Am 13.09.2018 um 04:15 schrieb zhoucm1:
On 2018年09月12日 19:05, Christian König wrote:
[SNIP]
+static void drm_syncobj_find_signal_pt_for_wait_pt(struct
drm_syncobj *syncobj,
+ struct drm_syncobj_wait_pt *wait_pt)
+{
That whole approach still looks horrible complicated to me.
It's already very close to what you said before.
Especially the separation of signal and wait pt is completely
unnecessary as far as I can see.
When a wait pt is requested we just need to search for the signal
point which it will trigger.
Yeah, I tried this, but when I implement cpu wait ioctl on specific
point, we need a advanced wait pt fence, otherwise, we could still
need old syncobj cb.
Why? I mean you just need to call drm_syncobj_find_fence() and when
that one returns NULL you use wait_event_*() to wait for a signal
point >= your wait point to appear and try again.
e.g. when there are 3 syncobjs(A,B,C) to wait, all syncobjABC have no
fence yet, as you said, during drm_syncobj_find_fence(A) is working on
wait_event, syncobjB and syncobjC could already be signaled, then we
don't know which one is first signaled, which is need when wait ioctl
returns.
I don't really see a problem with that. When you wait for the first one
you need to wait for A,B,C at the same time anyway.
So what you do is to register a fence callback on the fences you already
have and for the syncobj which doesn't yet have a fence you make sure
that they wake up your thread when they get one.
So essentially exactly what drm_syncobj_fence_get_or_add_callback()
already does today.
Regards,
Christian.
Back to my implementation, it already fixes all your concerns before,
and can be able to easily used in wait_ioctl. When you feel that is
complicated, I guess that is because we merged all logic to that and
much clean up in one patch. In fact, it already is very simple,
timeline_init/fini, create signal/wait_pt, find signal_pt for wait_pt,
garbage collection, just them.
Thanks,
David Zhou
Regards,
Christian.
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