Same as gfx9.  This allows us to kill the waves for hung
shaders.

Signed-off-by: Alex Deucher <alexander.deuc...@amd.com>
---
 drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c 
b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c
index ddb485e1e963..27c63a8f698c 100644
--- a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c
+++ b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c
@@ -7690,6 +7690,19 @@ static void 
gfx_v10_0_ring_emit_reg_write_reg_wait(struct amdgpu_ring *ring,
                                                           ref, mask);
 }
 
+static void gfx_v10_0_ring_soft_recovery(struct amdgpu_ring *ring,
+                                        unsigned vmid)
+{
+       struct amdgpu_device *adev = ring->adev;
+       uint32_t value = 0;
+
+       value = REG_SET_FIELD(value, SQ_CMD, CMD, 0x03);
+       value = REG_SET_FIELD(value, SQ_CMD, MODE, 0x01);
+       value = REG_SET_FIELD(value, SQ_CMD, CHECK_VMID, 1);
+       value = REG_SET_FIELD(value, SQ_CMD, VM_ID, vmid);
+       WREG32_SOC15(GC, 0, mmSQ_CMD, value);
+}
+
 static void
 gfx_v10_0_set_gfx_eop_interrupt_state(struct amdgpu_device *adev,
                                      uint32_t me, uint32_t pipe,
@@ -8105,6 +8118,7 @@ static const struct amdgpu_ring_funcs 
gfx_v10_0_ring_funcs_gfx = {
        .emit_wreg = gfx_v10_0_ring_emit_wreg,
        .emit_reg_wait = gfx_v10_0_ring_emit_reg_wait,
        .emit_reg_write_reg_wait = gfx_v10_0_ring_emit_reg_write_reg_wait,
+       .soft_recovery = gfx_v10_0_ring_soft_recovery,
        .emit_mem_sync = gfx_v10_0_emit_mem_sync,
 };
 
-- 
2.25.4

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