a few more thoughts in favour of actual on-device testing rather than
just emulators:

1) what happens to ur game when it is interrupted by an incoming
call / SMS?
2) the touch events in the emulator are triggered by mouse-clicks.
however on the device the user will use his fingers ... finger touches
have far lower precision than mouse-clicks
3) the performance of ur code could be much slower on the device than
on the emulator. u'll need to optimize accordingly
4) the emulator has a (physical dimensions) larger screen. this does
not give u a true picture of what the graphics appear on a real
device. i'd say this is very important especially for a game




On Jul 1, 5:51 pm, Carl <carl...@gmail.com> wrote:
> I have written a game for Android and have tested it on the emulator -
> everything seems to be perfect.
> It is a simple game with few graphics and a few touch-based commands.
>
> I'd like to release it on the market (paid). I have not yet tested it
> on any devices though, as I am waiting for the HTC Hero to be released
> so I can buy a device.
>
> Should I wait for the release or is the emulator reliable enough?
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