On Nov 11, 9:05 pm, "Allen S. Rout" <[EMAIL PROTECTED]> wrote:
>  Unfortunately, it appears that it's sufficiently
> sensitive that playing a sound yields readings of 4 and 5 M/s in X and
> Y.  

Yep, this appears to just be true.    Once I took the amazed code
from

http://code.google.com/p/apps-for-android/

and played a random lightsaber swing in the background, the game was
very bouncy. :)

So I ignored readings until after the sound completed, and turned up
my thresholds rather a lot.

- Allen S. Rout
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