On 8/24/2021 1:26 PM, Greathouse, Joseph wrote:
-----Original Message-----
From: Lazar, Lijo <lijo.la...@amd.com>
Sent: Tuesday, August 24, 2021 2:24 AM
To: Greathouse, Joseph <joseph.greatho...@amd.com>; Kuehling, Felix 
<felix.kuehl...@amd.com>; amd-
g...@lists.freedesktop.org
Subject: Re: [PATCH 1/3] drm/amdkfd: Allocate SDMA engines more fairly



On 8/24/2021 12:19 PM, Greathouse, Joseph wrote:
-----Original Message-----
From: Lazar, Lijo <lijo.la...@amd.com>
Sent: Monday, August 23, 2021 11:37 PM
To: Kuehling, Felix <felix.kuehl...@amd.com>; Greathouse, Joseph 
<joseph.greatho...@amd.com>; amd-
g...@lists.freedesktop.org
Subject: Re: [PATCH 1/3] drm/amdkfd: Allocate SDMA engines more fairly

On 8/23/2021 10:34 PM, Felix Kuehling wrote:
Am 2021-08-23 um 3:08 a.m. schrieb Lazar, Lijo:


On 8/20/2021 11:02 AM, Joseph Greathouse wrote:
Give every process at most one queue from each SDMA engine.
Previously, we allocated all SDMA engines and queues on a first-
come-first-serve basis. This meant that it was possible for two
processes racing on their allocation requests to each end up with
two queues on the same SDMA engine. That could serialize the
performance of commands to different queues.

This new mechanism allows each process at most a single queue
on each SDMA engine. Processes will check for queue availability on
SDMA engine 0, then 1, then 2, etc. and only allocate on that
engine if there is an available queue slot. If there are no
queue slots available (or if this process has already allocated
a queue on this engine), it moves on and tries the next engine.

The Aldebaran chip has a small quirk that SDMA0 should only be
used by the very first allocation from each process. It is OK to
use any other SDMA engine at any time, but after the first SDMA
allocation request from a process, the resulting engine must
be from SDMA1 or above. This patch handles this case as well.

Signed-off-by: Joseph Greathouse <joseph.greatho...@amd.com>
---
     .../drm/amd/amdkfd/kfd_device_queue_manager.c | 135 +++++++++++++-----
     drivers/gpu/drm/amd/amdkfd/kfd_priv.h         |   2 +
     drivers/gpu/drm/amd/amdkfd/kfd_process.c      |   3 +
     3 files changed, 107 insertions(+), 33 deletions(-)

diff --git a/drivers/gpu/drm/amd/amdkfd/kfd_device_queue_manager.c
b/drivers/gpu/drm/amd/amdkfd/kfd_device_queue_manager.c
index f8fce9d05f50..86bdb765f350 100644
--- a/drivers/gpu/drm/amd/amdkfd/kfd_device_queue_manager.c
+++ b/drivers/gpu/drm/amd/amdkfd/kfd_device_queue_manager.c
@@ -52,12 +52,14 @@ static int unmap_queues_cpsch(struct
device_queue_manager *dqm,
     static int map_queues_cpsch(struct device_queue_manager *dqm);
       static void deallocate_sdma_queue(struct device_queue_manager *dqm,
+                struct qcm_process_device *qpd,
                     struct queue *q);
       static inline void deallocate_hqd(struct device_queue_manager *dqm,
                     struct queue *q);
     static int allocate_hqd(struct device_queue_manager *dqm, struct
queue *q);
     static int allocate_sdma_queue(struct device_queue_manager *dqm,
+                struct qcm_process_device *qpd,
                     struct queue *q);
     static void kfd_process_hw_exception(struct work_struct *work);
     @@ -349,7 +351,7 @@ static int create_queue_nocpsch(struct
device_queue_manager *dqm,
                 q->pipe, q->queue);
         } else if (q->properties.type == KFD_QUEUE_TYPE_SDMA ||
             q->properties.type == KFD_QUEUE_TYPE_SDMA_XGMI) {
-        retval = allocate_sdma_queue(dqm, q);
+        retval = allocate_sdma_queue(dqm, qpd, q);
             if (retval)
                 goto deallocate_vmid;
             dqm->asic_ops.init_sdma_vm(dqm, q, qpd);
@@ -410,7 +412,7 @@ static int create_queue_nocpsch(struct
device_queue_manager *dqm,
             deallocate_hqd(dqm, q);
         else if (q->properties.type == KFD_QUEUE_TYPE_SDMA ||
             q->properties.type == KFD_QUEUE_TYPE_SDMA_XGMI)
-        deallocate_sdma_queue(dqm, q);
+        deallocate_sdma_queue(dqm, qpd, q);
     deallocate_vmid:
         if (list_empty(&qpd->queues_list))
             deallocate_vmid(dqm, qpd, q);
@@ -475,9 +477,9 @@ static int destroy_queue_nocpsch_locked(struct
device_queue_manager *dqm,
         if (q->properties.type == KFD_QUEUE_TYPE_COMPUTE)
             deallocate_hqd(dqm, q);
         else if (q->properties.type == KFD_QUEUE_TYPE_SDMA)
-        deallocate_sdma_queue(dqm, q);
+        deallocate_sdma_queue(dqm, qpd, q);
         else if (q->properties.type == KFD_QUEUE_TYPE_SDMA_XGMI)
-        deallocate_sdma_queue(dqm, q);
+        deallocate_sdma_queue(dqm, qpd, q);
         else {
             pr_debug("q->properties.type %d is invalid\n",
                     q->properties.type);
@@ -1039,42 +1041,93 @@ static void pre_reset(struct
device_queue_manager *dqm)
         dqm_unlock(dqm);
     }
     +static uint64_t sdma_engine_mask(int engine, int num_engines)

