evergreen_default_state and evergreen_default_size are only used in evergreen.c. Single file symbols should be static. So move their definitions to evergreen_blit_shaders.h and change their storage-class-specifier to static.
Remove unneeded evergreen_blit_shader.c evergreen_ps/vs definitions were removed with commit 4f8629675800 ("drm/radeon/kms: remove r6xx+ blit copy routines") So their declarations in evergreen_blit_shader.h are not needed, so remove them. Signed-off-by: Tom Rix <t...@redhat.com> --- drivers/gpu/drm/radeon/Makefile | 2 +- .../gpu/drm/radeon/evergreen_blit_shaders.c | 303 ------------------ .../gpu/drm/radeon/evergreen_blit_shaders.h | 278 +++++++++++++++- 3 files changed, 274 insertions(+), 309 deletions(-) delete mode 100644 drivers/gpu/drm/radeon/evergreen_blit_shaders.c diff --git a/drivers/gpu/drm/radeon/Makefile b/drivers/gpu/drm/radeon/Makefile index 4deedaacd655..1045d2c46a76 100644 --- a/drivers/gpu/drm/radeon/Makefile +++ b/drivers/gpu/drm/radeon/Makefile @@ -41,7 +41,7 @@ radeon-y += radeon_device.o radeon_asic.o radeon_kms.o \ rs400.o rs600.o rs690.o rv515.o r520.o r600.o rv770.o radeon_test.o \ r200.o radeon_legacy_tv.o r600_cs.o \ radeon_pm.o atombios_dp.o r600_hdmi.o dce3_1_afmt.o \ - evergreen.o evergreen_cs.o evergreen_blit_shaders.o \ + evergreen.o evergreen_cs.o \ evergreen_hdmi.o radeon_trace_points.o ni.o \ atombios_encoders.o radeon_semaphore.o radeon_sa.o atombios_i2c.o si.o \ radeon_prime.o cik.o cik_blit_shaders.o \ diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c deleted file mode 100644 index 1a96ddb3e5ed..000000000000 --- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c +++ /dev/null @@ -1,303 +0,0 @@ -/* - * Copyright 2010 Advanced Micro Devices, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Authors: - * Alex Deucher <alexander.deuc...@amd.com> - */ - -#include <linux/bug.h> -#include <linux/types.h> -#include <linux/kernel.h> - -/* - * evergreen cards need to use the 3D engine to blit data which requires - * quite a bit of hw state setup. Rather than pull the whole 3D driver - * (which normally generates the 3D state) into the DRM, we opt to use - * statically generated state tables. The register state and shaders - * were hand generated to support blitting functionality. See the 3D - * driver or documentation for descriptions of the registers and - * shader instructions. - */ - -const u32 evergreen_default_state[] = -{ - 0xc0016900, - 0x0000023b, - 0x00000000, /* SQ_LDS_ALLOC_PS */ - - 0xc0066900, - 0x00000240, - 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - - 0xc0046900, - 0x00000247, - 0x00000000, /* SQ_GS_VERT_ITEMSIZE */ - 0x00000000, - 0x00000000, - 0x00000000, - - 0xc0026900, - 0x00000010, - 0x00000000, /* DB_Z_INFO */ - 0x00000000, /* DB_STENCIL_INFO */ - - 0xc0016900, - 0x00000200, - 0x00000000, /* DB_DEPTH_CONTROL */ - - 0xc0066900, - 0x00000000, - 0x00000060, /* DB_RENDER_CONTROL */ - 0x00000000, /* DB_COUNT_CONTROL */ - 0x00000000, /* DB_DEPTH_VIEW */ - 0x0000002a, /* DB_RENDER_OVERRIDE */ - 0x00000000, /* DB_RENDER_OVERRIDE2 */ - 0x00000000, /* DB_HTILE_DATA_BASE */ - - 0xc0026900, - 0x0000000a, - 0x00000000, /* DB_STENCIL_CLEAR */ - 0x00000000, /* DB_DEPTH_CLEAR */ - - 0xc0016900, - 0x000002dc, - 0x0000aa00, /* DB_ALPHA_TO_MASK */ - - 0xc0016900, - 0x00000080, - 0x00000000, /* PA_SC_WINDOW_OFFSET */ - - 0xc00d6900, - 0x00000083, - 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ - 0x00000000, /* PA_SC_CLIPRECT_0_TL */ - 0x20002000, /* PA_SC_CLIPRECT_0_BR */ - 0x00000000, - 0x20002000, - 0x00000000, - 0x20002000, - 0x00000000, - 0x20002000, - 0xaaaaaaaa, /* PA_SC_EDGERULE */ - 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ - 0x0000000f, /* CB_TARGET_MASK */ - 0x0000000f, /* CB_SHADER_MASK */ - - 0xc0226900, - 0x00000094, - 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ - 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x80000000, - 0x20002000, - 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ - 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ - - 0xc0016900, - 0x000000d4, - 0x00000000, /* SX_MISC */ - - 0xc0026900, - 0x00000292, - 0x00000000, /* PA_SC_MODE_CNTL_0 */ - 0x00000000, /* PA_SC_MODE_CNTL_1 */ - - 0xc0106900, - 0x00000300, - 0x00000000, /* PA_SC_LINE_CNTL */ - 0x00000000, /* PA_SC_AA_CONFIG */ - 0x00000005, /* PA_SU_VTX_CNTL */ - 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ - 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ - 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ - 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ - 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */ - 0xffffffff, /* PA_SC_AA_MASK */ - - 0xc00d6900, - 0x00000202, - 0x00cc0010, /* CB_COLOR_CONTROL */ - 0x00000210, /* DB_SHADER_CONTROL */ - 0x00010000, /* PA_CL_CLIP_CNTL */ - 0x00000004, /* PA_SU_SC_MODE_CNTL */ - 0x00000100, /* PA_CL_VTE_CNTL */ - 0x00000000, /* PA_CL_VS_OUT_CNTL */ - 0x00000000, /* PA_CL_NANINF_CNTL */ - 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ - 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ - 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */ - - 0xc0066900, - 0x000002de, - 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - - 0xc0016900, - 0x00000229, - 0x00000000, /* SQ_PGM_START_FS */ - - 0xc0016900, - 0x0000022a, - 0x00000000, /* SQ_PGM_RESOURCES_FS */ - - 0xc0096900, - 0x00000100, - 0x00ffffff, /* VGT_MAX_VTX_INDX */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* SX_ALPHA_TEST_CONTROL */ - 0x00000000, /* CB_BLEND_RED */ - 0x00000000, /* CB_BLEND_GREEN */ - 0x00000000, /* CB_BLEND_BLUE */ - 0x00000000, /* CB_BLEND_ALPHA */ - - 0xc0026900, - 0x000002a8, - 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ - 0x00000000, /* */ - - 0xc0026900, - 0x000002ad, - 0x00000000, /* VGT_REUSE_OFF */ - 0x00000000, /* */ - - 0xc0116900, - 0x00000280, - 0x00000000, /* PA_SU_POINT_SIZE */ - 0x00000000, /* PA_SU_POINT_MINMAX */ - 0x00000008, /* PA_SU_LINE_CNTL */ - 0x00000000, /* PA_SC_LINE_STIPPLE */ - 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ - 0x00000000, /* VGT_HOS_CNTL */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* VGT_GS_MODE */ - - 0xc0016900, - 0x000002a1, - 0x00000000, /* VGT_PRIMITIVEID_EN */ - - 0xc0016900, - 0x000002a5, - 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ - - 0xc0016900, - 0x000002d5, - 0x00000000, /* VGT_SHADER_STAGES_EN */ - - 0xc0026900, - 0x000002e5, - 0x00000000, /* VGT_STRMOUT_CONFIG */ - 0x00000000, /* */ - - 0xc0016900, - 0x000001e0, - 0x00000000, /* CB_BLEND0_CONTROL */ - - 0xc0016900, - 0x000001b1, - 