I just learned about an hour ago that we won with SplashPlay ( http://www.splashplay.co.uk/ , http://www.openintents.org/en/node/11 ). I am really happy about that and I guess I still can not fully realize all the implications.
Knowing that there have been a lot of very enthusiastic developers with great ideas in this contest brings up mixed feelings. I almost feel a bit guilty of winning, in a honest sense, and I really feel sorry for all remarkable developers that did not have the last bit of luck that was definitely necessary to win in this contest - besides all the passion and skill that far more contestants possessed than were picked finally. I was really surprised though to find out that we have won not for our concerted big effort - for OpenIntents - but for an application that was originally meant to showcase OpenIntent's capabilities: SplashPlay. My whole heart lies in OpenIntents ( http://www.openintents.org/en/ ). A technical masterpiece of open components that freely interact. Neither the shopping list ( http://www.openintents.org/en/node/19 ), nor the SensorSimulator ( http://www.openintents.org/en/node/23 ), nor any of the other numerous components ( http://www.openintents.org/en/intents ) seemed to have convinced the judges enough. Luckily, we submitted SplashPlay as a separate contribution. SplashPlay is powered by OpenIntents. Because SplashPlay is based on OpenIntents components (like the OpenIntents MediaPlayer http://www.openintents.org/en/node/15 ), it took no more than a couple of weekends to code its main functionality. Of course, the idea behind SplashPlay is "Keffyoid"'s, and I am very happy that he looked for open source developers, and that we (OpenIntents) picked SplashPlay as a nice application to showcase OpenIntents components. I'm quite sure we would not have received any award had we submitted SplashPlay as part of OpenIntents (and therefore had in principle an even larger submission). The judging process seemed to have favored neat scoped ideas that one can grasp in a short moment. Now, since SplashPlay has been chosen for round 2, we will of course put all our efforts to make this a great application by itself. We had a full list of ideas that could keep us busy for years to come. In a sense, OpenIntents' main idea of providing free components is carried on by providing free music tuition (with optionally available hardware). There is a second heart in me that loves SplashPlay. Bringing this to new levels and making it a deserved competitor for round 2 will not be an easy task, but one that we are happy to accept. I want to thank my collaborators who worked on OpenIntents and I want to thank for all the feedback that we have received for OpenIntents - all patches and contributions, ideas and suggestions. OpenIntents's story is not over yet. We'll continue, with shifted priorities. SplashPlay will still require OpenIntents as a backbone, and advances in SplashPlay will flow back to improvements in OpenIntents. Most notably, a generic sensor listener that will serve SplashPlay as well as many other applications, is already in preparation and will be released soon. I would like to thank Keffyoid for the idea to SplashPlay and the great work he did with graphics and help on the documentation. Last but not least, I would like to thank my fellow developers Friedger and Zero who helped to shape OpenIntents to where it is now. I will need your help to get SplashPlay to the next level. All the best to everybody also in this forum. I enjoyed the heated discussions a lot, and I hope we are just at the beginning of something great! Peli --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
