I've been working through some of the OpenGL stuff, but I've hit a bit of a snag. I'd like to use the RENDERMODE_WHEN_DIRTY renderMode, but it doesn't seem to recover from an incoming call properly - onSurfaceCreated() and onSurfaceChanged() are not being called. The docs say to call onPause() and onResume() at the appropriate times and I've done that, but still no go.
I put in some debug prints and when RENDERMODE_CONTINUOUSLY is set, it works fine - in fact, everything works fine either way until the app is paused and resumed with RENDERMODE_WHEN_DIRTY. I'm really new to OpenGL, so perhaps there's some black magic I'm missing. Any hints? I should mention I'm using android-sdk-windows-1.5_r2, jdk1.6.0_14, with Eclipse version 3.4.2. I've only seen this on the emulator so far - I don't have a device yet. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---