On Mon, Feb 6, 2023 at 10:39 AM Michel Dänzer
<michel.daen...@mailbox.org> wrote:
>
> On 2/3/23 22:54, Shashank Sharma wrote:
> > From: Shashank Sharma <contactshashanksha...@gmail.com>
> >
> > This patch series introduces AMDGPU usermode graphics queues.
> > User queues is a method of GPU workload submission into the graphics
> > hardware without any interaction with kernel/DRM schedulers. In this
> > method, a userspace graphics application can create its own workqueue
> > and submit it directly in the GPU HW.
> >
> > The general idea of how this is supposed to work:
> > - The application creates the following GPU objetcs:
> >   - A queue object to hold the workload packets.
> >   - A read pointer object.
> >   - A write pointer object.
> >   - A doorbell page.
> > - Kernel picks any 32-bit offset in the doorbell page for this queue.
> > - The application uses the usermode_queue_create IOCTL introduced in
> >   this patch, by passing the the GPU addresses of these objects (read
> >   ptr, write ptr, queue base address and doorbell address)
> > - The kernel creates the queue and maps it in the HW.
> > - The application can start submitting the data in the queue as soon as
> >   the kernel IOCTL returns.
> > - Once the data is filled in the queue, the app must write the number of
> >   dwords in the doorbell offset, and the GPU will start fetching the data.
> >
> > libDRM changes for this series and a sample DRM test program can be found
> > in the MESA merge request here:
> > https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/287
>
> I hope everyone's clear these libdrm_amdgpu changes won't be sufficient uAPI 
> validation to allow the kernel bits to be merged upstream.

Right, this is just what we have been using to bring up the feature so far.

Alex

>
> This will require an implementation in the Mesa radeonsi / RADV driver, 
> ideally with working implicit synchronization for BOs shared via dma-buf.
>
>
> --
> Earthling Michel Dänzer            |                  https://redhat.com
> Libre software enthusiast          |         Mesa and Xwayland developer
>

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