It depends on what you mean by "handle". If amdgpu_cs_submit_raw were to return ECANCELED, the correct error message would be printed.

We don't do any of the "trying to continue" business because back when we last discussed that we said that it wasn't such a great idea, and to be honest, it really isn't a great idea for normal applications. For the X server / compositor it could be valuable though.

Cheers,
Nicolai

On 09.10.2017 15:57, Olsak, Marek wrote:
Mesa does not handle -ECANCELED. It only returns -ECANCELED from the Mesa winsys layer if the CS ioctl wasn't called (because the context is already lost and so the winsys doesn't submit further CS ioctls).


When the CS ioctl fails for the first time, the kernel error is returned and the context is marked as "lost".

The next command submission is automatically dropped by the winsys and it returns -ECANCELED.


Marek

------------------------------------------------------------------------
*From:* Haehnle, Nicolai
*Sent:* Monday, October 9, 2017 2:58:02 PM
*To:* Koenig, Christian; Liu, Monk; Nicolai Hähnle; amd-gfx@lists.freedesktop.org; Olsak, Marek
*Cc:* Li, Bingley
*Subject:* Re: [PATCH 5/5] drm/amd/sched: signal and free remaining fences in amd_sched_entity_fini
On 09.10.2017 14:33, Christian König wrote:
Am 09.10.2017 um 13:27 schrieb Nicolai Hähnle:
On 09.10.2017 13:12, Christian König wrote:

Nicolai, how hard would it be to handle ENODEV as failure for all currently existing contexts?

Impossible? "All currently existing contexts" is not a well-defined concept when multiple drivers co-exist in the same process.

Ok, let me refine the question: I assume there are resources "shared" between contexts like binary shader code for example which needs to be reuploaded when VRAM is lost.

How hard would it be to handle that correctly?

Okay, that makes more sense :)

With the current interface it's still pretty difficult, but if we could get a new per-device query ioctl which returns a "VRAM loss counter", it would be reasonably straight-forward.

The problem with the VRAM lost counter is that this isn't save either. E.g. you could have an application which uploads shaders, a GPU reset happens and VRAM is lost and then the application creates a new context and makes submission with broken shader binaries.

Hmm. Here's how I imagined we'd be using a VRAM lost counter:

int si_shader_binary_upload(...)
{
     ...
     shader->bo_vram_lost_counter = sscreen->vram_lost_counter;
     shader->bo = pipe_buffer_create(...);
     ptr = sscreen->b.ws->buffer_map(shader->bo->buf, ...);
     ... copies ...
     sscreen->b.ws->buffer_unmap(shader->bo->buf);
}

int si_shader_select(...)
{
     ...
     r = si_shader_select_with_key(ctx->sscreen, state, ...);
     if (r) return r;

     if (state->current->bo_vram_lost_counter !=
         ctx->sscreen->vram_lost_counter) {
        ... re-upload sequence ...
     }
}

(Not shown: logic that compares ctx->vram_lost_counter with
sscreen->vram_lost_counter and forces a re-validation of all state
including shaders.)

That should cover this scenario, shouldn't it?

Oh... I see one problem. But it should be easy to fix: when creating a
new amdgpu context, Mesa needs to query the vram lost counter. So then
the sequence of events would be either:

- VRAM lost counter starts at 0
- Mesa uploads a shader binary
- Unrelated GPU reset happens, kernel increments VRAM lost counter to 1
- Mesa creates a new amdgpu context, queries the VRAM lost counter --> 1
- si_screen::vram_lost_counter is updated to 1
- Draw happens on the new context --> si_shader_select will catch the
VRAM loss

Or:

- VRAM lost counter starts at 0
- Mesa uploads a shader binary
- Mesa creates a new amdgpu context, VRAM lost counter still 0
- Unrelated GPU reset happens, kernel increments VRAM lost counter to 1
- Draw happens on the new context and proceeds normally
...
- Mesa flushes the CS, and the kernel will return an error code because
the device VRAM lost counter is different from the amdgpu context VRAM
lost counter


So I would still vote for a separate IOCTL to reset the VRAM lost state which is called *before" user space starts to reupload shader/descriptors etc...

The question is: is that separate IOCTL per-context or per-fd? If it's
per-fd, then it's not compatible with multiple drivers. If it's
per-context, then I don't see how it helps. Perhaps you could explain?


  > This way you also catch the case when another reset happens while you
  > re-upload things.

