On Tue, May 30, 2023 at 05:12:24PM +0200, Thomas Zimmermann wrote:
> Use the regular fbdev helpers for framebuffer I/O instead of DRM's
> helpers. Tegra does not use damage handling, so DRM's fbdev helpers
> are mere wrappers around the fbdev code.
> 
> By using fbdev helpers directly within each DRM fbdev emulation,
> we can eventually remove DRM's wrapper functions entirely.
> 
> v4:
>       * use initializer macros for struct fb_ops
> v2:
>       * use FB_SYS_HELPERS option
> 
> Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
> Acked-by: Sam Ravnborg <s...@ravnborg.org>
> Cc: Thierry Reding <thierry.red...@gmail.com>
> Cc: Mikko Perttunen <mperttu...@nvidia.com>
> Cc: Jonathan Hunter <jonath...@nvidia.com>
> ---
>  drivers/gpu/drm/tegra/Kconfig | 1 +
>  drivers/gpu/drm/tegra/fbdev.c | 8 +++-----
>  2 files changed, 4 insertions(+), 5 deletions(-)

Acked-by: Thierry Reding <tred...@nvidia.com>

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