a few more thoughts in favour of actual on-device testing rather than just emulators:
1) what happens to ur game when it is interrupted by an incoming call / SMS? 2) the touch events in the emulator are triggered by mouse-clicks. however on the device the user will use his fingers ... finger touches have far lower precision than mouse-clicks 3) the performance of ur code could be much slower on the device than on the emulator. u'll need to optimize accordingly 4) the emulator has a (physical dimensions) larger screen. this does not give u a true picture of what the graphics appear on a real device. i'd say this is very important especially for a game On Jul 1, 5:51 pm, Carl <carl...@gmail.com> wrote: > I have written a game for Android and have tested it on the emulator - > everything seems to be perfect. > It is a simple game with few graphics and a few touch-based commands. > > I'd like to release it on the market (paid). I have not yet tested it > on any devices though, as I am waiting for the HTC Hero to be released > so I can buy a device. > > Should I wait for the release or is the emulator reliable enough? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---