Looks more like the queue mask for an engine, the name doesn't make it
clear.

+{
+    uint64_t mask = 0;
+
+    engine %= num_engines;
+    while (engine < (sizeof(uint64_t)*8)) {
+        mask |= 1ULL << engine;
+        engine += num_engines;
+    }
+    return mask;
+}
+
     static int allocate_sdma_queue(struct device_queue_manager *dqm,
+                struct qcm_process_device *qpd,
                     struct queue *q)
     {
-    int bit;
+    uint64_t available_queue_bitmap;
+    unsigned int bit, engine, num_engines;
+    bool found_sdma = false;
           if (q->properties.type == KFD_QUEUE_TYPE_SDMA) {
-        if (dqm->sdma_bitmap == 0) {

This is still a valid optimization and no need to loop through if
nothing is available anyway. Valid for XGMI loop also.

+        num_engines = get_num_sdma_engines(dqm);
+        for_each_set_bit(engine, &(qpd->sdma_engine_bitmap),
num_engines) {

Probably a naive question -

Theoretically there are 8 queues per engine as per the mask code. In
the below code, there is an assumption that a process will use at best
number of queues=max num of sdma engines or xgmi engines
simultaneously. Is that true always? For ex: there are 2 sdma engines
and 4 queues per engine. Can't multiple threads of a process initiate
multiple sdma transactions > number of sdma engines available? This
code limits that, but I don't know if that is a possible case.

When you use multiple SDMA queues on the same engine, the work from the
queues gets serialized. You can either let the SDMA engine serialize
work from multiple queues, or let ROCr serialize work from multiple
threads on the same SDMA queue. There is no obvious benefit to let the
SDMA engine do it. But there is a drawback: Fewer processes get to use SDMA.


The fact that there exists multiple queues and there is no such
assumption made in existing logic (prior to the patch) tells that there
is indeed some advantage of making use of hardware queues. For ex:
switching to different ring buffer may not need context save/resubmission.

Just like different processes, different threads of same process may
take advantage of multiple queues. More interested to see the impact in
cases where the focus is on single process ex: impact on running some
benchmarks or in HPC where entire hardware is dedicated for a specific
compute purpose.

Each engine has multiple user-mode queues because we expect to see multiple 
processes sharing the device at the same time. The
internal datasheets from the hardware team strongly suggest using one user-mode 
queue per engine per process.

With that in mind, the ROCr user-mode runtime attempts to create, at most, one 
queue per SDMA engine within each process. For
instance, ROCr creates one queue for H->D transfers and one queue for D->H 
transfers. We want these queues to be on different
engines so that we can get full-duplex PCIe transfers. If both queues are on 
the same engine, the engine will serialize the transfers
(because it can only work on one command at a time), and we will get 
half-duplex.