My assumption would be that the re-upload happens *after* the new amdgpu
context is created. Then the repeat reset should be caught by the kernel
when we try to submit a CS on the new context (this is assuming that the
kernel context's vram lost counter is initialized properly when the
context is created):

- Mesa prepares upload, sets shader->bo_vram_lost_counter to 0
- Mesa uploads a shader binary
- While doing this, a GPU reset happens[0], kernel increments device
VRAM lost counter to 1
- Draw happens with the new shader, Mesa proceeds normally
...
- On flush / CS submit, the kernel detects the VRAM lost state and
returns an error to Mesa

[0] Out of curiosity: What happens on the CPU side if the PCI / full
ASIC reset method is used? Is there a time window where we could get a SEGV?


[snip]
BTW, I still don't like ENODEV. It seems more like the kind of error code you'd return with hot-pluggable GPUs where the device can physically disappear...

Yeah, ECANCELED sounds like a better alternative. But I think we should still somehow note the fatality of loosing VRAM to userspace.

How about ENODATA or EBADFD?

According to the manpage, EBADFD is "File descriptor in bad state.".
Sounds fitting :)

Cheers,
Nicolai



Regards,
Christian.


Cheers,
Nicolai



Regards,
Christian.

Am 09.10.2017 um 13:04 schrieb Nicolai Hähnle:
On 09.10.2017 12:59, Christian König wrote:
Nicolai, how hard would it be to handle ENODEV as failure for all currently existing contexts?

Impossible? "All currently existing contexts" is not a well-defined concept when multiple drivers co-exist in the same process.

And what would be the purpose of this? If it's to support VRAM loss, having a per-context VRAM loss counter would enable each context to signal ECANCELED separately.

Cheers,
Nicolai



Monk, would it be ok with you when we return ENODEV only for existing context when VRAM is lost and/or we have a strict mode GPU reset? E.g. newly created contexts would continue work as they should.

Regards,
Christian.

Am 09.10.2017 um 12:49 schrieb Nicolai Hähnle:
Hi Monk,

Yes, you're right, we're only using ECANCELED internally. But as a consequence, Mesa would already handle a kernel error of ECANCELED on context loss correctly :)

Cheers,
Nicolai

On 09.10.2017 12:35, Liu, Monk wrote:
Hi Christian

You reject some of my patches that returns -ENODEV, with the cause that MESA doesn't do the handling on -ENODEV

But if Nicolai can confirm that MESA do have a handling on -ECANCELED, then we need to overall align our error code, on detail below IOCTL can return error code:

Amdgpu_cs_ioctl
Amdgpu_cs_wait_ioctl
Amdgpu_cs_wait_fences_ioctl
Amdgpu_info_ioctl


My patches is:
return -ENODEV on cs_ioctl if the context is detected guilty,
also return -ENODEV on cs_wait|cs_wait_fences if the fence is signaled but with error -ETIME, also return -ENODEV on info_ioctl so UMD can query if gpu reset happened after the process created (because for strict mode we block process instead of context)


according to Nicolai:

amdgpu_cs_ioctl *can* return -ECANCELED, but to be frankly speaking, kernel part doesn't have any place with "-ECANCELED" so this solution on MESA side doesn't align with *current* amdgpu driver, which only return 0 on success or -EINVALID on other error but definitely no "-ECANCELED" error code,

so if we talking about community rules we shouldn't let MESA handle -ECANCELED ,  we should have a unified error code

+ Marek

BR Monk




-----Original Message-----
From: Haehnle, Nicolai
Sent: 2017年10月9日 18:14
To: Koenig, Christian <christian.koe...@amd.com>; Liu, Monk <monk....@amd.com>; Nicolai Hähnle <nhaeh...@gmail.com>; amd-gfx@lists.freedesktop.org Subject: Re: [PATCH 5/5] drm/amd/sched: signal and free remaining fences in amd_sched_entity_fini

On 09.10.2017 10:02, Christian König wrote:
For gpu reset patches (already submitted to pub) I would make kernel return -ENODEV if the waiting fence (in cs_wait or wait_fences IOCTL) founded as error, that way UMD would run into robust extension path
and considering the GPU hang occurred,
Well that is only closed source behavior which is completely
irrelevant for upstream development.

As far as I know we haven't pushed the change to return -ENODEV upstream.

FWIW, radeonsi currently expects -ECANCELED on CS submissions and treats those as context lost. Perhaps we could use the same error on fences?
That makes more sense to me than -ENODEV.

Cheers,
Nicolai


Regards,
Christian.

