>With ShadowPrimary enabled, all normal X11 drawing is performed by the CPU, >not the GPU. >Does enabling ShadowPrimary also make OpenGL applications look correct? >If not, it's most likely a Mesa or maybe LLVM issue. >>Enableing ShadowPrimary, some OpenGL applications looks better. But some app >>still has problem: [cid:image001.png@01D37D9E.9DD3BB00] >>By the way, I set "AccelMethod" to ”none” instead of “glamor” also makes the >>screen became normal. but OpenGL app run with Error: >>X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) >> Major opcode of failed request: 153 (DRI2) >> Minor opcode of failed request: 8 (DRI2SwapBuffers ) >> Resource id in failed request: 0x1e00002 >>Serial number of failed request: 115 >>Current serial number in output stream: 116 >>If it is most likely a Mesa or LLVM issue, how can I debug or do some trial ? >>Thanks. Anyone has advice about the display problem? Thanks.
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