The queue allocation algorithm that this patch replaces could accidentally 
yield two queues on the same engine. If Process A
allocates its first queue, it would receive sdma0_queue0. Process B could then 
allocate its first queue, and get sdma1_queue0. Then
Process A could allocate its second queue and get sdma0_queue1. This would 
yield undesirable and unexpected serialization between
H->D and D->H transfers in Process A. In addition, I believe the old algorithm 
would allow an uncooperative process to allocate all
SDMA queues to itself. Looking at the git history, I believe the old allocator 
is basically the same as the initial KFD SDMA allocator built
for Kaveri. I'm confident we've learned more about how multiple processes 
should share our GPUs since then. :)

To your last point: even if we have different threads in the same process 
submitting transfer requests, the ROCr runtime within the
process will submit all like transfers (e.g. all H->D transfers) into the same 
queue. Submitting those same commands into different
queues on the same engine will not yield any clear performance benefit since 
the engine will serialize the commands.  And it will likely
yield some performance loss due to queue-switching overheads in the engine. I 
think this patch yields a more fair allocation
mechanism (e.g., no process can starve out other processes by taking all the 
queues on all engines), and it also more closely match
what user-space expects (e.g., different SDMA queues can run commands in 
parallel).


Thanks Joe for providing more info related to ROCr.

One other thing is - seems the process will keep waiting for the second
queue (assuming first is still in use) to be alloted always on a
separate engine. In the example cited above, do you expect a case where
sdma1 queues are all full and Process A has to wait till a sdma1 queue
is free even though there is a free queue available in sdma0 (by virtue
of long/short jobs submitted earlier by other processes). Is that
situation managed by ROCr? Or, as worst case allocate on sdma0 itself if
nothing is available on other engines? Rather than going in any order,
maybe another way is to order engines based on max free queues and give
preference to the first engine not actively used by the process.

I think there are a few parts to this answer:

User-space has always been responsible for handling an allocation failure and 
falling back in some capacity, even before this patch. If the process receives 
a NAK and has no SDMA queues, it may need to fall back to a blit copy-kernel 
submitted to a compute queue. ROCr does this today.

Another example of when this allocator could NAK is (for example) if this 
process tries to allocate a 2nd PCIe queue, it already has a queue on SDMA0, 
and SDMA1 is full. User-space could also use a blit kernel to handle this, if 
it wants transfers to run in parallel (one direction in SDMA, one with a blit). 
Or it could decide to serialize all transfers commands into the single queue it 
already has.

A third situation would be if Process A initially requests a queue while SDMA0 
is full, so its first queue is allocated on SDMA1. Later, another process ends 
and one of the SDMA0 queues is freed. If the Process A then requests a second 
SDMA queue, it will receive it on SDMA0. (Except on Aldebaran, due to the 
hardware quirk mentioned in the commit message. On Aldebaran, you would end up 
in the situation from the paragraph above, with one SDMA1 queue).

In none of these cases would we expect user-space to wait until a queue is free 
and keep trying to allocate. For all one process knows, such an allocation may 
never succeed. Imagine, for instance, 8 other processes that run perpetually 
and never relinquish their queue allocations. This SDMA allocations are not 
time-sliced on today's GPUs.


Thanks again for the details!

As for the "rather than going in any order" suggestion, the 3rd patch in this 
series attempts to address this concern without adding a lot of extra code complexity. I 
worry that ordering engines based on max free queues: a) would requiring more complexity 
than the current bitmap-based free-queue list, and b) doesn't allow us to easily handle 
the Aldebaran quirk mentioned above, which specifically deals with SDMA0.


It may not be so complicated once this bitmap is viewed differently. Sent a sample logic separately, please check.

Thanks,
Lijo

Thanks again,
-Joe


Thanks,
Lijo

And thanks for the code suggestions up above, I will make those changes as 
requested.

