The only problem is that you can't return whether or not you handled
the event from the renderer.  So you can't just send all events to the
renderer and return true from the GLSurfaceView because, for example,
you won't be able to hit the back button and exit the application.

On Jul 15, 3:58 am, MrChaz <mrchazmob...@googlemail.com> wrote:
> well if you capture the event on the UI thread and just send them via
> queueEvent then you'll be doing what you describe anyway, unless I've
> missed something.
>
> On Jul 14, 10:55 pm, zoerb <ryan.zo...@gmail.com> wrote:
>

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