     >>>>>>>>> On 2024-03-12 5:45, Tvrtko Ursulin wrote:
>>     >>>>>>>>>>
>>     >>>>>>>>>> On 11/03/2024 14:48, Tvrtko Ursulin wrote:
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> Hi Felix,
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> On 06/12/2023 21:23, Felix Kuehling wrote:
>>     >>>>>>>>>>>> Executive Summary: We need to add CRIU support to DRM 
>> render nodes in order to maintain CRIU support for ROCm application once 
>> they start relying on render nodes for more GPU memory management. In this 
>> email I'm providing some background why we are doing this, and outlining 
>> some of the problems we need to solve to checkpoint and restore render node 
>> state and shared memory (DMABuf) state. I have some thoughts on the API 
>> design, leaning on what we did for KFD, but would like to get feedback from 
>> the DRI community regarding that API and to what extent there is interest in 
>> making that generic.
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> We are working on using DRM render nodes for virtual 
>> address mappings in ROCm applications to implement the CUDA11-style VM API 
>> and improve interoperability between graphics and compute. This uses DMABufs 
>> for sharing buffer objects between KFD and multiple render node devices, as 
>> well as between processes. In the long run this also provides a path to 
>> moving all or most memory management from the KFD ioctl API to libdrm.
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> Once ROCm user mode starts using render nodes for virtual 
>> address management, that creates a problem for checkpointing and restoring 
>> ROCm applications with CRIU. Currently there is no support for checkpointing 
>> and restoring render node state, other than CPU virtual address mappings. 
>> Support will be needed for checkpointing GEM buffer objects and handles, 
>> their GPU virtual address mappings and memory sharing relationships between 
>> devices and processes.
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> Eventually, if full CRIU support for graphics applications 
>> is desired, more state would need to be captured, including scheduler 
>> contexts and BO lists. Most of this state is driver-specific.
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> After some internal discussions we decided to take our 
>> design process public as this potentially touches DRM GEM and DMABuf APIs 
>> and may have implications for other drivers in the future.
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> One basic question before going into any API details: Is 
>> there a desire to have CRIU support for other DRM drivers?
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> This sounds like a very interesting feature on the overall, 
>> although I cannot answer on the last question here.
>>     >>>>>>>>>>
>>     >>>>>>>>>> I forgot to finish this thought. I cannot answer / don't know 
>> of any concrete plans, but I think feature is pretty cool and if amdgpu gets 
>> it working I wouldn't be surprised if other drivers would get interested.
>>     >>>>>>>>>
>>     >>>>>>>>> Thanks, that's good to hear!
>>     >>>>>>>>>
>>     >>>>>>>>>
>>     >>>>>>>>>>
>>     >>>>>>>>>>> Funnily enough, it has a tiny relation to an i915 feature I 
>> recently implemented on Mesa's request, which is to be able to "upload" the 
>> GPU context from the GPU hang error state and replay the hanging request. It 
>> is kind of (at a stretch) a very special tiny subset of checkout and restore 
>> so I am not mentioning it as a curiosity.
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> And there is also another partical conceptual intersect with 
>> the (at the moment not yet upstream) i915 online debugger. This part being 
>> in the area of discovering and enumerating GPU resources beloning to the 
>> client.
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> I don't see an immediate design or code sharing 
>> opportunities though but just mentioning.
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> I did spend some time reading your plugin and kernel 
>> implementation out of curiousity and have some comments and questions.
>>     >>>>>>>>>>>
>>     >>>>>>>>>>>> With that out of the way, some considerations for a 
>> possible DRM CRIU API (either generic of AMDGPU driver specific): The API 
>> goes through several phases during checkpoint and restore:
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> Checkpoint:
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>>  1. Process-info (enumerates objects and sizes so user mode 
>> can allocate
>>     >>>>>>>>>>>>     memory for the checkpoint, stops execution on the GPU)
>>     >>>>>>>>>>>>  2. Checkpoint (store object metadata for BOs, queues, etc.)
>>     >>>>>>>>>>>>  3. Unpause (resumes execution after the checkpoint is 
>> complete)
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> Restore:
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>>  1. Restore (restore objects, VMAs are not in the right 
>> place at this time)
>>     >>>>>>>>>>>>  2. Resume (final fixups after the VMAs are sorted out, 
>> resume execution)
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> Btw is check-pointing guaranteeing all relevant activity is 
>> idled? For instance dma_resv objects are free of fences which would need to 
>> restored for things to continue executing sensibly? Or how is that handled?
