Hi , I understand that SurfaceView initializes the Renderer and the OnsurfaceCreate(gl10,context) ....How does the OnsurfaceCreate GL1.0 Context and where is the EGL initialisation to Create a Window and Pixmap Surface is Happening ?? Does it call GLCanvas for Surface Creation or it Directly access the Memory from the GPU ?? If It is allocating Memory Directly from the GPU what is GlCanvas Used For ??
Thanks in advance -- surya --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---