------------------------------------------------------------------
发件人:Felix Kuehling <felix.kuehl...@amd.com>
发送时间:2024年7月10日(星期三) 01:07
收件人:周春明(日月) <riyue....@alibaba-inc.com>; Tvrtko Ursulin <tursu...@ursulin.net>; 
dri-de...@lists.freedesktop.org <dri-de...@lists.freedesktop.org>; 
amd-gfx@lists.freedesktop.org <amd-gfx@lists.freedesktop.org>; Dave Airlie 
<airl...@redhat.com>; Daniel Vetter <dan...@ffwll.ch>; criu <c...@openvz.org>
抄 送:"Errabolu, Ramesh" <ramesh.errab...@amd.com>; "Christian König" 
<christian.koe...@amd.com>
主 题:Re: 回复:Re:Proposal to add CRIU support to DRM render nodes
On 2024-07-09 5:30, 周春明(日月) wrote:
> 
> 
> 
> 
> 
> 
> ------------------------------------------------------------------
> 发件人:Felix Kuehling <felix.kuehl...@amd.com>
> 发送时间:2024年7月9日(星期二) 06:40
> 收件人:周春明(日月) <riyue....@alibaba-inc.com>; Tvrtko Ursulin 
> <tursu...@ursulin.net>; dri-de...@lists.freedesktop.org 
> <dri-de...@lists.freedesktop.org>; amd-gfx@lists.freedesktop.org 
> <amd-gfx@lists.freedesktop.org>; Dave Airlie <airl...@redhat.com>; Daniel 
> Vetter <dan...@ffwll.ch>; criu <c...@openvz.org>
> 抄 送:"Errabolu, Ramesh" <ramesh.errab...@amd.com>; "Christian König" 
> <christian.koe...@amd.com>
> 主 题:Re: Re:Proposal to add CRIU support to DRM render nodes
> 
> 
> On 2024-07-08 2:51, 周春明(日月) wrote:
>>
>>> Hi Felix,
>>>
>>> When I learn CRIU you introduced in 
>>> https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu 
>>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu > 
>>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu> 
>>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu> > 
>>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu> 
>>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu> > 
>>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu>> 
>>> <https://github.com/checkpoint-restore/criu/tree/criu-dev/plugins/amdgpu>> 
>>> > , there is a sentence
>>> "ROCm manages memory in the form of buffer objects (BOs). We are also 
>>> working on a new memory management API that will be based on virtual 
>>> address ranges...",
>>> Out of curious, how about "new memory management based on virtual address 
>>> ranges"? Any introduction for that?
>> 
>>>Hi David,
>> 
>>>This refers to the SVM API that has been in the upstream driver for a while 
>>>now: 
>>>https://elixir.bootlin.com/linux/v6.9.8/source/include/uapi/linux/kfd_ioctl.h#L732
>>> 
>>><https://elixir.bootlin.com/linux/v6.9.8/source/include/uapi/linux/kfd_ioctl.h#L732
>>> > 
>>><https://elixir.bootlin.com/linux/v6.9.8/source/include/uapi/linux/kfd_ioctl.h#L732>
>>> 
>>><https://elixir.bootlin.com/linux/v6.9.8/source/include/uapi/linux/kfd_ioctl.h#L732>
>>> >
>> 
>> [David] Can all ROCm runtime memory management switch to use svm apis? No 
>> need BOs any more?
>I had thought about that when I started working on SVM years ago. But I came 
>to the conclusion that we need to use BOs for VRAM to support DMABuf exports 
>and imports to support P2P and IPC features.
[David] OK, I guessed you would say DMABuf and IPC factors, if we don't use 
dmabuf (as you know, dmabuf isn't popular in compute area) and implement a new 
ipc based on va ranges, is that possible to using svm api to cover all ROCm 
memory management?
 When I tried memory pool used by cuda graph, seems that's OK.
Thanks,
-David
>Regards,
> Felix
> 
> Thanks,
> -David
> 
> Regards,
> Felix
> 
> 
>>
>> Thanks,
>> -David
>>
>> ------------------------------------------------------------------
>> 发件人:Felix Kuehling <felix.kuehl...@amd.com>
>> 发送时间:2024年5月3日(星期五) 22:44
>> 收件人:Tvrtko Ursulin <tursu...@ursulin.net>; dri-de...@lists.freedesktop.org 
>> <dri-de...@lists.freedesktop.org>; amd-gfx@lists.freedesktop.org 
>> <amd-gfx@lists.freedesktop.org>; Dave Airlie <airl...@redhat.com>; Daniel 
>> Vetter <dan...@ffwll.ch>; criu <c...@openvz.org>
>> 抄 送:"Errabolu, Ramesh" <ramesh.errab...@amd.com>; "Christian König" 
>> <christian.koe...@amd.com>
>> 主 题:Re: Proposal to add CRIU support to DRM render nodes
>>
>>
>>
>> On 2024-04-16 10:04, Tvrtko Ursulin wrote:
>> >
>> > On 01/04/2024 18:58, Felix Kuehling wrote:
>> >>
>> >> On 2024-04-01 12:56, Tvrtko Ursulin wrote:
>> >>>
>> >>> On 01/04/2024 17:37, Felix Kuehling wrote:
>> >>>> On 2024-04-01 11:09, Tvrtko Ursulin wrote:
>> >>>>>
>> >>>>> On 28/03/2024 20:42, Felix Kuehling wrote:
>> >>>>>>
>> >>>>>> On 2024-03-28 12:03, Tvrtko Ursulin wrote:
>> >>>>>>>
>> >>>>>>> Hi Felix,
>> >>>>>>>
>> >>>>>>> I had one more thought while browsing around the amdgpu CRIU plugin. 
