I've been working through some of the OpenGL stuff, but I've hit a bit
of a snag. I'd like to use the RENDERMODE_WHEN_DIRTY renderMode, but
it doesn't seem to recover from an incoming call properly -
onSurfaceCreated() and onSurfaceChanged() are not being called. The
docs say to call onPause() and onResume() at the appropriate times and
I've done that, but still no go.

I put in some debug prints and when RENDERMODE_CONTINUOUSLY is set, it
works fine - in fact, everything works fine either way until the app
is paused and resumed with RENDERMODE_WHEN_DIRTY. I'm really new to
OpenGL, so perhaps there's some black magic I'm missing. Any hints?

I should mention I'm using android-sdk-windows-1.5_r2, jdk1.6.0_14,
with Eclipse version 3.4.2. I've only seen this on the emulator so far
- I don't have a device yet.

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