>>     >>>>>>>>>
>>     >>>>>>>>> In our compute use cases, we suspend user mode queues. This 
>> can include CWSR (compute-wave-save-restore) where the state of in-flight 
>> waves is stored in memory and can be reloaded and resumed from memory later. 
>> We don't use any fences other than "eviction fences", that are signaled 
>> after the queues are suspended. And those fences are never handed to user 
>> mode. So we don't need to worry about any fence state in the checkpoint.
>>     >>>>>>>>>
>>     >>>>>>>>> If we extended this to support the kernel mode command 
>> submission APIs, I would expect that we'd wait for all current submissions 
>> to complete, and stop new ones from being sent to the HW before taking the 
>> checkpoint. When we take the checkpoint in the CRIU plugin, the CPU threads 
>> are already frozen and cannot submit any more work. If we wait for all 
>> currently pending submissions to drain, I think we don't need to save any 
>> fence state because all the fences will have signaled. (I may be missing 
>> some intricacies and I'm afraid it may not be that simple in reality, but 
>> that's my opening bid. ;)
>>     >>>>>>>>
>>     >>>>>>>> It feels feasible to me too, for the normally behaving clients 
>> at least.
>>     >>>>>>>>
>>     >>>>>>>> Presumably, given that the whole checkpointing is not instant, 
>> it would be okay to wait a second or two longer for the in-progress 
>> submissions complete. After which kernel would need to prune all signalled 
>> fences from the respective container objects before checkpointing.
>>     >>>>>>>>
>>     >>>>>>>> For the "misbehaving" clients who have perhaps queued up too 
>> much work, either still in the scheduler with unsatisfied dependencies, or 
>> already submitted to the hardware and/or driver backend, is there a timeout 
>> concept in CRIU so it would be possible to say something like "try to 
>> checkpoint but if the kernel says no time period t then give up"?
>>     >>>>>>>>
>>     >>>>>>>>>>>> For some more background about our implementation in KFD, 
>> you can refer to this whitepaper: 
>> https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md
>>  
>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>
>>  
>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>
>>  
>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>>
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> Potential objections to a KFD-style CRIU API in DRM render 
>> nodes, I'll address each of them in more detail below:
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>>   * Opaque information in the checkpoint data that user 
>> mode can't
>>     >>>>>>>>>>>>     interpret or do anything with
>>     >>>>>>>>>>>>   * A second API for creating objects (e.g. BOs) that is 
>> separate from
>>     >>>>>>>>>>>>     the regular BO creation API
>>     >>>>>>>>>>>>   * Kernel mode would need to be involved in restoring BO 
>> sharing
>>     >>>>>>>>>>>>     relationships rather than replaying BO creation, export 
>> and import
>>     >>>>>>>>>>>>     from user mode
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> # Opaque information in the checkpoint
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> This comes out of ABI compatibility considerations. Adding 
>> any new objects or attributes to the driver/HW state that needs to be 
>> checkpointed could potentially break the ABI of the CRIU checkpoint/restore 
>> ioctl if the plugin needs to parse that information. Therefore, much of the 
>> information in our KFD CRIU ioctl API is opaque. It is written by kernel 
>> mode in the checkpoint, it is consumed by kernel mode when restoring the 
>> checkpoint, but user mode doesn't care about the contents or binary layout, 
>> so there is no user mode ABI to break. This is how we were able to maintain 
>> CRIU support when we added the SVM API to KFD without changing the CRIU 
>> plugin and without breaking our ABI.
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> Opaque information may also lend itself to API abstraction, 
>> if this becomes a generic DRM API with driver-specific callbacks that fill 
>> in HW-specific opaque data.
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> This feels sound in principle to me. Fundamentally the state 
>> is very hardware specfic, and/or driver version specific, so I don't see 
>> anything could be gained in practice by making it much less opaque. (Apart 
>> from making things more complicated.)
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> I was however unsure of the current split of how you dump 
>> buffer objects with some data in the defined bo structure, and some in 
>> completely opaque private data. Is there a benefit to that split, or maybe 
>> in other words, is there a benefit on having part transparent and part 
>> opaque for buffer objects?
>>     >>>>>>>>>
>>     >>>>>>>>> Some of the buffer object state is needed by the plugin. E.g. 