>> >>>>>>> It appears it relies on the KFD support being compiled in and 
>> >>>>>>> /dev/kfd present, correct? AFAICT at least, it relies on that to 
>> >>>>>>> figure out the amdgpu DRM node.
>> >>>>>>>
>> >>>>>>> In would be probably good to consider designing things without that 
>> >>>>>>> dependency. So that checkpointing an application which does not use 
>> >>>>>>> /dev/kfd is possible. Or if the kernel does not even have the KFD 
>> >>>>>>> support compiled in.
>> >>>>>>
>> >>>>>> Yeah, if we want to support graphics apps that don't use KFD, we 
>> >>>>>> should definitely do that. Currently we get a lot of topology 
>> >>>>>> information from KFD, not even from the /dev/kfd device but from the 
>> >>>>>> sysfs nodes exposed by KFD. We'd need to get GPU device info from the 
>> >>>>>> render nodes instead. And if KFD is available, we may need to 
>> >>>>>> integrate both sources of information.
>> >>>>>>
>> >>>>>>
>> >>>>>>>
>> >>>>>>> It could perhaps mean no more than adding some GPU discovery code 
>> >>>>>>> into CRIU. Which shuold be flexible enough to account for things 
>> >>>>>>> like re-assigned minor numbers due driver reload.
>> >>>>>>
>> >>>>>> Do you mean adding GPU discovery to the core CRIU, or to the plugin. 
>> >>>>>> I was thinking this is still part of the plugin.
>> >>>>>
>> >>>>> Yes I agree. I was only thinking about adding some DRM device 
>> >>>>> discovery code in a more decoupled fashion from the current plugin, 
>> >>>>> for both the reason discussed above (decoupling a bit from reliance on 
>> >>>>> kfd sysfs), and then also if/when a new DRM driver might want to 
>> >>>>> implement this the code could be move to some common plugin area.
>> >>>>>
>> >>>>> I am not sure how feasible that would be though. The "gpu id" concept 
>> >>>>> and it's matching in the current kernel code and CRIU plugin - is that 
>> >>>>> value tied to the physical GPU instance or how it works?
>> >>>>
>> >>>> The concept of the GPU ID is that it's stable while the system is up, 
>> >>>> even when devices get added and removed dynamically. It was baked into 
>> >>>> the API early on, but I don't think we ever fully validated device hot 
>> >>>> plug. I think the closest we're getting is with our latest MI GPUs and 
>> >>>> dynamic partition mode change.
>> >>>
>> >>> Doesn't it read the saved gpu id from the image file while doing restore 
>> >>> and tries to open the render node to match it? Maybe I am misreading the 
>> >>> code.. But if it does, does it imply that in practice it could be stable 
>> >>> across reboots? Or that it is not possible to restore to a different 
>> >>> instance of maybe the same GPU model installed in a system?
>> >>
>> >> Ah, the idea is, that when you restore on a different system, you may get 
>> >> different GPU IDs. Or you may checkpoint an app running on GPU 1 but 
>> >> restore it on GPU 2 on the same system. That's why we need to translate 
>> >> GPU IDs in restored applications. User mode still uses the old GPU IDs, 
>> >> but the kernel mode driver translates them to the actual GPU IDs of the 
>> >> GPUs that the process was restored on.
>> >
>> > I see.. I think. Normal flow is ppd->user_gpu_id set during client init, 
>> > but for restored clients it gets overriden during restore so that any 
>> > further ioctls can actually not instantly fail.
>> >
>> > And then in amdgpu_plugin_restore_file, when it is opening the render 
>> > node, it relies on the kfd topology to have filled in (more or less) the 
>> > target_gpu_id corresponding to the render node gpu id of the target GPU - 
>> > the one associated with the new kfd gpu_id?
>>
>> Yes.
>>
>> >
>> > I am digging into this because I am trying to see if some part of GPU 
>> > discovery could somehow be decoupled.. to offer you to work on at least 
>> > that until you start to tackle the main body of the feature. But it looks 
>> > properly tangled up.
>>
>> OK. Most of the interesting plugin code should be in 
>> amdgpu_plugin_topology.c. It currently has some pretty complicated logic to 
>> find a set of devices that matches the topology in the checkpoint, including 
>> shader ISA versions, numbers of compute units, memory sizes, firmware 
>> versions and IO-Links between GPUs. This was originally done to support P2P 
>> with XGMI links. I'm not sure we ever updated it to properly support PCIe 
>> P2P.
>>
>>
>> >
>> > Do you have any suggestions with what I could help with? Maybe developing 
>> > some sort of drm device enumeration library if you see a way that would be 
>> > useful in decoupling the device discovery from kfd. We would need to 
>> > define what sort of information you would need to be queryable from it.
>>
>> Maybe. I think a lot of device information is available with some amdgpu 
>> info-ioctl. It may not cover all the things we're checking in the KFD 
>> topology, though.
