Hi everyone! I'm new to both the SDK and Java in general (coming from a Flash dev background), and I had a quick question regarding the Lunar Lander sample code:
I was just wondering why synchronized statements are used in all of the methods in the LunarThread when it's the only thread ever in use in the activity. Looking solely at the code for the Lunar Lander game, it doesn't look like you'd need intrinsic locks. I'm following all of the examples and the (well laid out) documentation on the SDK fairly well, but the sychronization in that thread has me confused. As a novice, it looks like it's unecessary to me, and I was hoping someone could clarify why it's been done. Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---