I just learned about an hour ago that we won with SplashPlay (
http://www.splashplay.co.uk/ , http://www.openintents.org/en/node/11
). I am really happy about that and I guess I still can not fully
realize all the implications.

Knowing that there have been a lot of very enthusiastic developers
with great ideas in this contest brings up mixed feelings. I almost
feel a bit guilty of winning, in a honest sense, and I really feel
sorry for all remarkable developers that did not have the last bit of
luck that was definitely necessary to win in this contest - besides
all the passion and skill that far more contestants possessed than
were picked finally.

I was really surprised though to find out that we have won not for our
concerted big effort - for OpenIntents - but for an application that
was originally meant to showcase OpenIntent's capabilities:
SplashPlay.

My whole heart lies in OpenIntents ( http://www.openintents.org/en/ ).
A technical masterpiece of open components that freely interact.
Neither the shopping list ( http://www.openintents.org/en/node/19 ),
nor the SensorSimulator ( http://www.openintents.org/en/node/23 ), nor
any of the other numerous components ( http://www.openintents.org/en/intents
) seemed to have convinced the judges enough.

Luckily, we submitted SplashPlay as a separate contribution.
SplashPlay is powered by OpenIntents. Because SplashPlay is based on
OpenIntents components (like the OpenIntents MediaPlayer
http://www.openintents.org/en/node/15 ), it took no more than a couple
of weekends to code its main functionality.

Of course, the idea behind SplashPlay is "Keffyoid"'s, and I am very
happy that he looked for open source developers, and that we
(OpenIntents) picked SplashPlay as a nice application to showcase
OpenIntents components.

I'm quite sure we would not have received any award had we submitted
SplashPlay as part of OpenIntents (and therefore had in principle an
even larger submission). The judging process seemed to have favored
neat scoped ideas that one can grasp in a short moment.

Now, since SplashPlay has been chosen for round 2, we will of course
put all our efforts to make this a great application by itself. We had
a full list of ideas that could keep us busy for years to come.

In a sense, OpenIntents' main idea of providing free components is
carried on by providing free music tuition (with optionally available
hardware). There is a second heart in me that loves SplashPlay.
Bringing this to new levels and making it a deserved competitor for
round 2 will not be an easy task, but one that we are happy to accept.

I want to thank my collaborators who worked on OpenIntents and I want
to thank for all the feedback that we have received for OpenIntents -
all patches and contributions, ideas and suggestions.

OpenIntents's story is not over yet. We'll continue, with shifted
priorities. SplashPlay will still require OpenIntents as a backbone,
and advances in SplashPlay will flow back to improvements in
OpenIntents. Most notably, a generic sensor listener that will serve
SplashPlay as well as many other applications, is already in
preparation and will be released soon.

I would like to thank Keffyoid for the idea to SplashPlay and the
great work he did with graphics and help on the documentation. Last
but not least, I would like to thank my fellow developers Friedger and
Zero who helped to shape OpenIntents to where it is now. I will need
your help to get SplashPlay to the next level.

All the best to everybody also in this forum. I enjoyed the heated
discussions a lot, and I hope we are just at the beginning of
something great!

Peli

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