Hi, Stuff like Beatmaker's sequencer isn't too hard to do, just mix yourself internally and feed it the sound out.
Now, real time "pads", those are a bit more difficult. I've found on android the lowest buffer delay at at least 100ms or around there, so you always get some lag between hitting a button on screen and the sound playing. Check out my app, Electrum Drum Machine, it does both features, you can get some idea of performance. -niko On Dec 14, 1:38 pm, Kevin Duffey <andjar...@gmail.com> wrote: > Hey all, > > I have done a little searching about the capabilities of the audio in > Android. I have a love for iPhone music apps like BeatMaker, iDrum, and > more. I would love to work on something like this, but I fear from what I've > read even in Android 2.0 there is nowhere near the capabilities on Android > devices as there is on iPhone for audio apps this sophisticated. My first > thought is, to mix all the audio myself in software, then use the single > audio output to play my own mixed audio tracks. That would at least avoid > the issue of trying to play multiple sounds at once using the Android audio > engine. Has anyone done something like this.. if so how has it worked out? I > would hope that the 600Mhz cpu would have plenty of power to do this while > keeping somewhat accurate timing resolution to play music back in real-time. > However, I have yet to see any music app on my Moto Droid that doesn't have > significant lag from the time you press a button to the time the sound comes > out. Are we just hosed right now on Android for any potential music app? -- You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en