>> the size and mmap offset are needed to match VMAs with BOs. I'd have to 
>> review the plugin in detail to prove that all the fields are, in fact, 
>> needed by the plugin, but that was the intent. Anything that the plugin 
>> doesn't need to know should be in the opaque data structures.
>>     >>>>>>>>
>>     >>>>>>>> Right, got it.
>>     >>>>>>>>
>>     >>>>>>>> Would it make sense to make the opaque data in the same block 
>> as the defined one? I mean instead of separating the two in the binary image 
>> for instance have struct kfd_criu_bo_bucket have a trailing priv_data blob? 
>> Maybe it is too late now if the image format is not versioned or something.
>>     >>>>>>>>
>>     >>>>>>>>>>> To slightly touch upon the question of whether this could 
>> become a generic DRM API. It feels it would be hard to do it from the start. 
>> What sounds more feasible is if/when generic looking helpers can be spotted 
>> while developing the RFC then potentially structure the code they can easily 
>> be promoted to shared/common at some future moment.
>>     >>>>>>>>>
>>     >>>>>>>>> Yes, that's how this usually goes, in my experience. Thanks 
>> for confirming.
>>     >>>>>>>>>
>>     >>>>>>>>>
>>     >>>>>>>>>>>
>>     >>>>>>>>>>>> # Second API for creating objects
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> Creating BOs and other objects when restoring a checkpoint 
>> needs more information than the usual BO alloc and similar APIs provide. For 
>> example, we need to restore BOs with the same GEM handles so that user mode 
>> can continue using those handles after resuming execution. If BOs are shared 
>> through DMABufs without dynamic attachment, we need to restore pinned BOs as 
>> pinned. Validation of virtual addresses and handling MMU notifiers must be 
>> suspended until the virtual address space is restored. For user mode queues 
>> we need to save and restore a lot of queue execution state so that execution 
>> can resume cleanly.
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> This also sounds justified to me. Restore creating all 
>> internal objects is definitely special and sounds better to add uapi to 
>> create them directly with the correct properties, than to add uapi to adjust 
>> internal properties after creation. And in case you would always need some 
>> new uapi - so at least to adjust after creation. At which point you may have 
>> both in one. Internally implementation can be split or common, whatever 
>> makes sense for a given object type, but new uapi definitely sounds is 
>> required.
>>     >>>>>>>>>>>> # Restoring buffer sharing relationships
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> Different GEM handles in different render nodes and 
>> processes can refer to the same underlying shared memory, either by directly 
>> pointing to the same GEM object, or by creating an import attachment that 
>> may get its SG tables invalidated and updated dynamically through dynamic 
>> attachment callbacks. In the latter case it's obvious, who is the exporter 
>> and who is the importer. In the first case, either one could be the 
>> exporter, and it's not clear who would need to create the BO and who would 
>> need to
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> To see if I follow the former case correctly.
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> This could be two clients A and B, where B has imported a 
>> dma-buf shared BO from A and has since closed the dma-buf fd? Which results 
>> in a single BO with reference count of 2 and obj->import_attach unset. 
>> History of who created the object is lost.
>>     >>>>>>>>>
>>     >>>>>>>>> Yes. In the amdgpu driver this happens when the exporter and 
>> import device are the same.
>>     >>>>>>>>>
>>     >>>>>>>>>
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> In fact it could even be that two imported objects remain 
>> (clients A, B and C) and A, who originally created the BO, has since fully 
>> released it. So any kind of "creator" tracking if added wouldn't be fully 
>> reliable either.
>>     >>>>>>>>>
>>     >>>>>>>>> That's a good point.
>>     >>>>>>>>>
>>     >>>>>>>>>
>>     >>>>>>>>>>>
>>     >>>>>>>>>>>> import it when restoring the checkpoint. To further 
>> complicate things, multiple processes in a checkpoint get restored 
>> concurrently. So there is no guarantee that an exporter has restored a 
>> shared BO at the time an importer is trying to restore its import.
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> A proposal to deal with these problems would be to treat 
>> importers and exporters the same. Whoever restores first, ends up creating 
>> the BO and potentially attaching to it. The other process(es) can find BOs 
>> that were already restored by another process by looking it up with a unique 
>> ID that could be based on the DMABuf inode number. An alternative would be a 
>> two-pass approach that needs to restore BOs on two passes:
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>>  1. Restore exported BOs
>>     >>>>>>>>>>>>  2. Restore imports
>>     >>>>>>>>>>>>
>>     >>>>>>>>>>>> With some inter-process synchronization in CRIU itself 
>> between these two passes. This may require changes in the core CRIU, outside 
>> our plugin. Both approaches depend on identifying BOs with some unique ID 
>> that could be based on the DMABuf inode number in the checkpoint. However, 
>> we would need to identify the processes in the same restore session, 
>> possibly based on parent/child process relationships, to create a scope 
>> where those IDs are valid during restore.