>>
>> >
>> >>>> This also highlights another aspect on those spatially partitioned 
>> >>>> GPUs. GPU IDs identify device partitions, not devices. Similarly, each 
>> >>>> partition has its own render node, and the KFD topology info in sysfs 
>> >>>> points to the render-minor number corresponding to each GPU ID.
>> >>>
>> >>> I am not familiar with this. This is not SR-IOV but some other kind of 
>> >>> partitioning? Would you have any links where I could read more?
>> >>
>> >> Right, the bare-metal driver can partition a PF spatially without SRIOV. 
>> >> SRIOV can also use spatial partitioning and expose each partition through 
>> >> its own VF, but that's not useful for bare metal. Spatial partitioning is 
>> >> new in MI300. There is some high-level info in this whitepaper: 
>> >> https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf
>> >>  
>> >> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf
>> >>  > 
>> >> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>
>> >>  
>> >> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>
>> >>  > 
>> >> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>
>> >>  
>> >> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>
>> >>  > 
>> >> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>>
>> >>  
>> >> <https://www.amd.com/content/dam/amd/en/documents/instinct-tech-docs/white-papers/amd-cdna-3-white-paper.pdf>>
>> >>  >.
>> >
>> > From the outside (userspace) this looks simply like multiple DRM render 
>> > nodes or how exactly?
>>
>> Yes, that's correct. Each partition has its own render node and its own node 
>> in the KFD topology.
>>
>> Regards,
>> Felix
>>
>> >
>> > Regards,
>> >
>> > Tvrtko
>> >
>> >>
>> >> Regards,
>> >> Felix
>> >>
>> >>
>> >>>
>> >>> Regards,
>> >>>
>> >>> Tvrtko
>> >>>
>> >>>>>>> Otherwise I am eagerly awaiting to hear more about the design 
>> >>>>>>> specifics around dma-buf handling. And also seeing how to extend to 
>> >>>>>>> other DRM related anonymous fds.
>> >>>>>>
>> >>>>>> I've been pretty far under-water lately. I hope I'll find time to 
>> >>>>>> work on this more, but it's probably going to be at least a few weeks.
>> >>>>>
>> >>>>> Got it.
>> >>>>>
>> >>>>> Regards,
>> >>>>>
>> >>>>> Tvrtko
>> >>>>>
>> >>>>>>
>> >>>>>> Regards,
>> >>>>>> Felix
>> >>>>>>
>> >>>>>>
>> >>>>>>>
>> >>>>>>> Regards,
>> >>>>>>>
>> >>>>>>> Tvrtko
>> >>>>>>>
>> >>>>>>> On 15/03/2024 18:36, Tvrtko Ursulin wrote:
>> >>>>>>>>
>> >>>>>>>> On 15/03/2024 02:33, Felix Kuehling wrote:
>> >>>>>>>>>
>> >>>>>>>>> On 2024-03-12 5:45, Tvrtko Ursulin wrote:
>> >>>>>>>>>>
>> >>>>>>>>>> On 11/03/2024 14:48, Tvrtko Ursulin wrote:
>> >>>>>>>>>>>
>> >>>>>>>>>>> Hi Felix,
>> >>>>>>>>>>>
>> >>>>>>>>>>> On 06/12/2023 21:23, Felix Kuehling wrote:
>> >>>>>>>>>>>> Executive Summary: We need to add CRIU support to DRM render 
>> >>>>>>>>>>>> nodes in order to maintain CRIU support for ROCm application 
>> >>>>>>>>>>>> once they start relying on render nodes for more GPU memory 
>> >>>>>>>>>>>> management. In this email I'm providing some background why we 
>> >>>>>>>>>>>> are doing this, and outlining some of the problems we need to 
>> >>>>>>>>>>>> solve to checkpoint and restore render node state and shared 
>> >>>>>>>>>>>> memory (DMABuf) state. I have some thoughts on the API design, 
>> >>>>>>>>>>>> leaning on what we did for KFD, but would like to get feedback 
>> >>>>>>>>>>>> from the DRI community regarding that API and to what extent 
>> >>>>>>>>>>>> there is interest in making that generic.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> We are working on using DRM render nodes for virtual address 
>> >>>>>>>>>>>> mappings in ROCm applications to implement the CUDA11-style VM 
>> >>>>>>>>>>>> API and improve interoperability between graphics and compute. 
>> >>>>>>>>>>>> This uses DMABufs for sharing buffer objects between KFD and 
>> >>>>>>>>>>>> multiple render node devices, as well as between processes. In 
>> >>>>>>>>>>>> the long run this also provides a path to moving all or most 
>> >>>>>>>>>>>> memory management from the KFD ioctl API to libdrm.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Once ROCm user mode starts using render nodes for virtual 
>> >>>>>>>>>>>> address management, that creates a problem for checkpointing 
>> >>>>>>>>>>>> and restoring ROCm applications with CRIU. Currently there is 
>> >>>>>>>>>>>> no support for checkpointing and restoring render node state, 
>> >>>>>>>>>>>> other than CPU virtual address mappings. Support will be needed 
>> >>>>>>>>>>>> for checkpointing GEM buffer objects and handles, their GPU 
>> >>>>>>>>>>>> virtual address mappings and memory sharing relationships 
>> >>>>>>>>>>>> between devices and processes.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Eventually, if full CRIU support for graphics applications is 
>> >>>>>>>>>>>> desired, more state would need to be captured, including 
>> >>>>>>>>>>>> scheduler contexts and BO lists. Most of this state is 
>> >>>>>>>>>>>> driver-specific.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> After some internal discussions we decided to take our design 
>> >>>>>>>>>>>> process public as this potentially touches DRM GEM and DMABuf 
>> >>>>>>>>>>>> APIs and may have implications for other drivers in the future.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> One basic question before going into any API details: Is there 
>> >>>>>>>>>>>> a desire to have CRIU support for other DRM drivers?
