On 8/9/23 21:15, Marek Olšák wrote: > On Wed, Aug 9, 2023 at 3:35 AM Michel Dänzer <michel.daen...@mailbox.org> > wrote: >> On 8/8/23 19:03, Marek Olšák wrote: >>> It's the same situation as SIGSEGV. A process can catch the signal, >>> but if it doesn't, it gets killed. GL and Vulkan APIs give you a way >>> to catch the GPU error and prevent the process termination. If you >>> don't use the API, you'll get undefined behavior, which means anything >>> can happen, including process termination. >> >> Got a spec reference for that? >> >> I know the spec allows process termination in response to e.g. out of bounds >> buffer access by the application (which corresponds to SIGSEGV). There are >> other causes for GPU hangs though, e.g. driver bugs. The ARB_robustness spec >> says: >> >> If the reset notification behavior is NO_RESET_NOTIFICATION_ARB, >> then the implementation will never deliver notification of reset >> events, and GetGraphicsResetStatusARB will always return >> NO_ERROR[fn1]. >> [fn1: In this case it is recommended that implementations should >> not allow loss of context state no matter what events occur. >> However, this is only a recommendation, and cannot be relied >> upon by applications.] >> >> No mention of process termination, that rather sounds to me like the GL >> implementation should do its best to keep the application running. > > It basically says that we can do anything.
Not really? If program termination is a possible outcome, the spec otherwise mentions that explicitly, ala "including program termination". > A frozen window or flipping between 2 random frames can't be described > as "keeping the application running". This assumes that an application which uses OpenGL cannot have any other purpose than using OpenGL. -- Earthling Michel Dänzer | https://redhat.com Libre software enthusiast | Mesa and Xwayland developer