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> If my understanding above is on the right track, then I 
>> think this is the only thing which can be done (for all scenarios).
>>     >>>>>>>>>
>>     >>>>>>>>> I presented two alternatives. I think you're in favor of the 
>> first one, where it doesn't matter who is the importer and exporter. I think 
>> the two-pass approach requires that you can identify an exporter. And as you 
>> pointed out, the exporter may already have dropped their reference to the BO.
>>     >>>>>>>>
>>     >>>>>>>> Yep.
>>     >>>>>>>>
>>     >>>>>>>>>>> I also *think* it would be safe. At least at the moment I 
>> cannot think what could go wrong. Semantics are that it doesn't really 
>> matter who created the object.
>>     >>>>>>>>>
>>     >>>>>>>>> I would agree. What matters is that the object is recreated on 
>> the correct device, and that all the direct references and import 
>> attachments pointing to it are restored.
>>     >>>>>>>>>
>>     >>>>>>>>>
>>     >>>>>>>>>>>
>>     >>>>>>>>>>>> Finally, we would also need to checkpoint and restore 
>> DMABuf file descriptors themselves. These are anonymous file descriptors. 
>> The CRIU plugin could probably be taught to recreate them from the original 
>> exported BO based on the inode number that could be queried with fstat in 
>> the checkpoint. It would need help from the render node CRIU API to find the 
>> right BO from the inode, which may be from a different process in the same 
>> restore session.
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> This part feels like it is breaking the component separation 
>> a bit because even for buffers fully owned by amdgpu, strictly speaking the 
>> dma-buf fd is not. At least my understanding from the above is that you 
>> propose to attempt to import the fd, from the kernel side, during the 
>> checkpoint process? Like:
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> Checkpoint:
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> CRIU for each anon fd:
>>     >>>>>>>>>>>    amdgpu_plugin(fd)
>>     >>>>>>>>>>>      -> attempt in kernel dma buf import (passes fd to 
>> kernel via ioctl?)
>>     >>>>>>>>>>>          -> is it ours? (no -> error)
>>     >>>>>>>>>>>              -> create a record mapping fd number to amdgpu 
>> BO
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> Restore:
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> for each dma-buf fd record:
>>     >>>>>>>>>>>     create BO if does not exists
>>     >>>>>>>>>>>     export BO to same fd
>>     >>>>>>>>>>>     close BO handle if not in regular BO handle records
>>     >>>>>>>>>>>
>>     >>>>>>>>>>> Or since you mention lookup by inode, that would need to be 
>> dmabuf_plugin so it can lookup inodes in the private mount space. However 
>> how would it co-operate with amdgpu_plugin is not clear to me.
>>     >>>>>>>>>
>>     >>>>>>>>> The way I think about the ownership is, whichever driver 
>> created the underlying BO owns the checkpointing of the dmabuf. You need 
>> driver-specific information to link the dmabuf with the driver's BO and you 
>> need the right driver to recreate the BO and the dmabuf fd when restoring 
>> the checkpoint.
>>     >>>>>>>>>
>>     >>>>>>>>> It gets really interesting if you have an amdgpu plugin and an 
>> i915 plugin, and they checkpoint an application that shares BOs between the 
>> two devices through DMABufs. E.g. if i915 created a BO and amdgpu imported 
>> it, then during restore, i915 needs to restore the dmabuf before the amdgpu 
>> import of it can be restored. I think that brings us back to a two-phase 
>> approach to restoring the memory sharing relationships. Uff.
>>     >>>>>>>>
>>     >>>>>>>> I think this part of the discussion somewhat depends on the 
>> previous part about idling. If it is feasible to completely idle and prune, 
>> and fail if that is not happening quickly enough, then maybe there wouldn't 
>> be too much hierarchical state to save.
