On Tue, May 30, 2023 at 05:12:24PM +0200, Thomas Zimmermann wrote: > Use the regular fbdev helpers for framebuffer I/O instead of DRM's > helpers. Tegra does not use damage handling, so DRM's fbdev helpers > are mere wrappers around the fbdev code. > > By using fbdev helpers directly within each DRM fbdev emulation, > we can eventually remove DRM's wrapper functions entirely. > > v4: > * use initializer macros for struct fb_ops > v2: > * use FB_SYS_HELPERS option > > Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de> > Acked-by: Sam Ravnborg <s...@ravnborg.org> > Cc: Thierry Reding <thierry.red...@gmail.com> > Cc: Mikko Perttunen <mperttu...@nvidia.com> > Cc: Jonathan Hunter <jonath...@nvidia.com> > --- > drivers/gpu/drm/tegra/Kconfig | 1 + > drivers/gpu/drm/tegra/fbdev.c | 8 +++----- > 2 files changed, 4 insertions(+), 5 deletions(-)
Acked-by: Thierry Reding <tred...@nvidia.com>
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