>> >>>>>>>>>>>
>> >>>>>>>>>>> This sounds like a very interesting feature on the overall, 
>> >>>>>>>>>>> although I cannot answer on the last question here.
>> >>>>>>>>>>
>> >>>>>>>>>> I forgot to finish this thought. I cannot answer / don't know of 
>> >>>>>>>>>> any concrete plans, but I think feature is pretty cool and if 
>> >>>>>>>>>> amdgpu gets it working I wouldn't be surprised if other drivers 
>> >>>>>>>>>> would get interested.
>> >>>>>>>>>
>> >>>>>>>>> Thanks, that's good to hear!
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>>> Funnily enough, it has a tiny relation to an i915 feature I 
>> >>>>>>>>>>> recently implemented on Mesa's request, which is to be able to 
>> >>>>>>>>>>> "upload" the GPU context from the GPU hang error state and 
>> >>>>>>>>>>> replay the hanging request. It is kind of (at a stretch) a very 
>> >>>>>>>>>>> special tiny subset of checkout and restore so I am not 
>> >>>>>>>>>>> mentioning it as a curiosity.
>> >>>>>>>>>>>
>> >>>>>>>>>>> And there is also another partical conceptual intersect with the 
>> >>>>>>>>>>> (at the moment not yet upstream) i915 online debugger. This part 
>> >>>>>>>>>>> being in the area of discovering and enumerating GPU resources 
>> >>>>>>>>>>> beloning to the client.
>> >>>>>>>>>>>
>> >>>>>>>>>>> I don't see an immediate design or code sharing opportunities 
>> >>>>>>>>>>> though but just mentioning.
>> >>>>>>>>>>>
>> >>>>>>>>>>> I did spend some time reading your plugin and kernel 
>> >>>>>>>>>>> implementation out of curiousity and have some comments and 
>> >>>>>>>>>>> questions.
>> >>>>>>>>>>>
>> >>>>>>>>>>>> With that out of the way, some considerations for a possible 
>> >>>>>>>>>>>> DRM CRIU API (either generic of AMDGPU driver specific): The 
>> >>>>>>>>>>>> API goes through several phases during checkpoint and restore:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Checkpoint:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> 1. Process-info (enumerates objects and sizes so user mode can 
>> >>>>>>>>>>>> allocate
>> >>>>>>>>>>>> memory for the checkpoint, stops execution on the GPU)
>> >>>>>>>>>>>> 2. Checkpoint (store object metadata for BOs, queues, etc.)
>> >>>>>>>>>>>> 3. Unpause (resumes execution after the checkpoint is complete)
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Restore:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> 1. Restore (restore objects, VMAs are not in the right place at 
>> >>>>>>>>>>>> this time)
>> >>>>>>>>>>>> 2. Resume (final fixups after the VMAs are sorted out, resume 
>> >>>>>>>>>>>> execution)
>> >>>>>>>>>>>
>> >>>>>>>>>>> Btw is check-pointing guaranteeing all relevant activity is 
>> >>>>>>>>>>> idled? For instance dma_resv objects are free of fences which 
>> >>>>>>>>>>> would need to restored for things to continue executing 
>> >>>>>>>>>>> sensibly? Or how is that handled?
>> >>>>>>>>>
>> >>>>>>>>> In our compute use cases, we suspend user mode queues. This can 
>> >>>>>>>>> include CWSR (compute-wave-save-restore) where the state of 
>> >>>>>>>>> in-flight waves is stored in memory and can be reloaded and 
>> >>>>>>>>> resumed from memory later. We don't use any fences other than 
>> >>>>>>>>> "eviction fences", that are signaled after the queues are 
>> >>>>>>>>> suspended. And those fences are never handed to user mode. So we 
>> >>>>>>>>> don't need to worry about any fence state in the checkpoint.
>> >>>>>>>>>
>> >>>>>>>>> If we extended this to support the kernel mode command submission 
>> >>>>>>>>> APIs, I would expect that we'd wait for all current submissions to 
>> >>>>>>>>> complete, and stop new ones from being sent to the HW before 
>> >>>>>>>>> taking the checkpoint. When we take the checkpoint in the CRIU 
>> >>>>>>>>> plugin, the CPU threads are already frozen and cannot submit any 
>> >>>>>>>>> more work. If we wait for all currently pending submissions to 
>> >>>>>>>>> drain, I think we don't need to save any fence state because all 
>> >>>>>>>>> the fences will have signaled. (I may be missing some intricacies 
>> >>>>>>>>> and I'm afraid it may not be that simple in reality, but that's my 
>> >>>>>>>>> opening bid. ;)
>> >>>>>>>>
>> >>>>>>>> It feels feasible to me too, for the normally behaving clients at 
>> >>>>>>>> least.
>> >>>>>>>>
>> >>>>>>>> Presumably, given that the whole checkpointing is not instant, it 
>> >>>>>>>> would be okay to wait a second or two longer for the in-progress 
>> >>>>>>>> submissions complete. After which kernel would need to prune all 
>> >>>>>>>> signalled fences from the respective container objects before 
>> >>>>>>>> checkpointing.