>>     >>>>>>>>
>>     >>>>>>>> Otherwise my idea was that there is a top-level drm_plugin.so 
>> which understands amdgpu fds, i915, syncobj, sync_file, and uses some new 
>> uapi to uniquely identify each, associate with the correct driver, and then 
>> internally dispatches to amdgpu|i915|dmabuf|..._plugin.so. Building the in 
>> memory representation of their relationships. As long as all objects and 
>> their relationships have been recorded I think everything could then be 
>> correctly restored.
>>     >>>>>>>>
>>     >>>>>>>> It is possible there is flaw in my thinking and that something 
>> in CRIU design would make this impossible? I think it would require the 
>> top-level drm_plugin.so to hold all state in memory until the whole 
>> checkpointing is done, and then verify something is not incomplete, failing 
>> it all if it was. (For instance one plugin discovered an reference to an 
>> object which was not discoverd by any other plugin or things like that.) May 
>> need some further tweaks to CRIU common code.
>>     >>>>>>>>
>>     >>>>>>>> Maybe I need to better understand how exactly you mean to query 
>> the DRM driver about random anonymous fds. I see it as a problem in the 
>> design, possibly even implementation, but maybe I am missing something which 
>> makes it not so. I mean even with my general idea I don't know how would one 
>> determine which driver to query about a particular anonymous inode.
>>     >>>>>>>>
>>     >>>>>>>>>> I later also realised that I was maybe increasing the scope 
>> for you here. :) You did state focus is ROCm applications which possibly 
>> doesn't care about dma-resv, fences, syncobjs etc?
>>     >>>>>>>>>
>>     >>>>>>>>> That's my focus for now. But I don't want to engineer a 
>> solution that would preclude your use cases in the future.
>>     >>>>>>>>>
>>     >>>>>>>>>
>>     >>>>>>>>>>
>>     >>>>>>>>>> But I think the "how to handle dma-bufs" design question is 
>> still relevant and interesting. For example I had this thought that perhaps 
>> what would be needed is a CRIU plugin hierarchy.
>>     >>>>>>>>>>
>>     >>>>>>>>>> Because fundamentally we would be snapshoting a hierarcy of 
>> kernel objects belonging to different drivers (kfd, amdgpu, dma-buf, ...). 
>> And if one day someone would to try to handle dma fences and drm syncobjs, 
>> the argument for a hierarchial design would be even stronger I think.
>>     >>>>>>>>>>
>>     >>>>>>>>>> Something like a drm_plugin.so could call sub-plugins 
>> (amdgpu, dma-buf, sync file, ...) and internally build the representation of 
>> the whole state and how the relationship between the objects.
>>     >>>>>>>>>
>>     >>>>>>>>> Maybe. I guess a structure similar to libdrm makes sense. I'm 
>> not sure it's strictly a hierarchy. Maybe more like some common code shared 
>> by multiple GPU driver plugins. I think the common checkpoint state is quite 
>> limited and restoring it requires the GPU-specific drivers anyway.
>>     >>>>>>>>>
>>     >>>>>>>>> Also the idea of building a representation of the whole state 
>> doesn't work well with the CRIU design, because "the whole state" can 
>> include multiple processes that restore themselves concurrently and only 
>> synchronize with each other in a few places in the restore process. I feel, 
>> if we can work out how to checkpoint and restore shared objects between 
>> processes, we can do the same for shared objects between drivers without 
>> imposing a strict hierarchy and some omniscient entity that needs to know 
>> "the whole state".
>>     >>>>>>>>
>>     >>>>>>>> Okay, this continues on the same problem space as above. And 
>> you obviously know how CRIU works much better than me.
>>     >>>>>>>>
>>     >>>>>>>>>> With that kind of design there probably would be a need to 
>> define some common kernel side api and uapi, so all involved objects can be 
>> enumerated with some unique ids etc.
>>     >>>>>>>>>>
>>     >>>>>>>>>> Now.. the counter argument.. the more state from different 
>> drivers would one want to handle the bigger this project would get. Would it 
>> even be feasible is the question, to the point that it may be simpler to 
>> just run the workload in a VM via SR-IOV and simply hibernate the whole thin 
>> guest. :)
>>     >>>>>>>>>
>>     >>>>>>>>> Well, CRIU kind of tries to do that, but with containers 
>> instead of VMs. ;)
>>     >>>>>>>>
>>     >>>>>>>> It would definitely be useful for hardware and drivers without 
>> SR-IOV support so lets hope it is doable. :)
>>     >>>>>>>>
>>     >>>>>>>> Regards,
>>     >>>>>>>>
>>     >>>>>>>> Tvrtko
> 

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