>With ShadowPrimary enabled, all normal X11 drawing is performed by the CPU, 
>not the GPU.



>Does enabling ShadowPrimary also make OpenGL applications look correct?

>If not, it's most likely a Mesa or maybe LLVM issue.



>>Enableing ShadowPrimary, some OpenGL applications looks better. But some app 
>>still has problem:

[cid:image001.png@01D37D9E.9DD3BB00]



>>By the way, I set "AccelMethod" to ”none” instead of “glamor” also makes the 
>>screen became normal. but OpenGL app run with Error:



>>X Error of failed request:  BadDrawable (invalid Pixmap or Window parameter)

 >> Major opcode of failed request:  153 (DRI2)

 >> Minor opcode of failed request:  8 (DRI2SwapBuffers               )

 >> Resource id in failed request:  0x1e00002

  >>Serial number of failed request:  115

  >>Current serial number in output stream:  116



>>If it is most likely a Mesa or LLVM issue, how can I debug or do some trial ?

>>Thanks.



Anyone has advice about the display problem?

Thanks.


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