>> >>>>>>>>
>> >>>>>>>> For the "misbehaving" clients who have perhaps queued up too much 
>> >>>>>>>> work, either still in the scheduler with unsatisfied dependencies, 
>> >>>>>>>> or already submitted to the hardware and/or driver backend, is 
>> >>>>>>>> there a timeout concept in CRIU so it would be possible to say 
>> >>>>>>>> something like "try to checkpoint but if the kernel says no time 
>> >>>>>>>> period t then give up"?
>> >>>>>>>>
>> >>>>>>>>>>>> For some more background about our implementation in KFD, you 
>> >>>>>>>>>>>> can refer to this whitepaper: 
>> >>>>>>>>>>>> https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md
>> >>>>>>>>>>>>  
>> >>>>>>>>>>>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md
>> >>>>>>>>>>>>  > 
>> >>>>>>>>>>>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>
>> >>>>>>>>>>>>  
>> >>>>>>>>>>>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>
>> >>>>>>>>>>>>  > 
>> >>>>>>>>>>>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>
>> >>>>>>>>>>>>  
>> >>>>>>>>>>>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>
>> >>>>>>>>>>>>  > 
>> >>>>>>>>>>>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>>
>> >>>>>>>>>>>>  
>> >>>>>>>>>>>> <https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md>>
>> >>>>>>>>>>>>  >
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Potential objections to a KFD-style CRIU API in DRM render 
>> >>>>>>>>>>>> nodes, I'll address each of them in more detail below:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> * Opaque information in the checkpoint data that user mode can't
>> >>>>>>>>>>>> interpret or do anything with
>> >>>>>>>>>>>> * A second API for creating objects (e.g. BOs) that is separate 
>> >>>>>>>>>>>> from
>> >>>>>>>>>>>> the regular BO creation API
>> >>>>>>>>>>>> * Kernel mode would need to be involved in restoring BO sharing
>> >>>>>>>>>>>> relationships rather than replaying BO creation, export and 
>> >>>>>>>>>>>> import
>> >>>>>>>>>>>> from user mode
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> # Opaque information in the checkpoint
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> This comes out of ABI compatibility considerations. Adding any 
>> >>>>>>>>>>>> new objects or attributes to the driver/HW state that needs to 
>> >>>>>>>>>>>> be checkpointed could potentially break the ABI of the CRIU 
>> >>>>>>>>>>>> checkpoint/restore ioctl if the plugin needs to parse that 
>> >>>>>>>>>>>> information. Therefore, much of the information in our KFD CRIU 
>> >>>>>>>>>>>> ioctl API is opaque. It is written by kernel mode in the 
>> >>>>>>>>>>>> checkpoint, it is consumed by kernel mode when restoring the 
>> >>>>>>>>>>>> checkpoint, but user mode doesn't care about the contents or 
>> >>>>>>>>>>>> binary layout, so there is no user mode ABI to break. This is 
>> >>>>>>>>>>>> how we were able to maintain CRIU support when we added the SVM 
>> >>>>>>>>>>>> API to KFD without changing the CRIU plugin and without 
>> >>>>>>>>>>>> breaking our ABI.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Opaque information may also lend itself to API abstraction, if 
>> >>>>>>>>>>>> this becomes a generic DRM API with driver-specific callbacks 
>> >>>>>>>>>>>> that fill in HW-specific opaque data.
>> >>>>>>>>>>>
>> >>>>>>>>>>> This feels sound in principle to me. Fundamentally the state is 
>> >>>>>>>>>>> very hardware specfic, and/or driver version specific, so I 
>> >>>>>>>>>>> don't see anything could be gained in practice by making it much 
>> >>>>>>>>>>> less opaque. (Apart from making things more complicated.)
>> >>>>>>>>>>>
>> >>>>>>>>>>> I was however unsure of the current split of how you dump buffer 
>> >>>>>>>>>>> objects with some data in the defined bo structure, and some in 
>> >>>>>>>>>>> completely opaque private data. Is there a benefit to that 
>> >>>>>>>>>>> split, or maybe in other words, is there a benefit on having 
>> >>>>>>>>>>> part transparent and part opaque for buffer objects?
>> >>>>>>>>>
>> >>>>>>>>> Some of the buffer object state is needed by the plugin. E.g. the 
>> >>>>>>>>> size and mmap offset are needed to match VMAs with BOs. I'd have 
>> >>>>>>>>> to review the plugin in detail to prove that all the fields are, 
>> >>>>>>>>> in fact, needed by the plugin, but that was the intent. Anything 
>> >>>>>>>>> that the plugin doesn't need to know should be in the opaque data 
>> >>>>>>>>> structures.
>> >>>>>>>>
>> >>>>>>>> Right, got it.
>> >>>>>>>>
>> >>>>>>>> Would it make sense to make the opaque data in the same block as 
>> >>>>>>>> the defined one? I mean instead of separating the two in the binary 
>> >>>>>>>> image for instance have struct kfd_criu_bo_bucket have a trailing 
>> >>>>>>>> priv_data blob? Maybe it is too late now if the image format is not 
>> >>>>>>>> versioned or something.