Am 09.10.2017 um 08:42 schrieb Liu, Monk:
Christian

It would be really nice to have an error code set on
s_fence->finished before it is signaled, use dma_fence_set_error()
for this.
For gpu reset patches (already submitted to pub) I would make kernel return -ENODEV if the waiting fence (in cs_wait or wait_fences IOCTL) founded as error, that way UMD would run into robust extension path
and considering the GPU hang occurred,

Don't know if this is expected for the case of normal process being killed or crashed like Nicolai hit ... since there is no gpu hang hit


BR Monk




-----Original Message-----
From: amd-gfx [mailto:amd-gfx-boun...@lists.freedesktop.org] On
Behalf Of Christian K?nig
Sent: 2017年9月28日 23:01
To: Nicolai Hähnle <nhaeh...@gmail.com>;
amd-gfx@lists.freedesktop.org
Cc: Haehnle, Nicolai <nicolai.haeh...@amd.com>
Subject: Re: [PATCH 5/5] drm/amd/sched: signal and free remaining
fences in amd_sched_entity_fini

Am 28.09.2017 um 16:55 schrieb Nicolai Hähnle:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>

Highly concurrent Piglit runs can trigger a race condition where a
pending SDMA job on a buffer object is never executed because the
corresponding process is killed (perhaps due to a crash). Since the job's fences were never signaled, the buffer object was effectively
leaked. Worse, the buffer was stuck wherever it happened to be at
the time, possibly in VRAM.

The symptom was user space processes stuck in interruptible waits
with kernel stacks like:

       [<ffffffffbc5e6722>] dma_fence_default_wait+0x112/0x250
       [<ffffffffbc5e6399>] dma_fence_wait_timeout+0x39/0xf0
       [<ffffffffbc5e82d2>]
reservation_object_wait_timeout_rcu+0x1c2/0x300
       [<ffffffffc03ce56f>] ttm_bo_cleanup_refs_and_unlock+0xff/0x1a0
[ttm]
       [<ffffffffc03cf1ea>] ttm_mem_evict_first+0xba/0x1a0 [ttm]
       [<ffffffffc03cf611>] ttm_bo_mem_space+0x341/0x4c0 [ttm]
       [<ffffffffc03cfc54>] ttm_bo_validate+0xd4/0x150 [ttm]
       [<ffffffffc03cffbd>] ttm_bo_init_reserved+0x2ed/0x420 [ttm]        [<ffffffffc042f523>] amdgpu_bo_create_restricted+0x1f3/0x470
[amdgpu]
       [<ffffffffc042f9fa>] amdgpu_bo_create+0xda/0x220 [amdgpu]
       [<ffffffffc04349ea>] amdgpu_gem_object_create+0xaa/0x140
[amdgpu]
       [<ffffffffc0434f97>] amdgpu_gem_create_ioctl+0x97/0x120
[amdgpu]
       [<ffffffffc037ddba>] drm_ioctl+0x1fa/0x480 [drm]
       [<ffffffffc041904f>] amdgpu_drm_ioctl+0x4f/0x90 [amdgpu]
       [<ffffffffbc23db33>] do_vfs_ioctl+0xa3/0x5f0
       [<ffffffffbc23e0f9>] SyS_ioctl+0x79/0x90
       [<ffffffffbc864ffb>] entry_SYSCALL_64_fastpath+0x1e/0xad
       [<ffffffffffffffff>] 0xffffffffffffffff

Signed-off-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
Acked-by: Christian König <christian.koe...@amd.com>
---
    drivers/gpu/drm/amd/scheduler/gpu_scheduler.c | 7 ++++++-
    1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
index 54eb77cffd9b..32a99e980d78 100644
--- a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
+++ b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
@@ -220,22 +220,27 @@ void amd_sched_entity_fini(struct
amd_gpu_scheduler *sched,
amd_sched_entity_is_idle(entity));
        amd_sched_rq_remove_entity(rq, entity);
        if (r) {
            struct amd_sched_job *job;
            /* Park the kernel for a moment to make sure it isn't
processing
             * our enity.
             */
            kthread_park(sched->thread);
            kthread_unpark(sched->thread);
-        while (kfifo_out(&entity->job_queue, &job, sizeof(job)))
+        while (kfifo_out(&entity->job_queue, &job, sizeof(job))) {
+            struct amd_sched_fence *s_fence = job->s_fence;
+            amd_sched_fence_scheduled(s_fence);
It would be really nice to have an error code set on
s_fence->finished before it is signaled, use dma_fence_set_error() for this.

Additional to that it would be nice to note in the subject line that
this is a rather important bug fix.

With that fixed the whole series is Reviewed-by: Christian König
<christian.koe...@amd.com>.

Regards,
Christian.

+ amd_sched_fence_finished(s_fence);
+ dma_fence_put(&s_fence->finished);
                sched->ops->free_job(job);
+        }
        }
        kfifo_free(&entity->job_queue);
    }
    static void amd_sched_entity_wakeup(struct dma_fence *f, struct
dma_fence_cb *cb)
    {
        struct amd_sched_entity *entity =
            container_of(cb, struct amd_sched_entity, cb);
        entity->dependency = NULL;

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