Thanks!
-Joe

Thanks,
Lijo

Regards,
     Felix



Thanks,
Lijo

+            /* Do not reuse SDMA0 for any subsequent SDMA queue
+             * requests on Aldebaran. If SDMA0's queues are all
+             * full, then this process should never use SDMA0
+             * for any further requests
+             */
+            if (dqm->dev->device_info->asic_family == CHIP_ALDEBARAN &&
+                    engine == 0)
+                qpd->sdma_engine_bitmap &= ~(1ULL << engine);
+
+            available_queue_bitmap = sdma_engine_mask(engine,
num_engines);
+            available_queue_bitmap &= dqm->sdma_bitmap;
+
+            if (!available_queue_bitmap)
+                continue;
+            /* Take the selected engine off the list so we will not
+             * allocate two queues onto the same engine
+             */
+            qpd->sdma_engine_bitmap &= ~(1ULL << engine);
+            found_sdma = true;
+
+            bit = __ffs64(available_queue_bitmap);
+            dqm->sdma_bitmap &= ~(1ULL << bit);
+            q->sdma_id = bit;
+            q->properties.sdma_engine_id = q->sdma_id % num_engines;
+            q->properties.sdma_queue_id = q->sdma_id / num_engines;
+            break;
+        }
+        if (!found_sdma) {
                 pr_err("No more SDMA queue to allocate\n");
                 return -ENOMEM;
             }
-
-        bit = __ffs64(dqm->sdma_bitmap);
-        dqm->sdma_bitmap &= ~(1ULL << bit);
-        q->sdma_id = bit;
-        q->properties.sdma_engine_id = q->sdma_id %
-                get_num_sdma_engines(dqm);
-        q->properties.sdma_queue_id = q->sdma_id /
-                get_num_sdma_engines(dqm);
         } else if (q->properties.type == KFD_QUEUE_TYPE_SDMA_XGMI) {
-        if (dqm->xgmi_sdma_bitmap == 0) {
+        num_engines = get_num_xgmi_sdma_engines(dqm);
+        for_each_set_bit(engine, &(qpd->xgmi_sdma_engine_bitmap),
num_engines) {
+            available_queue_bitmap = sdma_engine_mask(engine,
num_engines);
+            available_queue_bitmap &= dqm->xgmi_sdma_bitmap;
+
+            if (!available_queue_bitmap)
+                continue;
+            /* Take the selected engine off the list so we will not
+             * allocate two queues onto the same engine
+             */
+            qpd->xgmi_sdma_engine_bitmap &= ~(1ULL << engine);
+            found_sdma = true;
+
+            bit = __ffs64(available_queue_bitmap);
+            dqm->xgmi_sdma_bitmap &= ~(1ULL << bit);
+            q->sdma_id = bit;
+            /* sdma_engine_id is sdma id including
+             * both PCIe-optimized SDMAs and XGMI-
+             * optimized SDMAs. The calculation below
+             * assumes the first N engines are always
+             * PCIe-optimized ones
+             */
+            q->properties.sdma_engine_id = get_num_sdma_engines(dqm) +
+                q->sdma_id % get_num_xgmi_sdma_engines(dqm);
+            q->properties.sdma_queue_id = q->sdma_id /
+                get_num_xgmi_sdma_engines(dqm);
+            break;
+        }
+        if (!found_sdma) {
                 pr_err("No more XGMI SDMA queue to allocate\n");
                 return -ENOMEM;
             }
-        bit = __ffs64(dqm->xgmi_sdma_bitmap);
-        dqm->xgmi_sdma_bitmap &= ~(1ULL << bit);
-        q->sdma_id = bit;
-        /* sdma_engine_id is sdma id including
-         * both PCIe-optimized SDMAs and XGMI-
-         * optimized SDMAs. The calculation below
-         * assumes the first N engines are always
-         * PCIe-optimized ones
-         */
-        q->properties.sdma_engine_id = get_num_sdma_engines(dqm) +
-                q->sdma_id % get_num_xgmi_sdma_engines(dqm);
-        q->properties.sdma_queue_id = q->sdma_id /
-                get_num_xgmi_sdma_engines(dqm);
         }
           pr_debug("SDMA engine id: %d\n", q->properties.sdma_engine_id);
@@ -1084,16 +1137,32 @@ static int allocate_sdma_queue(struct
device_queue_manager *dqm,
     }
       static void deallocate_sdma_queue(struct device_queue_manager *dqm,
+                struct qcm_process_device *qpd,
                     struct queue *q)
     {
+    uint32_t engine = q->properties.sdma_engine_id;
+
         if (q->properties.type == KFD_QUEUE_TYPE_SDMA) {
             if (q->sdma_id >= get_num_sdma_queues(dqm))
                 return;