>> >>>>>>>>
>> >>>>>>>>>>> To slightly touch upon the question of whether this could become 
>> >>>>>>>>>>> a generic DRM API. It feels it would be hard to do it from the 
>> >>>>>>>>>>> start. What sounds more feasible is if/when generic looking 
>> >>>>>>>>>>> helpers can be spotted while developing the RFC then potentially 
>> >>>>>>>>>>> structure the code they can easily be promoted to shared/common 
>> >>>>>>>>>>> at some future moment.
>> >>>>>>>>>
>> >>>>>>>>> Yes, that's how this usually goes, in my experience. Thanks for 
>> >>>>>>>>> confirming.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>>> # Second API for creating objects
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Creating BOs and other objects when restoring a checkpoint 
>> >>>>>>>>>>>> needs more information than the usual BO alloc and similar APIs 
>> >>>>>>>>>>>> provide. For example, we need to restore BOs with the same GEM 
>> >>>>>>>>>>>> handles so that user mode can continue using those handles 
>> >>>>>>>>>>>> after resuming execution. If BOs are shared through DMABufs 
>> >>>>>>>>>>>> without dynamic attachment, we need to restore pinned BOs as 
>> >>>>>>>>>>>> pinned. Validation of virtual addresses and handling MMU 
>> >>>>>>>>>>>> notifiers must be suspended until the virtual address space is 
>> >>>>>>>>>>>> restored. For user mode queues we need to save and restore a 
>> >>>>>>>>>>>> lot of queue execution state so that execution can resume 
>> >>>>>>>>>>>> cleanly.
>> >>>>>>>>>>>
>> >>>>>>>>>>> This also sounds justified to me. Restore creating all internal 
>> >>>>>>>>>>> objects is definitely special and sounds better to add uapi to 
>> >>>>>>>>>>> create them directly with the correct properties, than to add 
>> >>>>>>>>>>> uapi to adjust internal properties after creation. And in case 
>> >>>>>>>>>>> you would always need some new uapi - so at least to adjust 
>> >>>>>>>>>>> after creation. At which point you may have both in one. 
>> >>>>>>>>>>> Internally implementation can be split or common, whatever makes 
>> >>>>>>>>>>> sense for a given object type, but new uapi definitely sounds is 
>> >>>>>>>>>>> required.
>> >>>>>>>>>>>> # Restoring buffer sharing relationships
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Different GEM handles in different render nodes and processes 
>> >>>>>>>>>>>> can refer to the same underlying shared memory, either by 
>> >>>>>>>>>>>> directly pointing to the same GEM object, or by creating an 
>> >>>>>>>>>>>> import attachment that may get its SG tables invalidated and 
>> >>>>>>>>>>>> updated dynamically through dynamic attachment callbacks. In 
>> >>>>>>>>>>>> the latter case it's obvious, who is the exporter and who is 
>> >>>>>>>>>>>> the importer. In the first case, either one could be the 
>> >>>>>>>>>>>> exporter, and it's not clear who would need to create the BO 
>> >>>>>>>>>>>> and who would need to
>> >>>>>>>>>>>
>> >>>>>>>>>>> To see if I follow the former case correctly.
>> >>>>>>>>>>>
>> >>>>>>>>>>> This could be two clients A and B, where B has imported a 
>> >>>>>>>>>>> dma-buf shared BO from A and has since closed the dma-buf fd? 
>> >>>>>>>>>>> Which results in a single BO with reference count of 2 and 
>> >>>>>>>>>>> obj->import_attach unset. History of who created the object is 
>> >>>>>>>>>>> lost.
>> >>>>>>>>>
>> >>>>>>>>> Yes. In the amdgpu driver this happens when the exporter and 
>> >>>>>>>>> import device are the same.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>> In fact it could even be that two imported objects remain 
>> >>>>>>>>>>> (clients A, B and C) and A, who originally created the BO, has 
>> >>>>>>>>>>> since fully released it. So any kind of "creator" tracking if 
>> >>>>>>>>>>> added wouldn't be fully reliable either.
>> >>>>>>>>>
>> >>>>>>>>> That's a good point.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>>> import it when restoring the checkpoint. To further complicate 
>> >>>>>>>>>>>> things, multiple processes in a checkpoint get restored 
>> >>>>>>>>>>>> concurrently. So there is no guarantee that an exporter has 
>> >>>>>>>>>>>> restored a shared BO at the time an importer is trying to 
>> >>>>>>>>>>>> restore its import.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> A proposal to deal with these problems would be to treat 
>> >>>>>>>>>>>> importers and exporters the same. Whoever restores first, ends 
>> >>>>>>>>>>>> up creating the BO and potentially attaching to it. The other 
>> >>>>>>>>>>>> process(es) can find BOs that were already restored by another 
>> >>>>>>>>>>>> process by looking it up with a unique ID that could be based 
>> >>>>>>>>>>>> on the DMABuf inode number. An alternative would be a two-pass 
>> >>>>>>>>>>>> approach that needs to restore BOs on two passes:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> 1. Restore exported BOs
>> >>>>>>>>>>>> 2. Restore imports
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> With some inter-process synchronization in CRIU itself between 
>> >>>>>>>>>>>> these two passes. This may require changes in the core CRIU, 
>> >>>>>>>>>>>> outside our plugin. Both approaches depend on identifying BOs 
>> >>>>>>>>>>>> with some unique ID that could be based on the DMABuf inode 
>> >>>>>>>>>>>> number in the checkpoint. However, we would need to identify 
>> >>>>>>>>>>>> the processes in the same restore session, possibly based on 
>> >>>>>>>>>>>> parent/child process relationships, to create a scope where 
>> >>>>>>>>>>>> those IDs are valid during restore.