0x00000000, /* SPI_VS_OUT_CONFIG */ - - 0xc0016900, - 0x00000187, - 0x00000000, /* SPI_VS_OUT_ID_0 */ - - 0xc0016900, - 0x00000191, - 0x00000100, /* SPI_PS_INPUT_CNTL_0 */ - - 0xc00b6900, - 0x000001b3, - 0x20000001, /* SPI_PS_IN_CONTROL_0 */ - 0x00000000, /* SPI_PS_IN_CONTROL_1 */ - 0x00000000, /* SPI_INTERP_CONTROL_0 */ - 0x00000000, /* SPI_INPUT_Z */ - 0x00000000, /* SPI_FOG_CNTL */ - 0x00100000, /* SPI_BARYC_CNTL */ - 0x00000000, /* SPI_PS_IN_CONTROL_2 */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - 0x00000000, /* */ - - 0xc0026900, - 0x00000316, - 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ - 0x00000010, /* */ -}; - -const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state); diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h index bb8d6c751595..4492524ee1df 100644 --- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h +++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h @@ -20,16 +20,284 @@ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * + * Authors: + * Alex Deucher <alexander.deuc...@amd.com> */ #ifndef EVERGREEN_BLIT_SHADERS_H #define EVERGREEN_BLIT_SHADERS_H -extern const u32 evergreen_ps[]; -extern const u32 evergreen_vs[]; -extern const u32 evergreen_default_state[]; +/* + * evergreen cards need to use the 3D engine to blit data which requires + * quite a bit of hw state setup. Rather than pull the whole 3D driver + * (which normally generates the 3D state) into the DRM, we opt to use + * statically generated state tables. The register state and shaders + * were hand generated to support blitting functionality. See the 3D + * driver or documentation for descriptions of the registers and + * shader instructions. + */ + +static const u32 evergreen_default_state[] = { + 0xc0016900, + 0x0000023b, + 0x00000000, /* SQ_LDS_ALLOC_PS */ + + 0xc0066900, + 0x00000240, + 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + + 0xc0046900, + 0x00000247, + 0x00000000, /* SQ_GS_VERT_ITEMSIZE */ + 0x00000000, + 0x00000000, + 0x00000000, + + 0xc0026900, + 0x00000010, + 0x00000000, /* DB_Z_INFO */ + 0x00000000, /* DB_STENCIL_INFO */ + + 0xc0016900, + 0x00000200, + 0x00000000, /* DB_DEPTH_CONTROL */ + + 0xc0066900, + 0x00000000, + 0x00000060, /* DB_RENDER_CONTROL */ + 0x00000000, /* DB_COUNT_CONTROL */ + 0x00000000, /* DB_DEPTH_VIEW */ + 0x0000002a, /* DB_RENDER_OVERRIDE */ + 0x00000000, /* DB_RENDER_OVERRIDE2 */ + 0x00000000, /* DB_HTILE_DATA_BASE */ + + 0xc0026900, + 0x0000000a, + 0x00000000, /* DB_STENCIL_CLEAR */ + 0x00000000, /* DB_DEPTH_CLEAR */ + + 0xc0016900, + 0x000002dc, + 0x0000aa00, /* DB_ALPHA_TO_MASK */ + + 0xc0016900, + 0x00000080, + 0x00000000, /* PA_SC_WINDOW_OFFSET */ + + 0xc00d6900, + 0x00000083, + 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ + 0x00000000, /* PA_SC_CLIPRECT_0_TL */ + 0x20002000, /* PA_SC_CLIPRECT_0_BR */ + 0x00000000, + 0x20002000, + 0x00000000, + 0x20002000, + 0x00000000, + 0x20002000, + 0xaaaaaaaa, /* PA_SC_EDGERULE */ + 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ + 0x0000000f, /* CB_TARGET_MASK */ + 0x0000000f, /* CB_SHADER_MASK */ + + 0xc0226900, + 0x00000094, + 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ + 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ + 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ + + 0xc0016900, + 0x000000d4, + 0x00000000, /* SX_MISC */ + + 0xc0026900, + 0x00000292, + 0x00000000, /* PA_SC_MODE_CNTL_0 */ + 0x00000000, /* PA_SC_MODE_CNTL_1 */ + + 0xc0106900, + 0x00000300, + 0x00000000, /* PA_SC_LINE_CNTL */ + 0x00000000, /* PA_SC_AA_CONFIG */ + 0x00000005, /* PA_SU_VTX_CNTL */ + 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ + 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ + 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ + 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */ + 0xffffffff, /* PA_SC_AA_MASK */ + + 0xc00d6900, + 0x00000202, + 0x00cc0010, /* CB_COLOR_CONTROL */ + 0x00000210, /* DB_SHADER_CONTROL */ + 0x00010000, /* PA_CL_CLIP_CNTL */ + 0x00000004, /* PA_SU_SC_MODE_CNTL */ + 0x00000100, /* PA_CL_VTE_CNTL */ + 0x00000000, /* PA_CL_VS_OUT_CNTL */ + 0x00000000, /* PA_CL_NANINF_CNTL */ + 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ + 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ + 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */ + + 0xc0066900, + 0x000002de, + 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + + 0xc0016900, + 0x00000229, + 0x00000000, /* SQ_PGM_START_FS */ + + 0xc0016900, + 0x0000022a, + 0x00000000, /* SQ_PGM_RESOURCES_FS */ + + 0xc0096900, + 0x00000100, + 0x00ffffff, /* VGT_MAX_VTX_INDX */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* SX_ALPHA_TEST_CONTROL */ + 0x00000000, /* CB_BLEND_RED */ + 0x00000000, /* CB_BLEND_GREEN */ + 0x00000000, /* CB_BLEND_BLUE */ + 0x00000000, /* CB_BLEND_ALPHA */ + + 0xc0026900, + 0x000002a8, + 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ + 0x00000000, /* */ + + 0xc0026900, + 0x000002ad, + 0x00000000, /* VGT_REUSE_OFF */ + 0x00000000, /* */ + + 0xc0116900, + 0x00000280, + 0x00000000, /* PA_SU_POINT_SIZE */ + 0x00000000, /* PA_SU_POINT_MINMAX */ + 0x00000008, /* PA_SU_LINE_CNTL */ + 0x00000000, /* PA_SC_LINE_STIPPLE */ + 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ + 0x00000000, /* VGT_HOS_CNTL */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* VGT_GS_MODE */ + + 0xc0016900, + 0x000002a1, + 0x00000000, /* VGT_PRIMITIVEID_EN */ + + 0xc0016900, + 0x000002a5, + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ + + 0xc0016900, + 0x000002d5, + 0x00000000, /* VGT_SHADER_STAGES_EN */ + + 0xc0026900, + 0x000002e5, + 0x00000000, /* VGT_STRMOUT_CONFIG */ + 0x00000000, /* */ + + 0xc0016900, + 0x000001e0, + 0x00000000, /* CB_BLEND0_CONTROL */ + + 0xc0016900, + 0x000001b1, + 0x00000000, /* SPI_VS_OUT_CONFIG */ + + 0xc0016900, + 0x00000187, + 0x00000000, /* SPI_VS_OUT_ID_0 */ + + 0xc0016900, + 0x00000191, + 0x00000100, /* SPI_PS_INPUT_CNTL_0 */ + + 0xc00b6900, + 0x000001b3, + 0x20000001, /* SPI_PS_IN_CONTROL_0 */ + 0x00000000, /* SPI_PS_IN_CONTROL_1 */ + 0x00000000, /* SPI_INTERP_CONTROL_0 */ + 0x00000000, /* SPI_INPUT_Z */ + 0x00000000, /* SPI_FOG_CNTL */ + 0x00100000, /* SPI_BARYC_CNTL */ + 0x00000000, /* SPI_PS_IN_CONTROL_2 */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + + 0xc0026900, + 0x00000316, + 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ + 0x00000010, /* */ +}; -extern const u32 evergreen_ps_size, evergreen_vs_size; -extern const u32 evergreen_default_size; +static const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state); #endif -- 2.27.0