             dqm->sdma_bitmap |= (1ULL << q->sdma_id);
+        /* Don't give SDMA0 back to be reallocated on Aldebaran.
+         * It is only OK to use this engine from the first allocation
+         * within a process.
+         */
+        if (!(dqm->dev->device_info->asic_family == CHIP_ALDEBARAN &&
+                    engine == 0))
+            qpd->sdma_engine_bitmap |= (1ULL << engine);
+
         } else if (q->properties.type == KFD_QUEUE_TYPE_SDMA_XGMI) {
             if (q->sdma_id >= get_num_xgmi_sdma_queues(dqm))
                 return;
             dqm->xgmi_sdma_bitmap |= (1ULL << q->sdma_id);
+        /* engine ID in the queue properties is the global engine ID.
+         * The XGMI engine bitmap ignores the PCIe-optimized engines.
+         */
+        engine -= get_num_sdma_engines(dqm);
+        qpd->xgmi_sdma_engine_bitmap |= (1ULL << engine);
         }
     }
     @@ -1303,7 +1372,7 @@ static int create_queue_cpsch(struct
device_queue_manager *dqm, struct queue *q,
         if (q->properties.type == KFD_QUEUE_TYPE_SDMA ||
             q->properties.type == KFD_QUEUE_TYPE_SDMA_XGMI) {
             dqm_lock(dqm);
-        retval = allocate_sdma_queue(dqm, q);
+        retval = allocate_sdma_queue(dqm, qpd, q);
             dqm_unlock(dqm);
             if (retval)
                 goto out;
@@ -1365,7 +1434,7 @@ static int create_queue_cpsch(struct
device_queue_manager *dqm, struct queue *q,
         if (q->properties.type == KFD_QUEUE_TYPE_SDMA ||
             q->properties.type == KFD_QUEUE_TYPE_SDMA_XGMI) {
             dqm_lock(dqm);
-        deallocate_sdma_queue(dqm, q);
+        deallocate_sdma_queue(dqm, qpd, q);
             dqm_unlock(dqm);
         }
     out:
@@ -1536,7 +1605,7 @@ static int destroy_queue_cpsch(struct
device_queue_manager *dqm,
           if ((q->properties.type == KFD_QUEUE_TYPE_SDMA) ||
             (q->properties.type == KFD_QUEUE_TYPE_SDMA_XGMI)) {
-        deallocate_sdma_queue(dqm, q);
+        deallocate_sdma_queue(dqm, qpd, q);
             pdd->sdma_past_activity_counter += sdma_val;
         }
     @@ -1751,9 +1820,9 @@ static int process_termination_cpsch(struct
device_queue_manager *dqm,
         /* Clear all user mode queues */
         list_for_each_entry(q, &qpd->queues_list, list) {
             if (q->properties.type == KFD_QUEUE_TYPE_SDMA)
-            deallocate_sdma_queue(dqm, q);
+            deallocate_sdma_queue(dqm, qpd, q);
             else if (q->properties.type == KFD_QUEUE_TYPE_SDMA_XGMI)
-            deallocate_sdma_queue(dqm, q);
+            deallocate_sdma_queue(dqm, qpd, q);
               if (q->properties.is_active) {
                 decrement_queue_count(dqm, q->properties.type);
diff --git a/drivers/gpu/drm/amd/amdkfd/kfd_priv.h
b/drivers/gpu/drm/amd/amdkfd/kfd_priv.h
index ab83b0de6b22..c38eebc9db4d 100644
--- a/drivers/gpu/drm/amd/amdkfd/kfd_priv.h
+++ b/drivers/gpu/drm/amd/amdkfd/kfd_priv.h
@@ -576,6 +576,8 @@ struct qcm_process_device {
         struct list_head priv_queue_list;
           unsigned int queue_count;
+    unsigned long sdma_engine_bitmap;
+    unsigned long xgmi_sdma_engine_bitmap;
         unsigned int vmid;
         bool is_debug;
         unsigned int evicted; /* eviction counter, 0=active */
diff --git a/drivers/gpu/drm/amd/amdkfd/kfd_process.c
b/drivers/gpu/drm/amd/amdkfd/kfd_process.c
index 21ec8a18cad2..13c85624bf7d 100644
--- a/drivers/gpu/drm/amd/amdkfd/kfd_process.c
+++ b/drivers/gpu/drm/amd/amdkfd/kfd_process.c
@@ -1422,6 +1422,7 @@ struct kfd_process_device
*kfd_create_process_device_data(struct kfd_dev *dev,
                                 struct kfd_process *p)
     {
         struct kfd_process_device *pdd = NULL;
+    const struct kfd_device_info *dev_info =
dev->dqm->dev->device_info;
           if (WARN_ON_ONCE(p->n_pdds >= MAX_GPU_INSTANCE))
             return NULL;
@@ -1446,6 +1447,8 @@ struct kfd_process_device
*kfd_create_process_device_data(struct kfd_dev *dev,
         pdd->qpd.pqm = &p->pqm;
         pdd->qpd.evicted = 0;
         pdd->qpd.mapped_gws_queue = false;
+    pdd->qpd.sdma_engine_bitmap =
BIT_ULL(dev_info->num_sdma_engines) - 1;
+    pdd->qpd.xgmi_sdma_engine_bitmap =
BIT_ULL(dev_info->num_xgmi_sdma_engines) - 1;
         pdd->process = p;
         pdd->bound = PDD_UNBOUND;
         pdd->already_dequeued = false;

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