>> >>>>>>>>>>>
>> >>>>>>>>>>> If my understanding above is on the right track, then I think 
>> >>>>>>>>>>> this is the only thing which can be done (for all scenarios).
>> >>>>>>>>>
>> >>>>>>>>> I presented two alternatives. I think you're in favor of the first 
>> >>>>>>>>> one, where it doesn't matter who is the importer and exporter. I 
>> >>>>>>>>> think the two-pass approach requires that you can identify an 
>> >>>>>>>>> exporter. And as you pointed out, the exporter may already have 
>> >>>>>>>>> dropped their reference to the BO.
>> >>>>>>>>
>> >>>>>>>> Yep.
>> >>>>>>>>
>> >>>>>>>>>>> I also *think* it would be safe. At least at the moment I cannot 
>> >>>>>>>>>>> think what could go wrong. Semantics are that it doesn't really 
>> >>>>>>>>>>> matter who created the object.
>> >>>>>>>>>
>> >>>>>>>>> I would agree. What matters is that the object is recreated on the 
>> >>>>>>>>> correct device, and that all the direct references and import 
>> >>>>>>>>> attachments pointing to it are restored.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>>> Finally, we would also need to checkpoint and restore DMABuf 
>> >>>>>>>>>>>> file descriptors themselves. These are anonymous file 
>> >>>>>>>>>>>> descriptors. The CRIU plugin could probably be taught to 
>> >>>>>>>>>>>> recreate them from the original exported BO based on the inode 
>> >>>>>>>>>>>> number that could be queried with fstat in the checkpoint. It 
>> >>>>>>>>>>>> would need help from the render node CRIU API to find the right 
>> >>>>>>>>>>>> BO from the inode, which may be from a different process in the 
>> >>>>>>>>>>>> same restore session.
>> >>>>>>>>>>>
>> >>>>>>>>>>> This part feels like it is breaking the component separation a 
>> >>>>>>>>>>> bit because even for buffers fully owned by amdgpu, strictly 
>> >>>>>>>>>>> speaking the dma-buf fd is not. At least my understanding from 
>> >>>>>>>>>>> the above is that you propose to attempt to import the fd, from 
>> >>>>>>>>>>> the kernel side, during the checkpoint process? Like:
>> >>>>>>>>>>>
>> >>>>>>>>>>> Checkpoint:
>> >>>>>>>>>>>
>> >>>>>>>>>>> CRIU for each anon fd:
>> >>>>>>>>>>> amdgpu_plugin(fd)
>> >>>>>>>>>>> -> attempt in kernel dma buf import (passes fd to kernel via 
>> >>>>>>>>>>> ioctl?)
>> >>>>>>>>>>> -> is it ours? (no -> error)
>> >>>>>>>>>>> -> create a record mapping fd number to amdgpu BO
>> >>>>>>>>>>>
>> >>>>>>>>>>> Restore:
>> >>>>>>>>>>>
>> >>>>>>>>>>> for each dma-buf fd record:
>> >>>>>>>>>>> create BO if does not exists
>> >>>>>>>>>>> export BO to same fd
>> >>>>>>>>>>> close BO handle if not in regular BO handle records
>> >>>>>>>>>>>
>> >>>>>>>>>>> Or since you mention lookup by inode, that would need to be 
>> >>>>>>>>>>> dmabuf_plugin so it can lookup inodes in the private mount 
>> >>>>>>>>>>> space. However how would it co-operate with amdgpu_plugin is not 
>> >>>>>>>>>>> clear to me.
>> >>>>>>>>>
>> >>>>>>>>> The way I think about the ownership is, whichever driver created 
>> >>>>>>>>> the underlying BO owns the checkpointing of the dmabuf. You need 
>> >>>>>>>>> driver-specific information to link the dmabuf with the driver's 
>> >>>>>>>>> BO and you need the right driver to recreate the BO and the dmabuf 
>> >>>>>>>>> fd when restoring the checkpoint.
>> >>>>>>>>>
>> >>>>>>>>> It gets really interesting if you have an amdgpu plugin and an 
>> >>>>>>>>> i915 plugin, and they checkpoint an application that shares BOs 
>> >>>>>>>>> between the two devices through DMABufs. E.g. if i915 created a BO 
>> >>>>>>>>> and amdgpu imported it, then during restore, i915 needs to restore 
>> >>>>>>>>> the dmabuf before the amdgpu import of it can be restored. I think 
>> >>>>>>>>> that brings us back to a two-phase approach to restoring the 
>> >>>>>>>>> memory sharing relationships. Uff.
>> >>>>>>>>
>> >>>>>>>> I think this part of the discussion somewhat depends on the 
>> >>>>>>>> previous part about idling. If it is feasible to completely idle 
>> >>>>>>>> and prune, and fail if that is not happening quickly enough, then 
>> >>>>>>>> maybe there wouldn't be too much hierarchical state to save.
>> >>>>>>>>
>> >>>>>>>> Otherwise my idea was that there is a top-level drm_plugin.so which 
>> >>>>>>>> understands amdgpu fds, i915, syncobj, sync_file, and uses some new 
>> >>>>>>>> uapi to uniquely identify each, associate with the correct driver, 
>> >>>>>>>> and then internally dispatches to amdgpu|i915|dmabuf|..._plugin.so. 
>> >>>>>>>> Building the in memory representation of their relationships. As 
>> >>>>>>>> long as all objects and their relationships have been recorded I 
>> >>>>>>>> think everything could then be correctly restored.
>> >>>>>>>>
>> >>>>>>>> It is possible there is flaw in my thinking and that something in 
>> >>>>>>>> CRIU design would make this impossible? I think it would require 
>> >>>>>>>> the top-level drm_plugin.so to hold all state in memory until the 
>> >>>>>>>> whole checkpointing is done, and then verify something is not 
>> >>>>>>>> incomplete, failing it all if it was. (For instance one plugin 
>> >>>>>>>> discovered an reference to an object which was not discoverd by any 
>> >>>>>>>> other plugin or things like that.) May need some further tweaks to 
>> >>>>>>>> CRIU common code.
>> >>>>>>>>
>> >>>>>>>> Maybe I need to better understand how exactly you mean to query the 
>> >>>>>>>> DRM driver about random anonymous fds. I see it as a problem in the 
>> >>>>>>>> design, possibly even implementation, but maybe I am missing 
>> >>>>>>>> something which makes it not so. I mean even with my general idea I 
>> >>>>>>>> don't know how would one determine which driver to query about a 
>> >>>>>>>> particular anonymous inode.
>> >>>>>>>>
>> >>>>>>>>>> I later also realised that I was maybe increasing the scope for 
>> >>>>>>>>>> you here. :) You did state focus is ROCm applications which 
>> >>>>>>>>>> possibly doesn't care about dma-resv, fences, syncobjs etc?
>> >>>>>>>>>
>> >>>>>>>>> That's my focus for now. But I don't want to engineer a solution 
>> >>>>>>>>> that would preclude your use cases in the future.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> But I think the "how to handle dma-bufs" design question is still 
>> >>>>>>>>>> relevant and interesting. For example I had this thought that 
>> >>>>>>>>>> perhaps what would be needed is a CRIU plugin hierarchy.
>> >>>>>>>>>>
>> >>>>>>>>>> Because fundamentally we would be snapshoting a hierarcy of 
>> >>>>>>>>>> kernel objects belonging to different drivers (kfd, amdgpu, 
>> >>>>>>>>>> dma-buf, ...). And if one day someone would to try to handle dma 
>> >>>>>>>>>> fences and drm syncobjs, the argument for a hierarchial design 
>> >>>>>>>>>> would be even stronger I think.
>> >>>>>>>>>>
>> >>>>>>>>>> Something like a drm_plugin.so could call sub-plugins (amdgpu, 
>> >>>>>>>>>> dma-buf, sync file, ...) and internally build the representation 
>> >>>>>>>>>> of the whole state and how the relationship between the objects.
>> >>>>>>>>>
>> >>>>>>>>> Maybe. I guess a structure similar to libdrm makes sense. I'm not 
>> >>>>>>>>> sure it's strictly a hierarchy. Maybe more like some common code 
>> >>>>>>>>> shared by multiple GPU driver plugins. I think the common 
>> >>>>>>>>> checkpoint state is quite limited and restoring it requires the 
>> >>>>>>>>> GPU-specific drivers anyway.
>> >>>>>>>>>
>> >>>>>>>>> Also the idea of building a representation of the whole state 
>> >>>>>>>>> doesn't work well with the CRIU design, because "the whole state" 
>> >>>>>>>>> can include multiple processes that restore themselves 
>> >>>>>>>>> concurrently and only synchronize with each other in a few places 
>> >>>>>>>>> in the restore process. I feel, if we can work out how to 
>> >>>>>>>>> checkpoint and restore shared objects between processes, we can do 
>> >>>>>>>>> the same for shared objects between drivers without imposing a 
>> >>>>>>>>> strict hierarchy and some omniscient entity that needs to know 
>> >>>>>>>>> "the whole state".
>> >>>>>>>>
>> >>>>>>>> Okay, this continues on the same problem space as above. And you 
>> >>>>>>>> obviously know how CRIU works much better than me.
>> >>>>>>>>
>> >>>>>>>>>> With that kind of design there probably would be a need to define 
>> >>>>>>>>>> some common kernel side api and uapi, so all involved objects can 
>> >>>>>>>>>> be enumerated with some unique ids etc.
>> >>>>>>>>>>
>> >>>>>>>>>> Now.. the counter argument.. the more state from different 
>> >>>>>>>>>> drivers would one want to handle the bigger this project would 
>> >>>>>>>>>> get. Would it even be feasible is the question, to the point that 
>> >>>>>>>>>> it may be simpler to just run the workload in a VM via SR-IOV and 
>> >>>>>>>>>> simply hibernate the whole thin guest. :)
>> >>>>>>>>>
>> >>>>>>>>> Well, CRIU kind of tries to do that, but with containers instead 
>> >>>>>>>>> of VMs. ;)
>> >>>>>>>>
>> >>>>>>>> It would definitely be useful for hardware and drivers without 
>> >>>>>>>> SR-IOV support so lets hope it is doable. :)
>> >>>>>>>>
>> >>>>>>>> Regards,
>> >>>>>>>>
>> >>>>>>>> Tvrtko
> 

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